Treblaine, that Army thing is just the biggest insult to injury. I thank you for adding to my rage. The world will explode shortly.
First and foremost, this is my problem with journalism nowadays; Journalists are so quick to touch on the hot buttons of the reader that factuality be damned. Even the escapist is guilty of this on occasion. But it's never to this Dean's levels. The Dean scale will have to be implemented to rate bias and ignorance displayed in a writer's work.
I'm going to just put two things out. Gears of War is (erroneously) billed as the creator of the cover mechanic. So much so that if you do not use it, you will die. Supposedly added realism to the TPS genre. Hide, heal back up, lean out of cover to pop off some shots. Repeat until game beaten.
Space Marines do not believe in cover. They do not believe in retreat. They do not believe in the concept of 'overwhelming numbers'. They know their duty to the Emperor and they know Fury. The Developers of the game themselves say if you want to continue to live, you continue to fight. You will only regain health by killing and increasing your rage, which is somewhat true to the source material (SOMEWHAT true. Fury in the source material as pushed Space Marines to do wonderful things). Huge difference number one.
Huge difference number two: Space Marines can easily be a Dynasty Warrior's clone if ANYTHING. Hordes of enemies around you, you take out your weapon and dive right in. You cut, you saw, you gib in the name of the Golden Throne. You are the death dealer, a being that is not quite human any more due to surgeries, gene manipulation, and cybernetics (first one to even think about Halo, please remember when Warhammer 40K developed..). You can get out and dish out the pain, and Space Marines most of the time prefer face to face combat. If I can be so bold, you can probably play most of the game just with Melee. How the hell is that a rip off of a game that is 90 percent Guns.
The excuse that "hey, this game looks like something I've already played." puts questions towards your standpoints as a reviewer and a writer. As a reviewer, you're not supposed to judge by biases. Every game must be looked at fresh and seen from what it does right. To be honest, not many hero stories stray from Beowulf, but we still want to feel gripped. If an IP can do that, we can overlook that it fits a frame given that there are so few unique frames of stories left. If you have done this professionally for 15 years, you should have noticed that it could be played as a Melee heavy game instead of a strictly Guns only game should have been the first thing that popped to your mind.
And frankly, what does it say that you seemingly ignored that function to play it like a game you're familiar with?
Lastly, this puts me in mind of Ebert and Roeper's review of the remake of Dawn of the Dead. They Begrudgingly had to recommend it because it was gripping, the story telling was good, believable characters, and the like. But they both wanted to pan it because it had zombies and they hate zombies. Guess what, reviewers? you're not here to talk about what you personally like. We listen to you because we believe (and I don't know if we should any more) that you have an insider's knowledge that can break the game down to the fundamentals and tell us if they do it right or not. More and more, reviewers are going from Biases. Why are we the consumer allowing this to happen, and others profit from it when we are all individuals and just need to know if the flipping game works and it's up to us if we'd like the story (Which is a personal matter anyway)?