Bad Sections In Good Games

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legend of duty

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The start of every noncreative mode minecraft game. Gathering wool and making torches especially. Oh and losing your house, because its always fucking night.
 

natster43

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The Chase Scenes in Assassin's Creed 3
The City in Dead Island
While not a good game, Leon's Campaign, and more specifically the entire Church/Catacombs Part of Resident Evil 6 is so far the worst thing in that game
Hovertank scenes in Mass Effect 2
The Tower Defense game in Ass Creed Revelations
 

Gurgleflob

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Anything in sonic adventure 2 where i am not playing as sonic or shadow. The other sections feel like unnecessary padding.
 

AnarchistFish

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imagremlin said:
Halo. The Library
[2]

And there was another one in Halo 2 but I can't remember what it was. Most frustrating Halo level ever. You're playing as the arbiter and everything's really dark and I couldn't see anything even when I blocked out light so I was just crawling my way through it.
 

silver wolf009

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Packie_J said:
The amoebas section in Metro 2033. A huge shitpile of a section in an otherwise excellent game. Fuck that.

It's not gameplay related but the Collector's trap in ME2 makes my head hurt out of its sheer stupidity.
To beat that, I ran to the other end so Miller wouldn't progress, and I worked backwards. Was a pain, but I did it!

Then the elevator segment came, and I was screwed once more.

And do you mean when the Collectors
play dead to lure you in to the ship?

I felt that made sense; what better place to fight your enemy than in the middle of your ship, where they're surrounded?

OT: Going Multiplayer for this one, Pyramid from AVP 2010.

If you've ever fought even a single alien on that map, you know what I'm talking about. The entirety of that deathtrap is corridors that xenos can hang from and wall tail heavy attack stun lock spam you.

Dick move.
 

AnarchistFish

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Now that I think about it, Halo CE was a mix of levels I absolutely loved and some I detested. I hated the level where you first meet the flood cos I never actually completed it and had to get my friends to do it for me cos I kept getting lost. Then there was The Library which was just shit. And I hate being timed so The Maw as well. But I can see why people would like them (apart from the library). It's probably worth mentioning I was 8 when I first played Halo CE so maybe it's partly my fault.

Still the best Halo game overall.
 

Storm Dragon

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-The last level of Thief: The Dark Project
-The Fade section of the Circle of Magi quest in Dragon Age: Origins
--All of Dragon Age: Origins the tenth or eleventh time around
-The combat in the first Mass Effect
-That $%#@!& barrel in Sonic the Hedgehog 3
-Any boss fight in Deus Ex: Human Revolution
-That part in the first Deus Ex where both of your legs are crippled and you have no health packs to fix them and it is literally impossible to progress without a pair of functional legs so you just have to start the game all over from the beginning (Or did that only happen to me?)
-Playing through the Fallout: New Vegas addons with a non-combat character, which basically boils down to sprinting between objectives while shouting, "I'MSORRYFORLOOKINGATYOUFUNNYPLEASEDON'TEATMYFACE!"
 

Akytalusia

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xenogears, disk 2. it's a staple to bring up in a topic like this. on the abysmal off chance someone with any authority notices and fixes this problem.
 

shrekfan246

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May 26, 2011
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Trivun said:
shrekfan246 said:
Trivun said:
Also, I actually loved The Library in Halo. And Cortana in Halo 3. Those missions on Legendary mode, for me, are the true test of a gamer's skill at Halo - and I aced them both. Hell yeah.
The issue with the Library runs far deeper than just how challenging it is at higher difficulty levels - It's a poorly designed level in a game that otherwise has absolutely fantastic level design. Seriously. It's a long, tedious series of identical corridors with identical enemies spawning at identical locations with identical predictable artificial lengthening every time you reach another elevator. Yes, it's a difficult stage, but for all the wrong reasons.
Oh, I agree totally there, don't get me wrong. I agree that it's a tediously designed level, and since I have an interest in level design anyway (one of my ideal career paths) I do hold The Library up as an example of how NOT to design a level. But that doesn't stop me from enjoying it. Most people I speak to anyway don't cite that as their reason for hating the level, but rather, they don't like the difficulty or they don't like the Flood - both silly reasons to not like it as far as I'm concerned. I do agree with your points though, and it's my least favourite level in terms of design (in the original I'd say The Silent Cartographer is my favourite, closely followed by Halo).
If it had been shorter, I wouldn't have an issue with it. I didn't mind the difficulty, and honestly the introduction of the Flood was amazing, one of the best levels introducing an enemy I've ever seen in an FPS. Then immediately following it was one of the worst levels I've ever played in an FPS, even to this day. It just sticks out as a monumental blunder on an otherwise astounding campaign mode.

