That's some ridiculous numbers.
And to think, I love Stardock and actually paid for Entrepreneur and The Corporate Machine...
How can we tell them that the PC is still worth developing for? Buying more games? Thanks to steam, I just play a lot of demos and I hardly find something that screams to me "This is incredible, pre-purchase now."
Even indie games are great, but I bought Trine on sale - does this really help the developers? I'm not pirating it, but buying it at 75% off, how can they profit from me being a thrifty shopper? As a gamer, I don't like to spend a shit ton of money. A friend of mine bought Zombie Driver, and he and I had great fun with it - we went over to his house, and we played through it, alternating turns when we died and whatnot...And we loved it - but it was done in like 3 hours.
He felt ripped off that he spent 20 bucks on 3 hours of gameplay, and I wouldn't pay more than 5 dollars for that game, because I can get a movie ticket for 5 bucks around here for almost the same amount of time done.
It's a great game, I had fun, I enjoyed it, but no free-roam, only one city, no map editor, no DLC, etc...Why wouldn't someone pirate it?
A lot of demos I play (Eufloria, Metal Drift, Zombie Driver) give away a large portion of the gameplay, and I would like it to be significantly improved when I purchase the real thing - else I'll just wait for it to go on sale and that probably won't really help any developers, publishers, or the industry in general, even though I want to make an impact.
Should I just mail Stardock a 50 dollar check?