I had a longer, better thought-out response to this thread, but I'll leave it at this:
I'll buy RPS's logic on this one when I see six-year-olds reading Dostoyevsky. Sorry, but there are indeed (extensively researched, quantifiable and quantified) thresholds for skill one must meet to read certain books, without which one cannot experience the content. Can't meet them but want to know what happens in the book anyway? read a synopsis or get a CliffsNotes.
I made a point about A Tale of Two Cities in another forum, that the first sentence of it alone has a readability score, across multiple indexes, that actually places it at grad student-level to read and comprehend. Video games' difficulty at least scales more often than not, to allow players to build skills they need to meet later thresholds.
I'll buy RPS's logic on this one when I see six-year-olds reading Dostoyevsky. Sorry, but there are indeed (extensively researched, quantifiable and quantified) thresholds for skill one must meet to read certain books, without which one cannot experience the content. Can't meet them but want to know what happens in the book anyway? read a synopsis or get a CliffsNotes.
I made a point about A Tale of Two Cities in another forum, that the first sentence of it alone has a readability score, across multiple indexes, that actually places it at grad student-level to read and comprehend. Video games' difficulty at least scales more often than not, to allow players to build skills they need to meet later thresholds.