Assassin's Creed III's "Big Jump" Only Possible Due to Annual Releases

Vault101

I'm in your mind fuzz
Sep 26, 2010
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Woodsey said:
And they couldn't have done it without stunting the story and making the lore a complete mess? Yes, the concept is inherently a bit silly, but it was interesting and provided an enjoyable (if not extensive) reflection on religion - get to AssRevvers and the whole thing goes fucking crazy, apparently they just threw in every bloody idea they came up with.

Brotherhood was an affordable diversion, it filled the gameplay 'bucket' to the brim without spilling over. Revs then overflowed onto the floor whilst someone else laid a big ol' brick in the bucket.
where did they trip up on the lore? (as if I've been keeping track) it does kind of annoy me how the assasins are now the scooby gang (well to be fair its been like that since AC2) makes you wonder how incompetent the assasins are

but I mostly agree....a grass roots approach I think is the best thing
 

Something Amyss

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Dr.Panties said:
Yep, I keep hoping for one to turn out well. I buy pretty much any new high-profile game, regardless of genre.
So you're rewarding them for the bad games. That makes perfect sense.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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Simonoly said:
I think it's just a preference thing. I just found the swordplay frustrating and it really didn't match the flow of the game. You spend most of your time running along rooftops and sprinting through streets and I've always wanted that sense of freedom to be translated to the combat. But as soon as you attack an enemy you lock onto them, there's a fixed camera angle and everything becomes static and slow. I just want more freedom during combat. Although in the E3 demo there is a part where the new Assassin guy grabs a spear and stabs someone whilst running along so hopefully combat scenarios are opening up a bit.
ah, fair enough

I think the Idea was for the swordplay to be "realistic" hence why its slow and methodical

and I guess it kind of shows that doing your best to avoid it is a preferable option (not that you can in the first game trudging around rescuing citizens)
 

CardinalPiggles

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Honestly, I think the franchise has got to the point where releasing a new title isn't risky. It's a very well established franchise.

Plus, you don't see other companies doing this shit, so it isn't "necessary". Stop trying to justify your money grubbing ways.
 

Woodsey

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Vault101 said:
Woodsey said:
And they couldn't have done it without stunting the story and making the lore a complete mess? Yes, the concept is inherently a bit silly, but it was interesting and provided an enjoyable (if not extensive) reflection on religion - get to AssRevvers and the whole thing goes fucking crazy, apparently they just threw in every bloody idea they came up with.

Brotherhood was an affordable diversion, it filled the gameplay 'bucket' to the brim without spilling over. Revs then overflowed onto the floor whilst someone else laid a big ol' brick in the bucket.
where did they trip up on the lore? (as if I've been keeping track) it does kind of annoy me how the assasins are now the scooby gang (well to be fair its been like that since AC2) makes you wonder how incompetent the assasins are

but I mostly agree....a grass roots approach I think is the best thing
The biggest problem I have is the Animus. It began as a pseudo-science story tool to get things going, in-universe it had a fairly logical (for something that's complete bullshit) side-effect. That was it, it was neat, it let them tell the story, it had an interesting problem. Now it has a virtual basement of code in which a man's entire conciousness now lives. The initial set up was neat and simple, now it seems to be becoming a magical focal-point of the series, which it shouldn't be. It's like how ridiculous it became in Crysis 2 where there's a fucking alien invasion and yet everyone's hunting you for the bloody Nanosuit. It's a plot-device to get things going, and shouldn't be uncomfortably moved to the centre of attention.

The whole bloodline thing seemed to get mixed up too, as Altair and Ezio are apparently not related (even though they implied they were). How they explained this in an interview made it clear that they'd thought of it whilst writing AssRavers, and their justification was based more on a technicality. "Well, we never EXPLICITLY SAID they were related guys!" And this doesn't even seem to serve any purpose anyway. All they've said now is that Ezio and Altair are both descended from *spoiler*, and that after a long time the two bloodlines reconnected. It doesn't mean anything, it serves no purpose, they've just put it there.

It's all beginning to feel like it's unravelling too fast with too much going on - and whether or not they had everything planned from the beginning soon becomes irrelevant when it's told so messily.
 

Meight08

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Feb 16, 2011
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Flailing Escapist said:
That's cool, I don't think that excuses you selling Brotherhood and Revelations for $60 on release when they are essentially heavily padded DLC.
60 dollars worth of dlc.
 

Meight08

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Feb 16, 2011
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Zachary Amaranth said:
"Also, the beauty of Assassin's is that if you do it right it's kind of a new IP," he said. "It's still about navigation and combat, but it's a brand new hero, brand new setting, brand new fantasy. It really is as close as you could get to a big budget new IP late in the hardware cycle."
It's official, "IP" has lost any vestigial meaning.

Though this could mean Nintendo has the most new IPs of any gaming company.

"It's funny, people say it's about how often you release new entries, but I really think it's about how good they are," he added.

Except when you reach a point where people either get tired of the formula or tired of the games. At that point, it doesn't matter how awesome they are.
Compare it to a custom built pc.
You change the cooling one day,Then you change the mobo next year,And Then you change the processor the year after that,Etc etc.
After a few years it will still use the same case (assasins creed canon) But everything is different.
 

CardinalPiggles

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Dryk said:
"We put a different guy in the same outfit and moved it to America. Totally different game guys."

