Bad Sections In Good Games

chetoos

New member
Jul 13, 2009
141
0
0
Ones I've played? As was mentioned previously, the meat circus in Psychonauts.
Ones I watched someone play, but I also got annoyed at? The mission in AC3 where you have to chase a guy down through the streets. You can't kill him, he runs really fast, and he drops coins that people try to pick up, slowing you down. It took my friend 5 tries to get him.
 

5-0

New member
Apr 6, 2010
549
0
0
Less "bad" and more incredibly irritating, the goddamn flying school section in GTA San Andreas. All of my hate.
 

Lightning Delight

New member
Apr 21, 2011
351
0
0
The escort section in Bioshock never really made sense to me. For a game with such a good story it rationalizes that particular bit with, "Because reasons, that's why." It's just kinda pointless and contradicts a whole mess of important points established earlier in the game.
 

Simonoly

New member
Oct 17, 2011
353
0
0
cojo965 said:
We gamers have seen at least one of these, a game that has been kick ass so far then WHAM! a bit that is so shit that it almost kills the game for you. It's late where I am so I'll make mine quick, the Tomb of Giants from Dark Souls. Now give me yours.
Interesting. For me it would have to be the boss fight with The Bed of Chaos. Such a pointless, tedious part of the game that was such an anticlimax compared to the other lord battles.

I quite enjoyed Tomb of Giants because it was fun to invade people there who hadn't come with a source of light.
 

MajorTomServo

New member
Jan 31, 2011
930
0
0
The damn Forsaken Fortress in Wind Waker. It's not that difficult, but it almost seems like they go out of their way to make it as time consuming as possible.

Plus, it's right at the beginning. I've lent the game out to a lot of friends who gave up on my favorite Zelda because "I couldn't get through that stealth part with the pigs."
 

Gone Rampant

New member
Feb 12, 2012
422
0
0
Halo 2's Arbiter missions in the first Act (Around where Chief's on Earth and the Halo), particularly killing the Heretic Leader. Other than that, anything I could mention's already here.
 

shrekfan246

Not actually a Japanese pop star
May 26, 2011
6,374
0
0
Trivun said:
Also, I actually loved The Library in Halo. And Cortana in Halo 3. Those missions on Legendary mode, for me, are the true test of a gamer's skill at Halo - and I aced them both. Hell yeah.
The issue with the Library runs far deeper than just how challenging it is at higher difficulty levels - It's a poorly designed level in a game that otherwise has absolutely fantastic level design. Seriously. It's a long, tedious series of identical corridors with identical enemies spawning at identical locations with identical predictable artificial lengthening every time you reach another elevator. Yes, it's a difficult stage, but for all the wrong reasons.

Soviet Heavy said:
Sometimes I feel like I'm the only person who actually likes Peragus Mining Facility.
I liked Peragus the first time I played KotOR II. It was far more interesting than Taris, and had vastly better atmosphere than any location from the first game. But every subsequent play-through I've tried to do of the game, Peragus just drags on and on for far too long, and my interest in getting to the parts of the game that I enjoy much more (namely, being a Jedi/Sith and influencing the rest of my party to be either Light Side or Dark Side) wanes before I get out of the facility.
 

bificommander

New member
Apr 19, 2010
434
0
0
The last fight of Crysis on the deck of the carrier looks cool, but at higher difficulty levels it's so damn cheap. The enemies respawn very fast, fly around and you have to wait teethgrindingly long for your weapons to be allowed to shoot at the bosses.

The last level of Starlancer. I still have fun with some minor frustrations with that game, but the last level has a nigh-impossible escort section about 30 minutes into the level. If you fail it, you can start from scratch. And that's if the Ion Cannon doesn't blow you up because your co-pilot finds it rude to interupt the chatter of other NPCs to warn you that you need to cloak NOW. And if you didn't bring the ship that could cloak, you're fucked anyway.

The entire singleplayer campaign of Battlefield 3, and all but one of the co-op missions (the helicopter coop mission isn't great and a bit of air-to-air combat wouldn't have gone amiss, but it's fun at least). I still can't believe how badly they screwed up the flight mission. They have perfectly functional flight physics in the multiplayer, and the engine can handle a much larger map with sparse ground detail there. Why did they do extra work to give it gameplay that is worse than a turret section, because at least turret sections let you aim and shoot yourself.
 

blackrave

New member
Mar 7, 2012
2,020
0
0
0takuMetalhead said:
Packie_J said:
The amoebas section in Metro 2033. A huge shitpile of a section in an otherwise excellent game. Fuck that.
100 times this and a nightmare on Ranger Hardcore, manage to gett past that part but hell it was difficult.
Saddest thing is that if developers followed the book more closely that episode would be better
There wasn't multiple amoebas in the book, there was ONE, only one huge amoeba that they fought with flamethrower (or they ran from it- can't remember precisely)


MajorTomServo said:
5-0 said:
Less "bad" and more incredibly irritating, the goddamn flying school section in GTA San Andreas. All of my hate.
Moreso than this?

