Well, we always knew Bioware can't do moral ambiguity to save their lives. Even in Jade Empire, we only got a tiny amount of "Open Palm" being tyranny and "Closed Fist" being freedom--the rest of the game, it was clear that it was just Good vs Evil. Well, Nice vs Nasty at any rate. Hell, you couldn't even finish the game as Closed Fist without choosing the Evil option at the end of the game--and when you choose one of the options, the game slams you straight to that end of the alignment scale at 100%, regardless of everything else you've done during the game.
In Dragon Age, however, they seem to have gone with the approach of "Every choice you make is wrong, so you might as well not play this game because you're not going to have an impact at best and ruin the game world completely at worst."