maantren said:
veloper said:
maantren said:
I guarantee you this: the first time you ever put blood, sweat and tears into making something good, put it up for sale, then see it stolen by 95% of the people who claim to be your fans, your views on piracy will harden. It's literally a visceral shock to realize just how blindly two-faced a lot of these people are, mainly IMO because they have no idea what it means to produce something rather than just consume.
Cheers
Colin
Each of those games sold a couple million copies on PC too.
Shitting on your fans, because unrelated people don't give you money, is the most retarded thing anyone working in an entertainment industry can do.
I refer you to my above post, sir. The games industry is more than high-end AAA+ games that sell millions of copies. And I stand by my argument that if you get dozens of hours of pleasure out of someone's creative work, but refuse to pay the (usually quite reasonable) price they're asking in return, there's a certain cognitive dissonance in calling yourself a 'fan'...
Cheers
Colin
I've had quite a bit more than "dozens" of hours out of the original
Star Wars over the years. That wouldn't make it worth $60 on its own, in a hypothetical situation where Lucas decided to charge that much. If you consider $60 a reasonable price for a videogame, you are quite a bit removed from the real world.
OANST said:
Well, that's just not true. Alan Wake, for instance, did not sell particularly well, and they obviously have had trouble getting funding for their next game. And you can't honestly tell me that you think fifty to sixty dollars is an exorbitant price for something that a group of people spent years meticulously crafting. Or maybe you can. Maybe you are that selfish. I don't know.
If used game sales and piracy cost the industry roughly the same amount as each other, well, that's double the loss of sales. I'm sure that if you put your mind to it you can see why they might not like that. And yes, they are trying new things that are not working. But doesn't it tell you something that these companies are spending millions of dollars developing drm, and marketing their new strategies, all the while pissing off consumers? They do this because piracy and used game sales is a problem for them. It costs them money.
I'm sorry, but $60 is
not a reasonable price for an entertainment product. For that price, I could spend the day at Disney World or Bush Gardens instead. The equivalent product here is the DVD, which goes for something between $10 and $30, depending on how recent the film in question is and how much it comes with aside from a single cut of the film. Games may be a longer form option, so let's compare it to something that actually tends to be longer: season boxsets of TV series on DVD. Those tend to go for between $20 and $40, and are generally a minimum of 12 hours long -- in other words, much longer than the average game is today, and spread out over a larger number of discs to boot.
So why do videogames cost so much more? Greed, pure and simple. These companies piss off their customers in the process of squeezing more money out of them because they know that, whatever the internet petition might say, they will come crawling back when the next game in the series comes out. And the beauty of it is that they have no real reason to lower prices, since they've managed to set the price to the same rate across the board, leaving customers to either pay it, pirate it, or buy it used. Since piracy is illegal, they have no problem demonizing that instead of lowering prices to compete; used sales are more problematic, but if some of the discussions on this forum are to be believed, they've managed to demonize those too, and are refusing to lower prices in order to get closer to what the consumer is willing to spend. I really don't see how you can support that, or accuse
me of being selfish for pointing out how greedy these publishers are.