5 Tiny Things I Hope Get Changed in Skyrim

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artanis_neravar

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T8B95 said:
artanis_neravar said:
My big two
1. Sneak Instakills, I should be able to sneak up behind someone and slit their throat
2. Make all types of weapons more balanced, I want to use a spear but never do because the sword right next to it on the table does like 30 more points of damage
You're first one is confirmed. Watch the trailer.

OT: Apparently they've got some sort of carriage system between the major cities, which you'll need, because apparently you haven't auto-found every city in the game at the start.

I can see why people don't like fast travel, but from the nuts-and-bolts side, I see why it really is necessary. While I rarely use it anymore, there are some times when I don't WANT to ride halfway across Britain on my horse for that one quest.
Why so it is, thank you
 

w-Jinksy

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i liked the silt striders in morrowind but really it doesn't fit in with skyrim but a replacement like a giant mammoth like transportation system would be badass and fit in.

also i think their gunna be doing the stat based conversation thing like they did with fallout, at least i hope so the conversation wheel was useless as most just bribed everyone.
 

FateOrFatality

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A lot of those problems could be fixed with mods. You're never really getting the most out of a Bethesda game if you're playing on a console. Despite how good they are, the Creation Kits are where they really shine.

Also, I'm not quite sure, but I believe I heard there would be additional travel alternatives in Skyrim, similar to the good old Silt Striders.
 

Tcafitra

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I'm also in agreement with most of you about fast travel. At the very least don't have every single town automatically fast travel accessible. If no one's played it, I believe Nehrim got it right in regards to travel. Fast travel disabled, teleport spells to main towns and mark/recall returns from Morrowind.

If you don't know what Nehrim is, it's a total conversion using Oblivion as a base. It might even have more voice actors that Oblivion lol (albeit in German). If you need something to help fill the void between now and 11.11.11 I recommend it, I sunk a good 100+ hours into it easily. The only caveat is it's entirely in German with English subtitles, but hey it can't be any worse than Oblivion conversations now can it?

http://nehrim.de/startEV.html

Sorry consoles, PC only :p
 

Zydrate

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FateOrFatality said:
A lot of those problems could be fixed with mods. You're never really getting the most out of a Bethesda game if you're playing on a console. Despite how good they are, the Creation Kits are where they really shine.

Also, I'm not quite sure, but I believe I heard there would be additional travel alternatives in Skyrim, similar to the good old Silt Striders.
Yes, modding helps but it should not be relied on to make a good experience.
For example, I'm always years behind in my technology. My current computer still can't run Oblivion. So my 360 has all the 'recent' stuff.
 

Tcafitra

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Also I think there was an article somewhere that stated how NPCs actually pay attention to the things you do, IE get pissed off when you jump on their table and kick their bowls of fruit and nice china all over the place.

That always bugged me how you were basically regarded as a football player, no one cared if you used your feet to boot their merchandise/household items everywhere but were sure quick to blow the whistle as soon as you touched a single thing with your hands...
 

hyplion

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everyone seems to forget the most important thing, bring the climbing skill from daggerfall back... Loads of fun.
 

Tcafitra

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hyplion said:
everyone seems to forget the most important thing, bring the climbing skill from daggerfall back... Loads of fun.
I say we take it one step further and reintroduce a wonderful spell from Arena ... Passwall!

Who says you can't go straight through the dungeons?!
 

FateOrFatality

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AvauntVanguard said:
FateOrFatality said:
A lot of those problems could be fixed with mods. You're never really getting the most out of a Bethesda game if you're playing on a console. Despite how good they are, the Creation Kits are where they really shine.

Also, I'm not quite sure, but I believe I heard there would be additional travel alternatives in Skyrim, similar to the good old Silt Striders.
Yes, modding helps but it should not be relied on to make a good experience.
For example, I'm always years behind in my technology. My current computer still can't run Oblivion. So my 360 has all the 'recent' stuff.
Definitely true - and I didn't mean to say that their games should ever rely on modding, because that would be inexcusable. And truthfully, the vanilla game is great in itself - what I meant is that it just can't compare to the modded experience, however.

I had the same problem as you until I upgraded my computer. That's the major benefit of consoles - not having to worry about all the expensive parts inside it :(
 

Tcafitra

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FateOrFatality said:
AvauntVanguard said:
FateOrFatality said:
A lot of those problems could be fixed with mods. You're never really getting the most out of a Bethesda game if you're playing on a console. Despite how good they are, the Creation Kits are where they really shine.

