Ok completely ignoring the existence of steam for this query. Valve as developers.
Im inclined to agree. Im not fond of valve either. However, its for different reasons. Honestly I am not the sort of gamer who lives, eats, breathes shooters, and personally i LOATHE any sort of military based shooter. (not a big fan of having recruitment tools pushed on me) So to me Valve is just slightly more familiar than say Infinity ward/trearch, etc.
The point that gets me with Valve is that out of the essentially 4 big franchises they are most notable for, (Halflife, Portal, Team fortress, Left 4 Dead) they are basically purely focused on the shooter gameplay mechanic (Yes, I know its a puzzle game, but mechanic wise portal is still rooted in a shooter) They really do not branch out very far from their home base. When they do, typically it comes from purchasing intellectual properties or from absorbing smaller developers. (see portal, TF, L4D)
So really, when you get down to the nuts and bolts of it Valve is responsible for creating 1 out of their big 4 properties. and essentially buying the rest with the intention to develop it. Much like what is likely to betheir next big property will be Defense of the ancients 2 of which will be another purchased property.
Yet back in march we saw it first hand. The unadulterated adoration was astounding as it was represented by sheer vile and venom at the concept that an indie developer that had yet to fully launch 1 game had somehow managed to topple a developer who has made so many. But does it still count if they actually had not developed a property of their own since 2004, instead just buying out properties like it was a big game of developer monopoly? When Microsoft did the same thing in the 80s, it was viewed as an evil empire. When Valve does it today they are viewed as benevolent gaming benefactors above all criticism and quite frankly thats a load, and that is not enough to merit the loyalty of which they receive.
It reminds me of the Star Wars ratio. 1.5 good films averaging out to encompass 6 mediocre ones. They are good developers in that they have the luxury of not rushing products, but thats from the strength of steam that affords them that ability now. Even with that luxury, their games are good, but never great, and really how many years do you get to hang on to glories developed in 2004?