Saddest part was that the flying itself wasn't that bad, but the school was just awful

But that "follow the train" thing...
Lets just say it gave me additional motivation to kill that fat fuck


SoranMBane said:
-The asteroid shooting section in Dead Space 1 (and the similar boss fight).
Man that was bad. Really bad. (at least in GTA:SA I knew I failed because of my lousy driving)
The idea itself was neat, but how it was done...
I like to believe that I'm pretty good at shooters, not expert, but above average for sure
And then IT happened- I tried that section at least 20 times, and failed non-stop
I tried using various ways to shoot, to aim, to prioritize on asteroids (even lowered difficulty)
Absolutely fucking nothing- failed, failed, failed again and then failed once more.
Only time I used trainer for a game- luckily I played on PC, I don't know what would I do if I've played it on console.

And in general I dislike any segment where there are infinite amount of enemies thrown at you (especially if they cheaply spawn behind you)
 

CrimsonBlaze

New member
Aug 29, 2011
2,252
0
0
There's a part in the Megaman Battle Network 5: Team Protoman & Team Colonel, where you need to complete a fencing mini-game in order to continue the main story. The problem is that you need to tap on the Northwest, Northeast, Southwest, and Southeast corners of the D-pad in order to move your character and press A in order to have them swing. You have to do this for 100 enemies, some move very quickly and in all four corners, and if you get hit once, you have to start over.

I literally spend a week trying to complete this little mini-game until I decided that the DS Lite D-pad was too small to make quick and precise inputs, so I had to go to the older model DS because the D-pad was larger and i felt that it would give me more of an edge. It took me one try to compete it.

ALL.
OF.
MY.
HATE!!!
 

Longstreet

New member
Jun 16, 2012
705
0
0
Vault101 said:
Mako sections in ME1
I acctually found the mako fun to drive, albeit a bit crazy sometimes. Dont know where all the hate for the mako comes from. Maybe on the PC it was different than on the console.


Awell, on to my list.

Sleeping Dongs, The gun fights. It wasnt SO bad since guns were rare. But the times that they were there it made the whole game WAAAAY to easy.

Medal of Honor warfighter.
Yes the game aint really good. (now there is an understatement) But the part i was most dissapointed in was when
you were captured on that ship. there was a HUGE chance for stealth game play. Getting all the enemies without there buddies noticing it. But no, 3 kills in and you get a silenced pistol that sounds like a cannon and get the whole ship after you.

The respawns in borderlands. acctually havent played that game in a while. But as soon as you turned around the enemies that you JUST killed were back. Huge immersion breaker for me.

Oh yea, and ass mentioned the bosses of DE:HR

I probably got more but have to think it over a bit.

MajorTomServo said:
Moreso than this?


I Hate you. i had FINALLY completely erased that from my memory and you have got to bring it back. oh god.. the nightmares... (and thoughts about killing sprees. seriousy if "games cause violence" ever find out about THAT part they have made their case.
 

Ziame

New member
Mar 29, 2011
249
0
0
Definitely escort missions. They can just rot in fucking hell.

Fighting sections in Mass Effect 1, Jesus H Christ is that a chore. I wish they just remade the damn game with ME2 solutions hah.

Nexus the Jupiter Incident's stealth missions... had to WalkThrough the shit out of them lol.

Dancing from Sid Meier's Pirates! was just out of place.
 

ABLb0y

New member
Aug 27, 2010
1,075
0
0
Everything after the final choice in Dragon Age 2. No matter who you side with, Orsino turns into a flesh-golem and Meredith goes mental, making the choice utterly meaningless.
 

maninahat

New member
Nov 8, 2007
4,397
0
0
im-white said:
deus ex HR: the bosses... i don't even need to explain it
God damn, I've only just been playing it this last week, and they're ridiculous. In fact, what makes them all the more insulting is if you've been ghosting it all the way through. The game gives you a middle finger, and the cut-scenes show Jensen walking out into the open, blundering straight into enemies and obvious traps.

I had to forgo any attempt at ghosting the game on Deus Ex difficulty, because I didn't carry enough firepower to kill these asshole bosses.
 

FloodOne

New member
Apr 29, 2009
455
0
0
The blades of Hades in the first God of War.

I broke a controller doing that section.
 

anthony87

New member
Aug 13, 2009
3,727
0
0
maninahat said:
im-white said:
deus ex HR: the bosses... i don't even need to explain it
God damn, I've only just been playing it this last week, and they're ridiculous. In fact, what makes them all the more insulting is if you've been ghosting it all the way through, the cut-scenes just before the boss fights give you the finger, and show Jensen walking out into the open, blundering straight into enemies and obvious traps.

I had to forgo any attempt at ghosting the game on Deus Ex difficulty, because I didn't carry enough firepower to kill these asshole bosses.
Stun gun + Typhoon = Easy Bosses.

Sure it's cheap but fuck it, if I have to kill the bosses in a non-lethal run I may as well do it in the simplest way possible.