Also, I'm not quite sure, but I believe I heard there would be additional travel alternatives in Skyrim, similar to the good old Silt Striders.
Yes, modding helps but it should not be relied on to make a good experience.
For example, I'm always years behind in my technology. My current computer still can't run Oblivion. So my 360 has all the 'recent' stuff.
Definitely true - and I didn't mean to say that their games should ever rely on modding, because that would be inexcusable. And truthfully, the vanilla game is great in itself - what I meant is that it just can't compare to the modded experience, however.

I had the same problem as you until I upgraded my computer. That's the major benefit of consoles - not having to worry about all the expensive parts inside it :(
That's most likely the main reason Bethesda wants to bring modding to the consoles. I mean I'll always be a PC gamer first and foremost, but let's be honest the profits are in the consoles and Bethesda knows that.

It will probably have to be limited in some way, a console just doesn't have the flexibility a PC has for game modding.
 

Susan Arendt

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Vrach said:
Susan Arendt said:
Yes, you could, but it didn't work very well, you couldn't line things up nicely, and trying to, say, display a suit of armor? Yeah, good luck with that.
I managed to line up weapons and arrows just fine in the display cases. Granted it's quite a pain in the arse but I'm not sure if I'd be much happier with a predetermined position if that was the alternative (ie. clicking on a display case, putting in a weapon and the game showcases it for you). I wouldn't mind it as an option, but the only one, eh... not 100%.

As for armor, there just weren't any display cases for that. Personally, I kept only one set of armor showcased and it was lined up on my bed.
Lined up on your bed...huh, I never thought of that. Quite clever!
 

Susan Arendt

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Susan Arendt said:
Vrach said:
Susan Arendt said:
Yes, you could, but it didn't work very well, you couldn't line things up nicely, and trying to, say, display a suit of armor? Yeah, good luck with that.
I managed to line up weapons and arrows just fine in the display cases. Granted it's quite a pain in the arse but I'm not sure if I'd be much happier with a predetermined position if that was the alternative (ie. clicking on a display case, putting in a weapon and the game showcases it for you). I wouldn't mind it as an option, but the only one, eh... not 100%.

As for armor, there just weren't any display cases for that. Personally, I kept only one set of armor showcased and it was lined up on my bed.
Lined up on your bed...huh, I never thought of that. Quite clever!
Olofelefant said:
Susan Arendt said:
And, well, no, we can't have actual Silt Striders as some folks have pointed out, but something along those lines. What would be appropriate for Skyrim?
MAMMOTHS!
Yes. Yes, I advocate this.
 

Zom-B

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Deathlisk said:
Obviously you have never used the dark brotherhood horse. That thing runs faster than.... everything!
I don't know... I think I finished the whole Dark Brotherhood chain and I did get the super fast black horse. What was it called? Shadowmere? Either way, yes, that horse is good but that one horse doesn't really make up for my complaints about horses. However, I do enjoy riding the horses, the things I mentioned are, as I said, just annoyances.
 

Jibblejab

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In my opinion they definately need to sort out the crime system.

If i accidentally steal something and return it instantly then instantly all the guardsmen from across the world will known that i need punishing. It should be more like, the guards in that town all are on the lookout for you, but you can evade them by disguising yourself or whatever, and they will drop the search after a few ingame days.
 

Lullabye

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MiracleOfSound said:
I agree with all 5. Very nice article.

My request?

No stagger mechanic.

It is not fun being in a room with 5 necromancers and having absolutely no chance to fight back as you get repeatedly staggered. Robbing the player of their control is, in my book, a gaming deadly sin.
you must hate 99% of the games out there then.
I personally loved the stagger mechanic. Made for an epic fight between me and the Gatekeeper in Shivering Isles. Plus its my only plus as a hand to hand fighter...
 

Susan Arendt

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Thedek said:
Susan Arendt said:
Thedek said:
I couldn't put my trinkets in the display case
Technically, Ms. Arendt you are completely wrong about this one. You could put things in your display cases.

Assuming you were talking about that one really nice house.

Rosewood Hall or such? You COULD open up the cases and put items in them.

However it was largely a pain in the ass to do so. They lacked any real system to do it well and that's probably what you meant which is completely correct. You have to do it in a crappy annoying jury rigged sort of way, with dropping shifting around the item by picking it up and holding it about, and if you want it even remotely how you want it, messing with some telekinesis spells to be able to control how the items moved better.

So you were right that they need a simple dedicated system for these things, but you are wrong if you were saying you couldn't do it at all because you can. It's just tedious, difficult and a royal pain in the ass.


