Never trust a corporation to have artistic integrity. The almighty dollar usually proves far more powerful an influence, and controlling the consumer to the greatest possible extent to maximize those dollar inflows is the preferred technique.Dryk said:It makes me sad that so many companies spend years taking risks and exploring new ideas... for the right to play it safe. Remember the 1984 ad? That ad is really awkward nowadays.
Game developers we (well, I can only speak for myself) respect like CD Projekt Red, Valve, Gearbox, and Derek Yu all have the potential to turn on us, just as Bioware lost their heart after being bought by EA.
Many artists sell out when they feel they have lost the ability to create great works, justifying the selling out by thinking that "this is for all the times when I sacrificed so much to produce something which gained me so little compensation". Warren Spector's move to Disney may well have followed such a thought.
This is partially why the corporate publisher system needs to be dismantled and game developers need to be funded directly by consumers. This won't create a utopian paradise, but it will help greatly.
Never trust a corporation.