All About Alignment

CrystalShadow

don't upset the insane catgirl
Apr 11, 2009
3,829
0
0
It's sorely tempting based off of this to rate the alignment of certain countries based on the definitions in this article, but I don't find the thought particularly promising...

Far too many countries would end up labelled as evil...

And not the ones you'd usually think of in that context either.
 

Archon

New member
Nov 12, 2002
916
0
0
Altorin, I concur with your assessment of the 4th edition alignment system by and large. Based on the 4E descriptions, I would actually place 3.5E Neutral Evil into 4E Chaotic Evil, as it seems clear that 4E Evil characters are organized and honor contract obligations and so on, i.e. more like 3.5E Lawful Evil.

I think the only alignment that is genuinely absent from 4E is Lawful Neutral. The new system gives you now way to create a character like Javert or Serenity's Operative (or, in real life, Thomas Hobbes) who prioritizes "law and order" over justice and mercy. You can't represent this as Unaligned because they are clearly aligned with law, nor with Lawful Good because they lack benevolence, nor with Evil because they lack malice.
 

Altorin

Jack of No Trades
May 16, 2008
6,976
0
0
Amnestic said:
Altorin said:
Those devils and those deeds still exist (and I agree, differentiating Devils from Demons was always interesting when they had such a large overlap), but those are just "Evil" things now. It's Evil to trick someone using a contract.
True, but the Lawful aspect is now lost to them, meaning that while before they would never think of breaking it, now there is no such restriction. Some of the charm and uniqueness has been lost in that way I think. Now they're just "Evil" whereas before, which includes everything Neutral Evil.

I doubt I'll shift on it. I'm not a fan of the 4th Ed. alignment system and it's not likely I'll ever develop a fondness for it. Too set in my ways it seems.
You make very good points.. I just think "deals with the devil" doesn't come up nearly enough for everything else to be muddied under confusing labels. I do think that that same contract wielding devil is very feasible in the new system. Most of the time, the Devil gets the better of you with them (that's why they're making contracts, because it works), and the few times you're actually able to trick your way through a devil's contract, an appropriately knowledgeable DM would have the devil abide by it. If he wasn't going to abide by it anyway, it makes the whole thing a moot point.

You do make valid points, and I'm not really trying to convert you to 4ed (I'd really have to be pretty daft to try that on ANYONE around here), I'm just trying to elaborate on how it's not total garbage, lol
 

znix

New member
Apr 9, 2009
176
0
0
Actually, I just remembered. Try and take a peek at the alignment page in the original D&D. Does it seem particularly deep? No. They also treat it as a yard stick. :p
 

znix

New member
Apr 9, 2009
176
0
0
From wikipedia, here. http://en.wikipedia.org/wiki/Alignment_(Dungeons_&_Dragons). OMG, someone who agrees with me. ;)
Alignment is only a tool for guiding gameplay, not an immutable declaration of how a character must act, and is used only as a guideline. Still, characters in a party should have compatible alignments - Lawful Good characters are compatible with Lawful Evil characters if they have a common goal, but the addition of a Chaotic Evil character may tear the party apart. Characters may even have some influence on the alignment of their companions - a Lawful Good leader may influence their companions to act in a more noble fashion. The authors of Dungeon Master For Dummies have found that a party of good or neutral characters works better: the impetus for adventures is easier, group dynamics are smoother, and it allows the "heroic aspects of D&D [to] shine through".[5]
 

hamster mk 4

New member
Apr 29, 2008
818
0
0
I perfer Lawful Evil characters as it allows me to act totaly selfish when I can get away with it, and yet still have a reason to act in the best interests of the Party and NPC's.
 

aldowyn

New member
Mar 1, 2010
151
0
0
Well, that was enlightening. Pretty much what I thought of it, just clarified and written down.

*WARNING, multiple 1950's Sci-fi references coming*

First: Singer didn't come up with that circles of morality concept, unless he did it before he was 13. Robert Heinlein said pretty much the EXACT same thing in Starship Troopers (yes, the book talks about comparative morality. Who knew! Awesome book...), in 1959. I can look it up if you want, got the book right here (checked the publishing date) He may have written it down, but it was definitely there before it.

Also, the Lawful Good/Chaotic good reminds me of Asimov's Zeroth/First law. "A robot shall not harm humanity, by action or inaction" and "A robot shall not harm a human, by action or inaction, unless it conflicts with the Zeroth Law" The Zeroth is like Chaotic Good, where you can harm the one to save the many, but the First Law is Lawful Good, simply not hurting anyone.
 

