A great deal has been made about physical media versus digital media. Certainly,
I side with those who choose a dvd over digital. What is being glossed over is the
assertion that AAA games will be more profitable once physical media is removed from
the equation. Printing dvds can't be that expensive. As a corollary, I've heard
print publishers say that the physical printing and shipping of books is a small
percentage of the cost for creating the book; I can only imagine that it is similar
for video game development (the physical printing of the software onto a disc is a
small percentage of the cost). [Sorry about my weird paragraphing, the "roll-over ad
is blocking a quarter of my post area, and I can't seem to close it].
Is the assertion that AAA games will be profitable when digital becomes the only way
to purchase games because publishers will be able to keep the cost of the game
artificially inflated? This occurs on the Xbox and Sony marketplaces--games that are
old tend to stay at $60 (or near it) even as retailers have begun to cut the price
of the discs. And this isn't about used games. A year after Demons Souls came out, I
bought a NEW copy at Target for $19.
I wish that those who say digital distribution is the only way to stay profitable would
explain in more detail why{/i] they make this claim. Perhaps that would enable
those of us who cling to our discs to be able to come to their way of thinking. Of course
it may also have the effect of showing us just how terrible such a development would be
for consumers.
I side with those who choose a dvd over digital. What is being glossed over is the
assertion that AAA games will be more profitable once physical media is removed from
the equation. Printing dvds can't be that expensive. As a corollary, I've heard
print publishers say that the physical printing and shipping of books is a small
percentage of the cost for creating the book; I can only imagine that it is similar
for video game development (the physical printing of the software onto a disc is a
small percentage of the cost). [Sorry about my weird paragraphing, the "roll-over ad
is blocking a quarter of my post area, and I can't seem to close it].
Is the assertion that AAA games will be profitable when digital becomes the only way
to purchase games because publishers will be able to keep the cost of the game
artificially inflated? This occurs on the Xbox and Sony marketplaces--games that are
old tend to stay at $60 (or near it) even as retailers have begun to cut the price
of the discs. And this isn't about used games. A year after Demons Souls came out, I
bought a NEW copy at Target for $19.
I wish that those who say digital distribution is the only way to stay profitable would
explain in more detail why{/i] they make this claim. Perhaps that would enable
those of us who cling to our discs to be able to come to their way of thinking. Of course
it may also have the effect of showing us just how terrible such a development would be
for consumers.