5 Tiny Things I Hope Get Changed in Skyrim

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Seneschal

Blessed are the righteous
Jun 27, 2009
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PoweD said:
There needs to be a new way of moving objects.Moving objects around the house was a pain in the ass.
Especially when you want to put a cup on the table, but you apparently underestimate your strength and your whole collection of dinnerware and neatly-piled grapes and meat steaks goes flying all over the room in bizarro-physics.

And could somebody add an arm animation to the objects you manipulate? Y'know, the whole "floating in front of you" has been the laughing stock of first person games since HL2.

EDIT: Cheydinhal was the only "real" house for me too. The others were mostly vacation spots. Bruma was a secret bunker.
 

TimeLord75

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Sep 3, 2009
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Dunmer voices. Bring back the gravelly "what the f**k do YOU want" male Dunmer voices. Yeah, yeah, I know...ash from Red Mountain, blah blah blah...whatever. I miss my Morrowind Dunmer voices, damnit.
 

Sehnsucht Engel

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Apr 18, 2009
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I hated that you could aim for the head with the bow, but you still had to fire several arrows or they didn't die. I want to be able to kill them with a headshot, right away.

EDIT: I always felt at home in Bravil, even if it was a small town.
 

TimeLord75

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Sep 3, 2009
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Nannernade said:
When you buy a DLC for a support base make sure it doesn't permanently lock the location you need to go to for the upgrades without having to pick lock it to get in with the five0 on your tail. >.>

I speak of the Frostcraig Spire DLC, every time you downloaded it it always locked the magic shop and the only way to get in was to pick the hard lock on it, and about 85% of the time after you finished talking to the clerk a random guard would faze through the door and arrest your ass.
That was actually fixed in a patch at one point. Patch your game!

...although, it did get UNpatched by the Battlehorn Castle DLC, so don't DL that on your console. For the PC, get the Unofficial Oblivion Patch--fixes it right back. :)
 

Zydrate

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Apr 1, 2009
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I rather liked the Skingrad house, provided it suited the character.
(I considered it -the- house for my assassins. Good security and lots of places to shove my loot).

@the mention of short guild questlines; I quite agree. Each one did become easier than the last.
The Dark Brotherhood was -noticeably- short. They should have dragged it out, everything doesn't have to be a direct assassination, either. Hell, have budding assassins pay their dues with menial tasks.

On that same post, someone mentioned bringing back guild rivalries. Yes. It was ridiculous that on one of my mage-characters with a 10 second invisibility spell, she did every faction in the game. This should not happen. Like in Morrowind, joining one faction should lock you out of one or two others. This is called re-playability.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
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Thedek said:
I couldn't put my trinkets in the display case
Technically, Ms. Arendt you are completely wrong about this one. You could put things in your display cases.

Assuming you were talking about that one really nice house.

Rosewood Hall or such? You COULD open up the cases and put items in them.

However it was largely a pain in the ass to do so. They lacked any real system to do it well and that's probably what you meant which is completely correct. You have to do it in a crappy annoying jury rigged sort of way, with dropping shifting around the item by picking it up and holding it about, and if you want it even remotely how you want it, messing with some telekinesis spells to be able to control how the items moved better.

So you were right that they need a simple dedicated system for these things, but you are wrong if you were saying you couldn't do it at all because you can. It's just tedious, difficult and a royal pain in the ass.
Yes, you could, but it didn't work very well, you couldn't line things up nicely, and trying to, say, display a suit of armor? Yeah, good luck with that.
 

Vrach

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Jun 17, 2010
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Susan Arendt said:
Yes, you could, but it didn't work very well, you couldn't line things up nicely, and trying to, say, display a suit of armor? Yeah, good luck with that.
I managed to line up weapons and arrows just fine in the display cases. Granted it's quite a pain in the arse but I'm not sure if I'd be much happier with a predetermined position if that was the alternative (ie. clicking on a display case, putting in a weapon and the game showcases it for you). I wouldn't mind it as an option, but the only one, eh... not 100%.

As for armor, there just weren't any display cases for that. Personally, I kept only one set of armor showcased and it was lined up on my bed.
 

Zydrate

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Apr 1, 2009
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I had more trouble with some items than others. I tend to display weapons, they're the easiest while being the most impressive, realistically.

As for armor, forget it. Sometimes I put shields and helmets around but the rest just went in containers.
 

Vrach

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Jun 17, 2010
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Citizen Snips said:
Fangobra said:
No Silt striders, those are native to Morrowind, but some form of fast travel service, and guild guides again. You're right, fast travel is no fun.

Onyx Oblivion said:
If you find Fast-Travel via menu ruins your immersion...Don't use it. Duh.
Sadly, this doesn't work. If the feature is there, it is used by the player because no player wants to be skirting around parts of the game they don't like, and they shouldn't have to. I'm just saying rather than say "don't indulge a feature of the game you don't like because the devs don't actually care about you or your petty problems", there should be a menu option to turn menu-based fast travel off so the player can enjoy the experience properly to what they then percieve as the game's limits, rather than going through the game attempting to ignore an immersion-breaking feature because they're unable to change the game to how they want to play it.
There is an option to turn it off. If you don't click on the place... you don't fast travel. Do you demand an iphone without apps because you don't like them? No. Because that would be silly.
The thing is, having fast travel there in the first place is like playing a game that has cheats enabled by default. Oh sure, you can pretend that gun doesn't have infinite ammo and just stop firing after you use 100 shots but it's not exactly the same thing as not being given infinite ammo in the first place, now is it?

And the option to instantly go from any one place in the world to any other is one that feels more like cheating than a game function. For a game that already has mounts in it, it's just stupid adding fast travel. A few teleportation spells would do the trick just fine.
 

