5 Tiny Things I Hope Get Changed in Skyrim

NickCooley

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I never really got a sense of foreboding or dread in Oblivion, even when venturing into oblivion gates. And the dungeons were basically caves, forts or shinier forts with different traps. Morrowind had more of a variety like the Dwarven ruins, all metal and steam power or the Daedric ruins, black stone, funny angles and carvings. Much more sinister, I still feel wary heading into a Daedric Shrine after the ridiculous amount of hours I've sunk into it.
 

T8B95

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artanis_neravar said:
My big two
1. Sneak Instakills, I should be able to sneak up behind someone and slit their throat
2. Make all types of weapons more balanced, I want to use a spear but never do because the sword right next to it on the table does like 30 more points of damage
You're first one is confirmed. Watch the trailer.

OT: Apparently they've got some sort of carriage system between the major cities, which you'll need, because apparently you haven't auto-found every city in the game at the start.

I can see why people don't like fast travel, but from the nuts-and-bolts side, I see why it really is necessary. While I rarely use it anymore, there are some times when I don't WANT to ride halfway across Britain on my horse for that one quest.
 

Zydrate

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NickCooley said:
I still feel wary heading into a Daedric Shrine after the ridiculous amount of hours I've sunk into it.
Truth! I still fear walking in and finding a Daedra Lord with a 2handed daedric axe. Especially scary considering there's no level scaling. Nope; you find one of these places without a decent weapon skill or enchanted piece, you're -screwed-.
 

k-ossuburb

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MacNille said:
If there is one thing i want they to keep in Skyrim is the guards vocies. "STOP RIGHT THERE CRIMNAL SCUM"! It's great.
I just thought you might like this.​
 

Vrach

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AvauntVanguard said:
Vrach said:
The thing is, having fast travel there in the first place is like playing a game that has cheats enabled by default. Oh sure, you can pretend that gun doesn't have infinite ammo and just stop firing after you use 100 shots but it's not exactly the same thing as not being given infinite ammo in the first place, now is it?

And the option to instantly go from any one place in the world to any other is one that feels more like cheating than a game function. For a game that already has mounts in it, it's just stupid adding fast travel. A few teleportation spells would do the trick just fine.
I quite agree. "Just don't use it" doesn't feel like an option. It's like being given a cake and being told not to eat it. (See? The phrase does make sense when it has some real context)
Yes it breaks my immersion to a degree but it also feels like I have to use it.
When I'm looting a cave, going from one end to the map to another with 499/500 encumbrance is not my kind of fun. Yes, I'm going to use fast travel.
Exactly. On the other hand, Morrowind gave you plenty of ways to deal with situations like that. Divine and Almsivi Interventions would teleport you to the nearest temple/shrine so you can always get back to civilization and Mark/Recall practically gave you a hearthstone. They made a lot more sense in the world than fast travel, they made it reasonably easy to get around and they didn't completely invalidate the world's size by letting you beam up wherever you want at the click of a button. Imo, it's a far superior way to handle it.
 

Eggsnham

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I've got a few!

- Unique areas of exploration, it always felt like caves, caverns and secret bases were just copy-pasted into the countryside. And then, when you finally did find a cave that was unique, it was usually just a quest location.

- Weapons and armor could do with unique/legendary additions. Oblivion's weapon system was cool in that there were a bunch of weapon types, and a bunch of weapon enchantments with which, you could make your own somewhat "unique" weapon by giving it a special power, and a special name. Most names for my weapons usually involved some form of vulgarity or colorful expletive, just sayin'. But I digress, what if they had a little more of the unique LOOKING weapons, and a little less of the unique SOUNDING weapons? I think it'd be pretty cool.

And... That's all I got.
 
Dec 26, 2010
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Shoggoth2588 said:
I don't think Silt-Striders would work well in Skyrim. Skyrim seems to be something of a tundra after all and Silt-Striders are basically giant fleas (they look like them anyway). Bugs require moisture, heat and, humidity to really thrive. I think Skyrim would be too hostile for them. I like the idea though and think some sort of Silt-Strider type of transportation should be available. Maybe sled-dogs?
What a brilliant idea to incorporate sled dogs, that would be better for immersion, although I think i heard about the terrain not being consistently snow to have some variety, so maybe this just looks better in text than implementation.

Plust, Skyrim would look alot more like the Ididarod. :p
 

Olofelefant

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Susan Arendt said:
And, well, no, we can't have actual Silt Striders as some folks have pointed out, but something along those lines. What would be appropriate for Skyrim?
MAMMOTHS!
 

artanis_neravar

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T8B95 said:
artanis_neravar said:
My big two
1. Sneak Instakills, I should be able to sneak up behind someone and slit their throat
2. Make all types of weapons more balanced, I want to use a spear but never do because the sword right next to it on the table does like 30 more points of damage
You're first one is confirmed. Watch the trailer.

OT: Apparently they've got some sort of carriage system between the major cities, which you'll need, because apparently you haven't auto-found every city in the game at the start.

I can see why people don't like fast travel, but from the nuts-and-bolts side, I see why it really is necessary. While I rarely use it anymore, there are some times when I don't WANT to ride halfway across Britain on my horse for that one quest.
Why so it is, thank you
 

w-Jinksy

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i liked the silt striders in morrowind but really it doesn't fit in with skyrim but a replacement like a giant mammoth like transportation system would be badass and fit in.

also i think their gunna be doing the stat based conversation thing like they did with fallout, at least i hope so the conversation wheel was useless as most just bribed everyone.
 