Yes, you could, but it didn't work very well, you couldn't line things up nicely, and trying to, say, display a suit of armor? Yeah, good luck with that.
It occurs to me that my tone may be taken as kind of know-it-all ish. Which wasn't really my intent, but I do tend to think in absolutes. The spirit of the statement was 100%. It was the wording which was a bit more vague and questionable due to it's correctness. Though it does seem funny that I was correcting someone on wording who probably has a journalism degree now that I think of it... eh. No one is always right and I think you got what I meant.

Point in fact the word you used, trinkets were about the only thing that you really could display properly.

Some weapons and MAYBE a chest piece maybe but say Azura's Star or the Skeleton key or such would be a lot easier to show off than as said a full standing armor set.

I can maybe understand if they won't let you rearrange the entire house but it should be simple to allow free movement for an item in a display case if it will fit without all the jury rigging telekinesis spell crap. That part should be easy enough to code in I'd think.

I had to do an ass backwards thief to get things to work right due to the scaling idiocy. My main haunts were my House in Anvil and the Rosethorn Hall I think it was called. I liked to keep my akaviri katana I got from joining the Blades next to my bed in the anvil house.

Most of my other stuff was in the other one... I forget where that one was. Was I the only one annoyed of how the dark brotherhood armor was all one piece so you couldn't use boots( like the bots of bloody bounding given to you IN the brotherhood quest chains) and such?
I write conversationally, which sometimes includes hyperbole and exaggeration for effect. My degree is actually in English, with a minor in Education.
 

TheKruzdawg

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I second the recognition of things that I've done. I hated talking to NPCs and hearing talk about "the Hero of Kvatch" or something when as if I'm not standing RIGHT THERE!
 

S_K_U_D_G_E

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What I would like to see:

Lockpicking alternatives for combat oriented characters - Character builds that have high combat related skills but low "practical" skills (such as security, armourer etc) should have the option to open doors by force. Obviously large, sturdy doors wont simply be knocked down, and rightly so, the player should have specialist skills to open such a door however I think its ridiculous that a strong brutish character cant open a flimsy wooden door by force. This, in my opinion, would allow players to focus more on increasing skills they want to improve instead of having to waste points on security so they can actually get some loot. I cant imagine some blood lusting, warhammer wielding hulk pulling out a little lockpick to calmly open a tiny treasure chest...

Weapon & armor customization - Probably the most obvious feature, simply let us use parts that we find such as reinforced armor plates, higher quality materials (whether it be fabric, wood or metal) etc to upgrade our equipment.

Combat styles - I would like to see different combat styles, for example if you are a swordsman, you could either have a very fast paced and flamboyant style but less accurate with each blow and do slightly less damage or could have a calmer, more focused style where precision and power is prioritised. This would apply to all weapons.

Less money - Money should be a highly valuable object with very little to be found or earned. It seems stupid to me that with every Bethesda RPG I play, I end up with vast amounts of money in very little time and with very little effort whether it be caps or gold. Earning say, 50 gold should feel highly rewarding for the player to receive where as such a sum is nothing in Oblivion. Although it seems very obvious, the less you do of something or the easier something is the less you should earn. Basically what I want is to cherish gold and have to spend it wisely. It goes without saying that all items should also be dramatically reduced in price.

Transportation services - I would prefer a realistic system, such as carriages, that you have to pay for to transport you from A to B if you do not want to travel by yourself. The benefits for your character would be less chance of attack, appreciate the scenery and get a well rested bonus or something (something that has significance unlike Fallout's Well Rested for example). I would prefer the fast travel system to just be cut out of the game to be honest. I also think there should be different "classes" of carriage, like poor, average, posh etc.

"Hardcore" mode - I liked the idea of what Fallout: New Vegas was trying to do, just not the execution. I dont want to go on and on about it so simply you need to eat, drink, sleep, temperature regulation, disease/illnesses (that have more noticable effects this time) etc etc etc...

I could go on and on and on... but I will stop there, there is a lot more I can think of but I doubt you want to hear them. I completely agree with the person who said NPCs items should be reset after a short period of time if they have been misplaced, I also think they should attack or at least tell the player off for persitant vandalism. Also agree with no more bugs or at least some patches, more voice actors and many more.
 

Worr Monger

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Bags159 said:
Worr Monger said:
Why have a massive land to explore if you just fast travel everywhere at the click of a button?
Probably because it's optional? I ran everywhere my first time through. However, after that it gets tedious and fast travel is an absolute must.
Stopped reading before my final statement?

Worr Monger said:
Yes I realize it's optional... but using Silt Striders as a more immersive alternative in Oblivion was NOT optional.