bombadilillo said:
Darth Sea Bass said:
I thought anything more than 25 was more than the eye can discern?
While true. You CAN detect smoothness in it. Ever been in a movie and seen a panning shot that looked like it was lurching? I see it all the time and it bugs me. Maybe I am just sensitive to it but whatever. You should ideally have the framerate up higher. James Cameran wants movies to move to 48fps (over 24). Im gaming 60 is the goal and anthing above becomes overkill. But you can definatly tell a difference. Well some people can. Plus at 60 if you do get a slowdown hiccup you have that much breathing room. If 30 drops then you will see it.
Bottom line. A solid 30 is fine, good deal no problem. 60 is great. Neither have much to do with how good a game looks.
I can imagine its probably animated films or sections with heavy CG that you can see the stuttering. In a recorded film, the camera 'sees' everything for the length of time the shutter is open. So if the camera is panning, you get a natural motion blur in each frame. Hence why it looks smooth even at 24fps.
However with games and animation/CG you render a single image for every frame so you have to either use artificial motion blur or have higher fps to get the same smoothness. That's the original Crysis running a 30fps looks totally fine, it had incredible motion blur for that time.
So yeah, running a 60fps is great and all, but there are ways around it. I'm hoping my GTX570 will be able to give me 60fps on BF3 anyway
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I've never heard of an fps cap for the eye. It sounds a little strange that part of the human body acts so digitally. Do you have a source?