FateOrFatality

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A lot of those problems could be fixed with mods. You're never really getting the most out of a Bethesda game if you're playing on a console. Despite how good they are, the Creation Kits are where they really shine.

Also, I'm not quite sure, but I believe I heard there would be additional travel alternatives in Skyrim, similar to the good old Silt Striders.
 

Tcafitra

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Apr 30, 2011
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I'm also in agreement with most of you about fast travel. At the very least don't have every single town automatically fast travel accessible. If no one's played it, I believe Nehrim got it right in regards to travel. Fast travel disabled, teleport spells to main towns and mark/recall returns from Morrowind.

If you don't know what Nehrim is, it's a total conversion using Oblivion as a base. It might even have more voice actors that Oblivion lol (albeit in German). If you need something to help fill the void between now and 11.11.11 I recommend it, I sunk a good 100+ hours into it easily. The only caveat is it's entirely in German with English subtitles, but hey it can't be any worse than Oblivion conversations now can it?

http://nehrim.de/startEV.html

Sorry consoles, PC only :p
 

Zydrate

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FateOrFatality said:
A lot of those problems could be fixed with mods. You're never really getting the most out of a Bethesda game if you're playing on a console. Despite how good they are, the Creation Kits are where they really shine.

Also, I'm not quite sure, but I believe I heard there would be additional travel alternatives in Skyrim, similar to the good old Silt Striders.
Yes, modding helps but it should not be relied on to make a good experience.
For example, I'm always years behind in my technology. My current computer still can't run Oblivion. So my 360 has all the 'recent' stuff.
 

Tcafitra

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Apr 30, 2011
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Also I think there was an article somewhere that stated how NPCs actually pay attention to the things you do, IE get pissed off when you jump on their table and kick their bowls of fruit and nice china all over the place.

That always bugged me how you were basically regarded as a football player, no one cared if you used your feet to boot their merchandise/household items everywhere but were sure quick to blow the whistle as soon as you touched a single thing with your hands...
 

hyplion

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Apr 29, 2010
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everyone seems to forget the most important thing, bring the climbing skill from daggerfall back... Loads of fun.
 

Tcafitra

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hyplion said:
everyone seems to forget the most important thing, bring the climbing skill from daggerfall back... Loads of fun.
I say we take it one step further and reintroduce a wonderful spell from Arena ... Passwall!

Who says you can't go straight through the dungeons?!
 

FateOrFatality

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AvauntVanguard said:
FateOrFatality said:
A lot of those problems could be fixed with mods. You're never really getting the most out of a Bethesda game if you're playing on a console. Despite how good they are, the Creation Kits are where they really shine.

Also, I'm not quite sure, but I believe I heard there would be additional travel alternatives in Skyrim, similar to the good old Silt Striders.
Yes, modding helps but it should not be relied on to make a good experience.
For example, I'm always years behind in my technology. My current computer still can't run Oblivion. So my 360 has all the 'recent' stuff.
Definitely true - and I didn't mean to say that their games should ever rely on modding, because that would be inexcusable. And truthfully, the vanilla game is great in itself - what I meant is that it just can't compare to the modded experience, however.

I had the same problem as you until I upgraded my computer. That's the major benefit of consoles - not having to worry about all the expensive parts inside it :(
 

Tcafitra

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FateOrFatality said:
AvauntVanguard said:
FateOrFatality said:
A lot of those problems could be fixed with mods. You're never really getting the most out of a Bethesda game if you're playing on a console. Despite how good they are, the Creation Kits are where they really shine.

Also, I'm not quite sure, but I believe I heard there would be additional travel alternatives in Skyrim, similar to the good old Silt Striders.
Yes, modding helps but it should not be relied on to make a good experience.
For example, I'm always years behind in my technology. My current computer still can't run Oblivion. So my 360 has all the 'recent' stuff.
Definitely true - and I didn't mean to say that their games should ever rely on modding, because that would be inexcusable. And truthfully, the vanilla game is great in itself - what I meant is that it just can't compare to the modded experience, however.

I had the same problem as you until I upgraded my computer. That's the major benefit of consoles - not having to worry about all the expensive parts inside it :(
That's most likely the main reason Bethesda wants to bring modding to the consoles. I mean I'll always be a PC gamer first and foremost, but let's be honest the profits are in the consoles and Bethesda knows that.

It will probably have to be limited in some way, a console just doesn't have the flexibility a PC has for game modding.
 

Susan Arendt

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Jan 9, 2007
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Vrach said:
Susan Arendt said:
Yes, you could, but it didn't work very well, you couldn't line things up nicely, and trying to, say, display a suit of armor? Yeah, good luck with that.
I managed to line up weapons and arrows just fine in the display cases. Granted it's quite a pain in the arse but I'm not sure if I'd be much happier with a predetermined position if that was the alternative (ie. clicking on a display case, putting in a weapon and the game showcases it for you). I wouldn't mind it as an option, but the only one, eh... not 100%.

As for armor, there just weren't any display cases for that. Personally, I kept only one set of armor showcased and it was lined up on my bed.
Lined up on your bed...huh, I never thought of that. Quite clever!