Zydrate

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Apr 1, 2009
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Vrach said:
The thing is, having fast travel there in the first place is like playing a game that has cheats enabled by default. Oh sure, you can pretend that gun doesn't have infinite ammo and just stop firing after you use 100 shots but it's not exactly the same thing as not being given infinite ammo in the first place, now is it?

And the option to instantly go from any one place in the world to any other is one that feels more like cheating than a game function. For a game that already has mounts in it, it's just stupid adding fast travel. A few teleportation spells would do the trick just fine.
I quite agree. "Just don't use it" doesn't feel like an option. It's like being given a cake and being told not to eat it. (See? The phrase does make sense when it has some real context)
Yes it breaks my immersion to a degree but it also feels like I have to use it.
When I'm looting a cave, going from one end to the map to another with 499/500 encumbrance is not my kind of fun. Yes, I'm going to use fast travel.
 

k-ossuburb

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Jul 31, 2009
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Maybe some more humour and pop-culture references. I know they kinda kill immersion, but I like the Easter eggs, finding Indiana Jones inside a fridge in Fallout: NV was fun, and I got to keep his hat!
 

NickCooley

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Sep 19, 2009
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I never really got a sense of foreboding or dread in Oblivion, even when venturing into oblivion gates. And the dungeons were basically caves, forts or shinier forts with different traps. Morrowind had more of a variety like the Dwarven ruins, all metal and steam power or the Daedric ruins, black stone, funny angles and carvings. Much more sinister, I still feel wary heading into a Daedric Shrine after the ridiculous amount of hours I've sunk into it.
 

T8B95

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Jul 8, 2010
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artanis_neravar said:
My big two
1. Sneak Instakills, I should be able to sneak up behind someone and slit their throat
2. Make all types of weapons more balanced, I want to use a spear but never do because the sword right next to it on the table does like 30 more points of damage
You're first one is confirmed. Watch the trailer.

OT: Apparently they've got some sort of carriage system between the major cities, which you'll need, because apparently you haven't auto-found every city in the game at the start.

I can see why people don't like fast travel, but from the nuts-and-bolts side, I see why it really is necessary. While I rarely use it anymore, there are some times when I don't WANT to ride halfway across Britain on my horse for that one quest.
 

Zydrate

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Apr 1, 2009
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NickCooley said:
I still feel wary heading into a Daedric Shrine after the ridiculous amount of hours I've sunk into it.
Truth! I still fear walking in and finding a Daedra Lord with a 2handed daedric axe. Especially scary considering there's no level scaling. Nope; you find one of these places without a decent weapon skill or enchanted piece, you're -screwed-.
 

k-ossuburb

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Jul 31, 2009
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MacNille said:
If there is one thing i want they to keep in Skyrim is the guards vocies. "STOP RIGHT THERE CRIMNAL SCUM"! It's great.
I just thought you might like this.​
 

Vrach

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Jun 17, 2010
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AvauntVanguard said:
Vrach said:
The thing is, having fast travel there in the first place is like playing a game that has cheats enabled by default. Oh sure, you can pretend that gun doesn't have infinite ammo and just stop firing after you use 100 shots but it's not exactly the same thing as not being given infinite ammo in the first place, now is it?

And the option to instantly go from any one place in the world to any other is one that feels more like cheating than a game function. For a game that already has mounts in it, it's just stupid adding fast travel. A few teleportation spells would do the trick just fine.
I quite agree. "Just don't use it" doesn't feel like an option. It's like being given a cake and being told not to eat it. (See? The phrase does make sense when it has some real context)
Yes it breaks my immersion to a degree but it also feels like I have to use it.
When I'm looting a cave, going from one end to the map to another with 499/500 encumbrance is not my kind of fun. Yes, I'm going to use fast travel.
Exactly. On the other hand, Morrowind gave you plenty of ways to deal with situations like that. Divine and Almsivi Interventions would teleport you to the nearest temple/shrine so you can always get back to civilization and Mark/Recall practically gave you a hearthstone. They made a lot more sense in the world than fast travel, they made it reasonably easy to get around and they didn't completely invalidate the world's size by letting you beam up wherever you want at the click of a button. Imo, it's a far superior way to handle it.
 

Eggsnham

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Apr 29, 2009
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I've got a few!

- Unique areas of exploration, it always felt like caves, caverns and secret bases were just copy-pasted into the countryside. And then, when you finally did find a cave that was unique, it was usually just a quest location.

- Weapons and armor could do with unique/legendary additions. Oblivion's weapon system was cool in that there were a bunch of weapon types, and a bunch of weapon enchantments with which, you could make your own somewhat "unique" weapon by giving it a special power, and a special name. Most names for my weapons usually involved some form of vulgarity or colorful expletive, just sayin'. But I digress, what if they had a little more of the unique LOOKING weapons, and a little less of the unique SOUNDING weapons? I think it'd be pretty cool.

And... That's all I got.
 
Dec 26, 2010
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Shoggoth2588 said:
I don't think Silt-Striders would work well in Skyrim. Skyrim seems to be something of a tundra after all and Silt-Striders are basically giant fleas (they look like them anyway). Bugs require moisture, heat and, humidity to really thrive. I think Skyrim would be too hostile for them. I like the idea though and think some sort of Silt-Strider type of transportation should be available. Maybe sled-dogs?
What a brilliant idea to incorporate sled dogs, that would be better for immersion, although I think i heard about the terrain not being consistently snow to have some variety, so maybe this just looks better in text than implementation.

Plust, Skyrim would look alot more like the Ididarod. :p
 

Olofelefant

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Feb 18, 2011
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Susan Arendt said:
And, well, no, we can't have actual Silt Striders as some folks have pointed out, but something along those lines. What would be appropriate for Skyrim?
MAMMOTHS!