But that defeats the point of a game, when you have to make your own boundaries.SirBryghtside said:I completely disagree with the bad parts of the game.
I'm not saying it had none, but they are so different to the ones you said.
No doubt you played the game lke you would any other - do level, complete level (repeat).
I played it, and got a lot of fun out of it by changing my playing style - try and do it in the coolest way possible, not helicopter+rope=victory, but pegasus+bread+glue=victory.
However, the one fall-down for me was the lack of interactivity between two objects.
During a science lesson, I was told that Group 1 elements get more reactive with water as ou go down the periodic table.
I went all the way down and found francium.
'hehe', I thought, 'this'll be fun.'
So I wrote francium, got it, and dropped it in water.
To say it was an anti-climax would be an understatement.
It's like having a super Mario level that is just 1 long walk from beginning to end. You can still set conditions like 'kill all enemies first' or 'don't walk on the grass', but that still doesn't make it a good game does it?