Altorin

Jack of No Trades
May 16, 2008
6,976
0
0
Archon said:
Altorin, I concur with your assessment of the 4th edition alignment system by and large. Based on the 4E descriptions, I would actually place 3.5E Neutral Evil into 4E Chaotic Evil, as it seems clear that 4E Evil characters are organized and honor contract obligations and so on, i.e. more like 3.5E Lawful Evil.

I think the only alignment that is genuinely absent from 4E is Lawful Neutral. The new system gives you now way to create a character like Javert or Serenity's Operative (or, in real life, Thomas Hobbes) who prioritizes "law and order" over justice and mercy. You can't represent this as Unaligned because they are clearly aligned with law, nor with Lawful Good because they lack benevolence, nor with Evil because they lack malice.
Yeah, you're probably right aboute Neutral Evil, and I completely agree with Lawful Neutral not being appropriately represented (A small aside, Lawful Neutral is actually my favorite alignment - I love Lawful Neutral outsiders, St. Cuthbert is my mack daddy, and if I make a Monk, you know it's going to be Neutral).. I intentionally left it out of my large digression because it's the hardest one to grasp in the new system.

I think characters in general, make their own alignments, and the universe puts them into categories. That's why evil characters, even if they think they're good, are evil, because there is actually a cosmic thermometer of Morality. So Lawful Neutral characters would just act Lawful Neutral (or what you would consider Lawful Neutral), and your own Universe would set them as Lawful Neutral, and the 4e universe would either put them as Lawful Good (if they aren't generally malicious), or Unaligned if they are truly neutral in terms of morality. It's muddy, and it's imperfect, but there it is.

It's a whole other ballgame for Lawful Nuetral Outsiders, and honestly, I don't really have an answer to that. The best I could postulate is that Justice, even Blind Justice, is a cosmically "good" thing, so Lawful Neutral outsiders from older D&D would be Lawful Good in 4e.. Or, again, if the Neutrality is more important (Justice being truly blind), then Unaligned would work. Look at Deities like the Raven Queen - Goddess of Death, but not Evil rather Unaligned, Death comes for the good, the bad, and the undecided, Death is Blind, Justice is Blind, So Unaligned, But again, I'm not positive.
 

Altorin

Jack of No Trades
May 16, 2008
6,976
0
0
znix said:
From wikipedia, here. http://en.wikipedia.org/wiki/Alignment_(Dungeons_&_Dragons). OMG, someone who agrees with me. ;)
Alignment is only a tool for guiding gameplay, not an immutable declaration of how a character must act, and is used only as a guideline. Still, characters in a party should have compatible alignments - Lawful Good characters are compatible with Lawful Evil characters if they have a common goal, but the addition of a Chaotic Evil character may tear the party apart. Characters may even have some influence on the alignment of their companions - a Lawful Good leader may influence their companions to act in a more noble fashion. The authors of Dungeon Master For Dummies have found that a party of good or neutral characters works better: the impetus for adventures is easier, group dynamics are smoother, and it allows the "heroic aspects of D&D [to] shine through".[5]
I agree with you. However, you're acting like a bit of a tosser. See my mention in my last post regarding lawful Neutral characters, and it points to a "yard-stick" like view of alignment.

HOWEVER, like I also said, "Alignment as a yard-stick" only applies to free-willed creatures, such as player characters and most native creatures (material plane).

Outsiders can be entirely different beasts, as alignment to them is how they act. They can't act against it. For angels or demons, there is no "cosmic thermometer" or "yardstick" as you put it. The universe doesn't look at their actions and place them in the appropriate alignment - they are predisposed and compelled to act only within the bounds of that alignment.
 

Addendum_Forthcoming

Queen of the Edit
Feb 4, 2009
3,647
0
0
Nice article :D

Personally I love the idea of the Neutral Evil druid. Cold, manipulative poison in the veins of society moreso then the big 'Level 15 Control Winds-that-will-wreck-your-shit' spellcasting druid whenever she encounters a town she doesn't like.

Moreso the spread of disease, and feral hunting of loggers and trophy hunters ... making all those in the town slowly suffer as you wilt their crops and reduce their access to essential mineral supplies and lumber through systematic hunting of the locales ...

Confounding local authorities by stealthily spreading horrible contagious diseases throughout the public ... whilst keeping your subversive activitie secret from the local constabulary and government bodies in the area.

Eventually stirring the public into slow moral and social decay as the full force of nature's horrible wrath has found delivery through you as the great messenger of Death and Decay.

That level 15 control winds maybe easier, but far less fun and calculating.... not to mention more dangerous as people attempt to seek you out after your public display of hatred for 'civilization'.
 

