Actually, 2D Boy did mention "how" they identified pirates. They compared IP addresses of versions of the game sold to those playing the game, then modified downward to compensate for multiple installs, dynamic IPs, and the like.Caliostro said:I'm going to have to question this entire point.
Notice how nobody but 2D Boy ever mentioned how they got their numbers? Some of them even mentioned 2D Boy's data first... How convenient that theirs would match, especially in cases like Demigod's where it conveniently justifies and otherwise developer faux pas. I'm NOT saying their data is forged, I'm saying it's extremely unreliable at best.
Even 2D Boy never mentions HOW they identify pirates. If they have a reliable way to "flag" pirates, surely they would also disable their games, no?
Oh wait, they can't.
*snip*
The reason they didn't disable the pirates from playing? 2D Boy is adamantly anti-DRM. If you have a 2D Boy game, you can play it. Period.