... who are they expecting to fall for this?!
From a developers point of view I suppose it would be seeing as the engine would have needed at least a few changes, character models would have been changed, as well as adding things like proper guns. The environment would need re modelling and a drastic re skin, also trees apparently will now accommodate free running as well as lots of other objects (I would guess).

It's easy to sit back and say it's the same game, but it's really not.

It's still no way in hell "a new IP" though. He's just trying to desperately grab some good PR out of thin air.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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Woodsey said:
It's all beginning to feel like it's unravelling too fast with too much going on - and whether or not they had everything planned from the beginning soon becomes irrelevant when it's told so messily.
so they arn't related now :/

maybe they could use that pseudo excuse to have a female assasin (in the main game) without Desmond having to play as his grand mother if people find that too weird...

....what I can dream can't I?
 

omicron1

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Yes, it's the closet we'll get to new IP right now.

Pay no attention to The Last of Us and Beyond behind the curtain.


Hyping your game is fine, sirs, but kindly try not to make such ridiculous statements.
 

Something Amyss

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Dec 3, 2008
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rolfwesselius said:
Compare it to a custom built pc.
You change the cooling one day,Then you change the mobo next year,And Then you change the processor the year after that,Etc etc.
After a few years it will still use the same case (assasins creed canon) But everything is different.
By that logic, almost every franchise is a "new IP" in this scenario, and this is nothing special.
 

Woodsey

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Vault101 said:
Woodsey said:
It's all beginning to feel like it's unravelling too fast with too much going on - and whether or not they had everything planned from the beginning soon becomes irrelevant when it's told so messily.
so they arn't related now :/

maybe they could use that pseudo excuse to have a female assasin (in the main game) without Desmond having to play as his grand mother if people find that too weird...

....what I can dream can't I?
Desmond is related to both, they aren't related to one another. So - for instance - Ezio is related to Desmond's dad and his Mother is related to Altair.

I think everyone just assumed that it was a fairly direct bloodline and we were following a clear group of individuals of a family tree, who have each been fucked over by the same issue as Desmond's the Boss Man who's got to solve it.

But now it means the genetic code is all over the place (I mean really, they could have just said it passes through every male in the family, sometimes it's dormant) and that Desmond is actually one of several thousand with super powers.
 

Dryk

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Dec 4, 2011
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rolfwesselius said:
Compare it to a custom built pc.
You change the cooling one day,Then you change the mobo next year,And Then you change the processor the year after that,Etc etc.
After a few years it will still use the same case (assasins creed canon) But everything is different.
Yes but in this case he said it's like a new IP (case). So in your analogy it's like changing every component except the case and proclaiming that it's almost like you've got a new case.
 

Meight08

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Feb 16, 2011
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Dryk said:
rolfwesselius said:
Compare it to a custom built pc.
You change the cooling one day,Then you change the mobo next year,And Then you change the processor the year after that,Etc etc.
After a few years it will still use the same case (assasins creed canon) But everything is different.
Yes but in this case he said it's like a new IP (case). So in your analogy it's like changing every component except the case and proclaiming that it's almost like you've got a new case.
The Tribes series was also not a new ip you know.
It's based in an established universe the Earthsiege universe (Case) but it is still considered a different ip.
 

dantoddd

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Sep 18, 2009
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I thought brotherhood was a fine extension of the original. But revelations was a bit too short and bit too sequelly.

Personally, AC is a such a fantastic game not because of the combat or the stealth sections, but because of how you get to explore a rich world and the strange sense of historical context it gives you.
 

Clearing the Eye

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Grey Carter said:
Hutchinson went on to argue that since Assassin's Creed sequels feature different characters in different settings, they're a lot like new IPs.

"Also, the beauty of Assassin's is that if you do it right it's kind of a new IP," he said. "It's still about navigation and combat, but it's a brand new hero, brand new setting, brand new fantasy. It really is as close as you could get to a big budget new IP late in the hardware cycle."
He doesn't seem to know what intellectual property means. Let's test him; someone make a game with all the tropes and art of an Assassin's Creed game (shouldn't be hard, they have made several versions of the same game for us to sample), but use a different setting and name the characters differently. When legal rings up with their cease and desist, tell them "It's as close as you can get to a new IP this late in the hardware cycle."

Also, PC says hello. You know, the platform that never needs a new generation and is constantly being updated? But there's no new IP on the PC, right? OH WAIT.
 

JoesshittyOs

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The only problem I've recently realized about this game is that it seems that stealthily sneaking around to get to your target is now completely gone. The thing that made the original game so appealing to most people.
 

Lvl 64 Klutz

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Apr 8, 2008
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I honestly don't care what they do with the series so long as they give it a proper ending. It is a story, after all, and every story must have an end. Of course, the direction the plot is going (I'm only on AC2 at the moment), I imagine the end to be extremely silly, like "Desmond: Space Assassin."

Dr.Panties said:
I buy pretty much any new high-profile game, regardless of genre.
You, sir, are a marketing team's best friend.
 

Clearing the Eye

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Zachary Amaranth said:
Dr.Panties said:
Yep, I keep hoping for one to turn out well. I buy pretty much any new high-profile game, regardless of genre.
So you're rewarding them for the bad games. That makes perfect sense.
Hey, now. There's nothing wrong with blind fanaticism. ;P
 

Lvl 64 Klutz

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JoesshittyOs said:
The only problem I've recently realized about this game is that it seems that stealthily sneaking around to get to your target is now completely gone. The thing that made the original game so appealing to most people.
Yet even in the original both "final battles" were just straight-up brawls.