Altorin

Jack of No Trades
May 16, 2008
6,976
0
0
PaulH said:
Nice article :D

Personally I love the idea of the Neutral Evil druid. Cold, manipulative poison in the veins of society moreso then the big 'Level 15 Control Winds-that-will-wreck-your-shit' spellcasting druid whenever she encounters a town she doesn't like.

Moreso the spread of disease, and feral hunting of loggers and trophy hunters ... making all those in the town slowly suffer as you wilt their crops and reduce their access to essential mineral supplies and lumber through systematic hunting of the locales ...

Confounding local authorities by stealthily spreading horrible contagious diseases throughout the public ... whilst keeping your subversive activitie secret from the local constabulary and government bodies in the area.

Eventually stirring the public into slow moral and social decay as the full force of nature's horrible wrath has found delivery through you as the great messenger of Death and Decay.

That level 15 control winds maybe easier, but far less fun and calculating.... not to mention more dangerous as people attempt to seek you out after your public display of hatred for 'civilization'.
showcasing here why "evil" is usually best left to the villains ladies and gentlemen (who am I kidding? Gentlemen and Gentlemen)
 

Addendum_Forthcoming

Queen of the Edit
Feb 4, 2009
3,647
0
0
Altorin said:
PaulH said:
Nice article :D

Personally I love the idea of the Neutral Evil druid. Cold, manipulative poison in the veins of society moreso then the big 'Level 15 Control Winds-that-will-wreck-your-shit' spellcasting druid whenever she encounters a town she doesn't like.

Moreso the spread of disease, and feral hunting of loggers and trophy hunters ... making all those in the town slowly suffer as you wilt their crops and reduce their access to essential mineral supplies and lumber through systematic hunting of the locales ...

Confounding local authorities by stealthily spreading horrible contagious diseases throughout the public ... whilst keeping your subversive activitie secret from the local constabulary and government bodies in the area.

Eventually stirring the public into slow moral and social decay as the full force of nature's horrible wrath has found delivery through you as the great messenger of Death and Decay.

That level 15 control winds maybe easier, but far less fun and calculating.... not to mention more dangerous as people attempt to seek you out after your public display of hatred for 'civilization'.
showcasing here why "evil" is usually best left to the villains ladies and gentlemen (who am I kidding? Gentlemen and Gentlemen)
I don't get what you're trying to say ;.; .... I like playing neutral evil druids of Malar (FR/Planescape campaigns only of course <.<).

You have to balance the beastial with the slow and cunning hunter that hides in the shadows of society whilst making it rot from within and without. Surely you're not suggesting there no place for a PC like that are you? ;D
 

Archon

New member
Nov 12, 2002
916
0
0
Altorin said:
znix said:
"cosmic thermometer" or "yardstick"
Altorin - Your concept of the "cosmic thermometer" exactly mirrors my own sentiment. Free-willed beings act as they will and call it good or evil, honorable or dishonorable, or what other terms they choose. The "cosmic thermometer" says what they really are. It's actually easy to think of it in terms of a videogame paradigm. You can say your character is good or evil, but based on what you do in Fable III, it will assign you Good or Evil, and the game's gauge has real, binding effects.

Znix - Altorin's response already covered what I was trying to say. My point is that while (lower-case) good and evil may be mere yardsticks, Good and Evil are gauged in D&D by a cosmic thermometer that has real effects, as real as the effects of alignment are in Fable III or KOTOR etc. You are right that D&D For Dummies, OD&D, and so on are confusing on these points, but that confusion is what prompted me to write this article. If the rules had done a good job explaining alignment, I'd not have bothered!
 

Rubashov

New member
Jun 23, 2010
174
0
0
Pretty good article, but I have a problem with its attempt to lump virtue ethics and rule-utilitarianism together. They might both be "neutral" insofar as neither is strictly deontological or strictly consequentialist in the conventional sense, but they are also very different from each other--and the description in the article fits Aristotelian virtue ethics much more closely than it fits rule-utilitarianism. Rule-utilitarianism holds that there are principles that individuals are morally obligated to follow, and the reason individuals must follow those those principles is because having everyone be obligated to follow some general rule will (according to the rule-utilitarian) leads to better overall results than having everyone try to figure out for themselves which course of action would best maximize utility. It has nothing to do with the character traits motivating the actions.
 

permacrete

New member
Apr 5, 2010
43
0
0
Ernil Menegil said:
In the end, Alignment is a complex system which most people, I've found, will defecate on. I personally love it, but when I look at the paladin tropes instituted ("Shoot first, ascertain innocence later"), I notice that a truly well-roleplayed paladin is rarer than dodos.
To properly role-play a Paladin requires cooperation and trust between the player and the DM. The essence of the traditional Paladin is sacrifice. With the exception of the tools of the Paladin's trade (sword, shield, armor, warhorse) he or she should be willing to give up everything else in the service of the deity. The player needs to be able to count on the DM providing opportunities to provide for a character's needs in a way that keeps the game fun.
 

zHellas

Quite Not Right
Feb 7, 2010
2,672
0
0
Biodisaster said:
I always thought Chaotic Neutral was a cop-out for most people. I've seen very few people pull it off.

