Snowalker said:
But wait, Dear Yathzee, by making these videos and articles, does that not make you an idiot too? Your assuming that people are interested in your thoughts aswell, just like the idiots you mentioned.
Although in all fairness Yahtzee knows people are interested in what he has to say, due to the escapist crashing every Wednesday at 5 under a herd of people rushing to watch the latest ZP, and having to answer people in Extra Punctuation shows that people at least question what he has to say.
OT: I see what you're saying, open world games where the experience is purely sandbox and nothing else are bland after a while, because doing things becomes meaningless, while I am aware that Scribblenaughts does have "levels" it's still just giving you slight variations on a theme of "get the star" as opposed to a real direction, or real reason to be getting them beyond for the sake of it. Games like Fallout 1-3 work well as open world I feel, as you are still reasonably driven, and providing the world has enough to it to explore and the world is fun to explore, it's nice to play around in for hours on end, (I myself lost hours to wondering Cyrodil and the capital wasteland).
For me, I find a vast world with a pushing story line to be the most entertaining, like Fallout or FF, given you can go off and explore if you so wish, but the story is THERE. What I dont like however is being a no one, which is where games such as fallout 3 do not work, which is mainly because the other characters I really don't care about, you are no one in Fallout 3, which is odd because Gordon Freeman is technically no one either, but the supporting cast makes you care about them and him, as opposed to fallout where you dont.
However, sometimes a SET story line is great, such as half life or a final fantasy, I dont expect to create a character from scratch all the time, other wise the story is a bit blank in places, if we took say FF8 and just made Squall a character you made up from the scratch and the story was still the same, it would be no where near as compelling as it was when two ACTUAL characters have their relations built up.
Anyway, i'm not not quite sure where or how any of that rambling relates or makes sense, so ill end with TLDR: Open world is nice as long as it has bloody direction and the side stuff actually makes an impact on things like the story and character.