bombadilillo said:While true. You CAN detect smoothness in it. Ever been in a movie and seen a panning shot that looked like it was lurching? I see it all the time and it bugs me. Maybe I am just sensitive to it but whatever. You should ideally have the framerate up higher. James Cameran wants movies to move to 48fps (over 24). Im gaming 60 is the goal and anthing above becomes overkill. But you can definatly tell a difference. Well some people can. Plus at 60 if you do get a slowdown hiccup you have that much breathing room. If 30 drops then you will see it.Darth Sea Bass said:I thought anything more than 25 was more than the eye can discern?
Bottom line. A solid 30 is fine, good deal no problem. 60 is great. Neither have much to do with how good a game looks.
I can imagine its probably animated films or sections with heavy CG that you can see the stuttering. In a recorded film, the camera 'sees' everything for the length of time the shutter is open. So if the camera is panning, you get a natural motion blur in each frame. Hence why it looks smooth even at 24fps.theriddlen said:Movies are 24FPS, and that doesn't make them bad.
Games need about 30FPS to run brilliantly - difference between 30 FPS and more than 30FPS is practically unnoticeable.
because Frostbite probably sounds better than whatever their engine is called and he wants to beat EA at "all" frontsPsycho-Toaster said:Forget about the FPS, why did he focus so much on the fact that they're giving the engine a name?
This computer monitor at this college I'm working at is capable of running at 120Hz. When I switched from 60Hz to 120Hz, I immediately saw the difference. It's quite easy to notice how smooth animations get when you bump up the hertz/fpsDarth Sea Bass said:I thought anything more than 25 was more than the eye can discern?
You gave me the inspiration to make this:teh_Canape said:that's it?scnj said:First Person Shooter/Frames Per Second, Role Playing Game/Rocket Propelled Grenades.Braedan said:I think you misunderstand the acronyms...scnj said:So, their only argument is that their FPS has more FPS? It's like having an RPG with many RPGs.
It wasn't meant to be taken seriously, just silly wordplay. Or acronym play.
and here I was, trying to find the Xzibit joke hidden within
No I see it more in live action actually. Its usually big panning shots. Like a helo shot flying by a mountain scene. Its sometimes happens on my 65" but ALWAYS happens in theaters, so I think screen size has something to do it this. I have never noticed it in an Anime.dillinger88 said:I can imagine its probably animated films or sections with heavy CG that you can see the stuttering. In a recorded film, the camera 'sees' everything for the length of time the shutter is open. So if the camera is panning, you get a natural motion blur in each frame. Hence why it looks smooth even at 24fps.bombadilillo said:While true. You CAN detect smoothness in it. Ever been in a movie and seen a panning shot that looked like it was lurching? I see it all the time and it bugs me. Maybe I am just sensitive to it but whatever. You should ideally have the framerate up higher. James Cameran wants movies to move to 48fps (over 24). Im gaming 60 is the goal and anthing above becomes overkill. But you can definatly tell a difference. Well some people can. Plus at 60 if you do get a slowdown hiccup you have that much breathing room. If 30 drops then you will see it.Darth Sea Bass said:I thought anything more than 25 was more than the eye can discern?
Bottom line. A solid 30 is fine, good deal no problem. 60 is great. Neither have much to do with how good a game looks.
However with games and animation/CG you render a single image for every frame so you have to either use artificial motion blur or have higher fps to get the same smoothness. That's the original Crysis running a 30fps looks totally fine, it had incredible motion blur for that time.
So yeah, running a 60fps is great and all, but there are ways around it. I'm hoping my GTX570 will be able to give me 60fps on BF3 anyway.
I've never heard of an fps cap for the eye. It sounds a little strange that part of the human body acts so digitally. Do you have a source?
Yes.Zhukov said:Can the untrained human eye even tell the difference between 30fps and 60fps?