Because then you get that tool who does whatever he likes to screw up the campaign and justifies it with "BUT I'M A CHAOTIC NEUTRAL!!!!" Unfun.
I view Chaotic Neutral as being the Self-Centered Douche.

Lawful Evil as being a Asshole King.

Chaotic Good as I'm-Doin'-Whatever-Good-Acts-I-Fuckin'-Want! type, even if the acts break the law.


I chose those, 'cause honestly those are the ones I'd be choosing between the best.

Oh! And a True Neutral where the Character in question wants a balance between Good & Evil and helps the side that is at a disadvantage.
 

Altorin

Jack of No Trades
May 16, 2008
6,976
0
0
PaulH said:
Surely you're not suggesting there no place for a PC like that are you? ;D
I'm mostly saying that Evil tends to be solitary. That concept of a druid only works with other characters that follow that same creed, and would be wholly disruptive to a group that does not. As a DM it would certainly make me roll my eyes if my players were designing villains rather then heroes, because it makes my job a LOT harder.
 

DojiStar

New member
Apr 24, 2009
17
0
0
I find it amusing that the author pegged Nietzsche as Chaotic Evil when the whole point of nihilism is that it is a meta ethical position that holds that there are no objective ethics. Using an objective ethical system to classify someone who doesn't believe it exists is ironic.

For the record, a basic set of four meta-ethical positions are, if I remember:
Realism: there are objective ethical rules (this is probably most people in most D&D worlds)
Relativism: every (either culture or person) has their own set of rules, which are objective to them
Nihilism: there are no real rules of right or wrong
Skepticism: who knows if there is right or wrong

The D&D matrix doesn't deal very cleanly with the last three (are they all neutrals of some sort or is it dependent on their behavior? A Skeptic might be a generous and caring person but vehemently refuse to believe in any defined moral code), but, then, neither do most real ethical systems.

I'm also not sure that utilitarians are chaotic. I like the idea but rigidly following Benthamite utilitarian calculus when it violates common sense (the old philosophy class example about the utilitarian vehemently defending firebombing Dresden in WW2 for no reason except it made more Allies happy than Germans unhappy comes to mind) doesn't strike me as chaotic. I think following any defined ethical code rigidly is lawful, even if it is consequentialist rather than deontological.

EDIT: Also, this totally brings to mind the hilarious "Dungeons and Discourses" strips from the Dresden Codak webcomic.
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
8,946
0
0
permacrete said:
Ernil Menegil said:
In the end, Alignment is a complex system which most people, I've found, will defecate on. I personally love it, but when I look at the paladin tropes instituted ("Shoot first, ascertain innocence later"), I notice that a truly well-roleplayed paladin is rarer than dodos.
To properly role-play a Paladin requires cooperation and trust between the player and the DM. The essence of the traditional Paladin is sacrifice. With the exception of the tools of the Paladin's trade (sword, shield, armor, warhorse) he or she should be willing to give up everything else in the service of the deity. The player needs to be able to count on the DM providing opportunities to provide for a character's needs in a way that keeps the game fun.
This is true, but a Paladin isn't going to be suicidal and he does his deity no favours by blindly sacrificing himself on the claws of a Red Dragon he has no business trying to fight because he's level 3 and it's got a claw three times the size of his entire body. Sacrifice, yes, but needless sacrifice is pointless and a Paladin should know the difference.
 

permacrete

New member
Apr 5, 2010
43
0
0
Amnestic said:
This is true, but a Paladin isn't going to be suicidal and he does his deity no favours by blindly sacrificing himself on the claws of a Red Dragon he has no business trying to fight because he's level 3 and it's got a claw three times the size of his entire body. Sacrifice, yes, but needless sacrifice is pointless and a Paladin should know the difference.
Certainly. Just as the Paladin won't casually sacrifice his tools of the trade, he should remember that he is himself the tool of his deity. A Paladin would only make "the ultimate sacrifice" in the context of something epic. My point though was that if a Paladin sacrifices his supplies so that refugees don't starve to death, the DM needs to send a divine rabbit for dinner.

If the Paladin wastes his resources instead of sacrificing, then the DM should feel free to poop all over him.