I don't think the issue has ever been with video game companies needing to make a profit. That has been understood since the very beginning. The issue has increasingly been how far they are pushing their attempts to generate profits, and guys like Bobby Kotick in paticular are cash sucking vampires who want to wring every possible penny out of gamers, and who personally do not care about the core audience or the integrity of the product itself above and beyond what puts a few more pennies into their pocket right now. This mentality is also one where talent is rarely supported or cultivated, a developer group that isn't making money right now, or in a slump, is pretty much murdered, irregardless of past performance or potential plans that they might have.
Of course the biggest part of the problem isn't the game companies and executives like Bobby Kotick, the biggest part of the problem is us, the gamers. We keep buying games no matter how we're treated, just like junkies buy drugs. It doesn't matter how the drug dealer treats a junkie, they always come back because they want the high and don't do anything but whine about what they might have to do to get their drugs, or how the guy treats them, which means nothing since they always keep crawling back. Another good analogy to how we gamers behave would be battered wife syndrome, with us on the receiving end, and guys like Bobby Kotick beating us bloody, but hey, the makeup sex is worth it... right?
Bobby Kotick is a good guy from the perspective of the shareholders because he is getting the most money possible out of their products. On the other hand if we were to say "no" to the exploitation and stop buying those games, the shareholders are going to adapt to US because we have the money they want, and take what profit margin we're willing to give instead of getting nothing. If we were to crash a few big Activision releases, and point to guys like Kotick, he'd be history at lightspeed.
A good example of the problem is games like "Modern Warfare: Black Ops." sure it's a good game, but by buying it your basically waved an "I love Kotick, please beat me harder! I love to be exploited" flag. The bottom line was that as gamers the community that was crying about the problems all decided that when the shiny new product was waved in front of them they were going to forget every complaint they had about the publisher, including the whole fiasco with Infinity Ward, it's promised money (so much for supporting the devs!) and the ejection by corperate thugs. Now that everyone has their game, which is incidently the most profitable gaeme in history, people are back to whining, but it's even more irrelevent because you just sent a message to Activision that you don't care WHAT they do.
A lot of people like to cry when these points are made and say "Therumancer, don't put words into my mouth, I'm not a hypocrit or Kotick lover for buying the game", while the truth might hurt, that's exactly what your saying through your actions, and if you don't like the mirror I'm holding up don't buy Activision games. Either that or just stop whining about it, because I get sick of the complaints when people run right out and buy the products. It's kind of sad when someone might be posting in an anti-game industry thread (for activision or any other company) and one talking about how they are going to run right out and buy their newest product at the same time. I mean geez, it should be obvious why nothing ever improves.
At any rate, I do find it interesting that we're seeing some money being spent on spin control for Bobby Kotick, I suppose that's something at least. Still, I think most of his defenses miss the point. I mean I get it, publishing games are hard, but at the same time that doesn't justify a lot of the things he's said.
What's more even during this his justification of things like cutting off Guitar Hero is in of itself a bit of misdirection. I can see the entire point about how a game with a physical component doesn't play well with the idea of wanting everything to go digital. However he, like a lot of people, are pushing the idea that digital is inevitable and they are "going with the flow, and evolution of the industry" when that's really not the case, they are trying to force the digital issue because it gives them greater control over the product, and raises their profit margins, at the expense of the consumer who loses that control, and winds up paying the same amount of money for a much cheaper product when you cut out packaging and distribution and so on. That's an issue right there that gamers themselves need to head off, people complain about a lot of the digital stuff, but we still keep pariticipating in it. If we stopped buying digital products, then the industry would produce the products we as a group still generally prefer. A "disc in hand" that isn't dependant on online connections, third party services remaining in existance, and similar things.