Specific example from demon's souls, happend on the first time I did 2-2. What occured was I went the long path through the level, taking a solid 2 hours to finally reach the boss, where upon I was immediatly spread across the wall in a fine paste.
I didn't think it was too much of a problem, personally.LaughingJester said:Far Cry 2 on Xbox... (I swear this was designed to mess with a human!!!)
Your enemies blend in perfectly to the background and can only been seen at close range or when the jam (damage indicator) points to them.
thank god i borrowed the game from a mate before i bought it!!!
Obviously, you've never played the Halo campaign, or at least that I haveTheEndlessSleep said:iLikeHippos said:snipTheEndlessSleep said:snipiLikeHippos said:snip
However, in Halo and other such shooters, there are normally ways around problems like the ones you mentioned, so I don't think they qualitfy as a 'fuck you' at all, but rather just as a challenge.
This. You put one foot out of line on that game and you pay for it in blood. Reminds me of one time - my mate put his head around a corner on multiplayer and promptly had it shot off by a dude with an SVD 600m away...bussinrounds said:Try playing the real OFP (Cold War Crisis), where the enemy ai is ALOT better and they don't miss you 80% of the time.
Well yeah... But lobstermen are REALLY going to fu*k you up! Use 3 clips, 5 grenades and they are STILL STANDING! ARGH!Zakarath said:Chryssalids. GODDAMN CHRYSSALIDS.
(X-com)
I bought it but haven't played it yet. I'm disappointed permadeath is an option, it should be forced.AlternatePFG said:There is this new rougelike game that came out on Steam yesterday, Dungeons of Dredmor. I actually really like it, it reminds me of Nethack and is very colorful and fun. I had permadeath mode on, and I was doing pretty good. Cautiously making my way through the dungeon. I open a door and out pour DOZENS of monsters. I managed to kill quite a few of them before going down, but I wanted to break my keyboard in half.
Yeah, I can't imagine playing a game like Nethack or this without permadeath on. Nor could I see myself playing Diablo or Torchlight without permadeath on either. Wouldn't be fun at all, the risk is the best part. Still, I suppose some people don't like if they have invested so much time on a character for them to just die, but as long as the game is randomly generated I don't really think it matters.AC10 said:I bought it but haven't played it yet. I'm disappointed permadeath is an option, it should be forced.AlternatePFG said:There is this new rougelike game that came out on Steam yesterday, Dungeons of Dredmor. I actually really like it, it reminds me of Nethack and is very colorful and fun. I had permadeath mode on, and I was doing pretty good. Cautiously making my way through the dungeon. I open a door and out pour DOZENS of monsters. I managed to kill quite a few of them before going down, but I wanted to break my keyboard in half.
I remember that section and that was complete BS. I was yelling at my AI partner to do something and to do something more than take cover. I don't remember how many times I died, I know it was a lot though.King Toasty said:Uncharted: Drake's Fortune. That one section where waves and waves of soldiers come at you, with insta-kill rocket launchers, insta-kill snipers, and insta-kill grenades. And of course, your AI partner does shit, you run out of ammo almost immediately, and there's ANOTHER wave-style battle coming up right after.
Seriously, that game was terrible.
Actually; it doesn't have to be a boss, regular ninjas or even bats will do the trick.2fish said:Ninja Gaiden Black if you fail the first boss 3 times. They then offer you ninja dog mode so you can still play and maybe even pass the first boss.
Mostly, it's just that in both cases it's so unforgiving: Both of them have it in the tutorials, it's entirely mandatory, you can't screw up at all, the guards (at least in SoF) are psychic, they're really hard to see, and both games (during the main game parts) punish you really hard for screwing up, even on the lowest difficulty.Schadrach said:...and in the Thief games (which really did to it quite well) it was the entire point of the game, so they put a lot of effort into getting it right.leet_x1337 said:Any time you have to do forced stealth in first-person. Be it a non-mandatory-but-combat-is-inadvisable game like Deus Ex, or a full-on mission like in Soldier of Fortune 2... first-person stealth is impossible for the player.
(And if Yahtzee is to be believed, the only time it's ever been pulled off is in the Thief games, none of which I've played for myself.)
Why is it that first person stealth is so impossible to you, BTW? Can you not be sneaky without having 360 degree able to see through walls vision (read: why MGS stealth was trivial) or something?
i meant i bribed all of the high levels and had most of the low level senators with total support or love and yet i would get almost all nays.666Chaos said:Your not supposed to just be able to pass anything because you are a high level. If you want the dark assembly to agree with you then you have to bribe them. Remember they are supposed to be demons who dont give a fuck about anybody else but themselves.crimsonshrouds said:Ever have a moment in a game where it says fuck you? A moment where you feel the game was intentionally programmed to screw you over.
I've had that moment recently with Disgaea DS where im trying to get the cave of ordeal passed and i have all of the high level characters in agreement wtih me. Yet i couldnt get the dark assembly to agree with me no matter how many times i tried. I finally forced the bill through.
Thats not a fuck you in the game.