wow......lancar said:Not to mention the franchise has been available for the PC, thus actually making me play it, something that can't be taken for granted this day and age.
They'll call it Half-Life 2 Episode 2 Part 2-1.Slanzinger said:I remembered Half-Life 2 2 (As Valve will probably have to call it, what with their seeming allergy to the number three) - I still do want to know what happens there.
I still maintain that revelations was better than brotherhooditchcrotch said:"It's funny, people say it's about how often you release new entries, but I really think it's about how good they are,"
... that's not something you want to be caught saying after Revelations...
I'm beginning to wonder if Gabe's channeling the spirit of King Arthur. Could be Half-Life 5... http://youtu.be/xOrgLj9lOwk?t=2m9sSylveria said:They'll call it Half-Life 2 Episode 2 Part 2-1.
Yep, I keep hoping for one to turn out well. I buy pretty much any new high-profile game, regardless of genre.Vault101 said:uhhhh?Dr.Panties said:snip.
you hate the games
so you keep buying them...
and I think your kind of missing the "point" of the assasin order (or their original doctrin)
Oh, ok. You keep telling yourself that, as you wade (ie: single button tap) through 15 armed and armoured soldiers like a "realistic" assassin. Or "blend" in with your inconspicuous assassin's outfit and arsenal.Kaulen Fuhs said:I don't think you know what an assassin is. Stealth is not a requisite to being an assassin.Dr.Panties said:And how about the distinct lack of any mechanics that can even be equated with stealth? You know, like crouching, sneaking, illumination and darkness? You think a haystack suffices? Not one of the protagonists in any of these games has been an actual assassin. They've all been "brigands", or "thugs". "Assassins's" Creed is a misnomer, and your games suck.
I think it's just a preference thing. I just found the swordplay frustrating and it really didn't match the flow of the game. You spend most of your time running along rooftops and sprinting through streets and I've always wanted that sense of freedom to be translated to the combat. But as soon as you attack an enemy you lock onto them, there's a fixed camera angle and everything becomes static and slow. I just want more freedom during combat. Although in the E3 demo there is a part where the new Assassin guy grabs a spear and stabs someone whilst running along so hopefully combat scenarios are opening up a bit.Vault101 said:yeah, the thing is I like assassins creed but I don't want to (or need to) play one every year, give me some time to actually get excitedNinjaDeathSlap said:I suppose he has a point, sort of, but this tactic is not without its risks either. Things we like can end up overstaying their welcome if we see them around too often (see Revelations), and games as large and open as AC games run the risk of being very rushed if they only have 1 year for a development cycle (again, see Revelations).Ive never had a problem with he combatSimonoly said:Yet from what I can see from the E3 stage demo it's still going to have that same horrid combat system that has plagued every game in the series.
Oh well, at least we can crouch properly now.
I've always had a problem with more and more shit being piled on top of whats already there
[img/]http://media.tumblr.com/tumblr_m37rkp8LVG1r9nrs0.jpg[/img]Dr.Panties said:Yep, I keep hoping for one to turn out well. I buy pretty much any new high-profile game, regardless of genre.Vault101 said:uhhhh?Dr.Panties said:snip.
you hate the games
so you keep buying them...
and I think your kind of missing the "point" of the assasin order (or their original doctrin)
And I'm not missing the point of anything here, but I'm sure that you'll attempt to enlighten me in this regard. My biggest problem is with the mechanics. They just aren't good enough, and indicative of an overall awful trend towards automation, streamlining, minimising player input. Dreadful.
It's official, "IP" has lost any vestigial meaning."Also, the beauty of Assassin's is that if you do it right it's kind of a new IP," he said. "It's still about navigation and combat, but it's a brand new hero, brand new setting, brand new fantasy. It really is as close as you could get to a big budget new IP late in the hardware cycle."
"It's funny, people say it's about how often you release new entries, but I really think it's about how good they are," he added.