Glad we can agree on a point, though.
 

AnarchistFish

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Storm Dragon said:
-The combat in the first Mass Effect
Partly agree. The combat was definitely awkward and difficult and they improved it massively with ME2, but by the end I'd kind of grown on it. It was kinda endearing in how imprecise it was, more realistic. Although ME1's strength is its storyline, of course.
 

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GiantRaven said:
The Max Payne dream sequences. I still can't believe somebody thought that was a good idea.

Even worse than that was the short section near the end of the game where you had to navigate a short coridoor of trip wires whilst goons shot at you.
Well, in a way they make sense. Both times, max has been drugged(the second time with what should have been a fatal dose of V) and he slips into a nightmare while struggling to survive. So yeah, they suck. But they're rather short.
 

sammysoso

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The Library in Halo: CE: Felt like a chore

The boss fights in the first two Uncharted games: Slow and tedious, the exact opposite of the rest of the games.

Mass Effect 3's ending: Fantastic game that went down the toilet very fast at the end.
 

Callate

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The fights with Wesker in RE5, especially the last one. "Hey, you know what would make sense? Having established that our bad guy has an attack that instantly kills you from close range, let's make the player have to get within melee range to finish him off."

Honestly, I think the game as a whole was full of fail, but at least it had its entertaining moments. Everything about the ending, though, was "If you pull this hackneyed chain of conditions off, we'll reward you by letting you see the glory of our D-grade cinematic aspirations."
 

Rariow

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-The first few levels of (Dark Forces III:) Jedi Knight II: Jedi Outcast. The shooting was good in the other Dark Forces, but in this game it was just a pain in the ass. Only three guns (In the parts were you HAD to use guns that is. You got plenty more once you had a lightsaber, but you'd be using your freakin' lightsaber by then), way too hard, and pulled a bunch of bullshit suprise death sequences just to ruin your quicksave. The Sniper level once you get your lightsaber is also bullshit, you can get insta-killed from across the map by snipers with lightning reflexes.

-Killer Croc in Arkham Asylum. Boring, pointless rinse-and-repeat section.

-Oblivion Gates in Oblivion. Do the same dungeon over and over (There's 9 unique maps for Oblivion gates, 2 of them locked to story sections. Up to 60 Oblivion gates can pop up on the map) or have infinitely spawning demons attack you? Most of the main quest wasn't very good, but the Oblivion Gates were particularly horrible.

-Mass Effect 2's ending. No, really. Mass Effect 2's ending. 2's. Not 3's. Oh, don't get me wrong, the suicide mission was amazing, definitely my second favourite sequence in the ME series. It's the end boss that is so amazingly retarded it hurts. Also, the lack of a reasonable choice at the end ("WILLINGLY give incredibly valuable artifact to terrorist" vs "Blow up incredibly valuable artifact you've been trying to get all game")

-The entire main quest of Fallout 3. Even Liam Neeson couldn't save it.

-The railroad section of Half Life 1. People don't complain about this one, but holy crap do I personally find it annoying. Sitting in a cart for half an hour, doing nothing but pushing buttons. Also, Xen. I don't think I need to explain that second one.

Honorable mention to:
-The SUPER GRAVITY GUN sections of Half Life 2 and Ep 1 (AKA: Half of Ep 1). I like the plot going on during these sections. In both cases, what's happening with the characters and the world I extremely enjoy. But the gameplay is just so bloody dull. Run up to dude, pick up dude. Rinse and repeat for an hour or two. The rest of the games had gun variety and some sort of possibility you might die. This doesn't. Manages to gain the "Honorable mention" qualifier thanks to the aforementioned story going on in the background.

Captcha: half done. I don't know, I think my post is long enough as it is.
 

scorptatious

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omicron1 said:
The mini games in Sly Cooper. Having fun platforming? Well, time to stop and do a mandatory no-errors-allowed speedboat section! I hope you like retrying a boring, dull level twenty times!
Bentley: Uh... Better luck next time?

OT:

Final Fantasy IX: That ONE minigame. You know which one I'm talking about.

Fucking hedgehog pie...

Jak 2: Well let's see here...

1. That one section where you have to blast your way out of the slums with infinitely respawning enemies.

2. ALL the racing sections.

3. That one section where you had to protect three very annoying idiots who can't defend themselves for shit. Oh, and there's no checkpoints.

4. The second time you have to escort Sig, an area that requires speedy and precise platforming, a couple of puzzle rooms, and a giant metal head centipede chasing you most of the way. Also doesn't have any checkpoints.

5. That race against Erol. With his stupid rubber band A.I.

That game had so many annoying sections it wasn't even funny.

And yet I still like the game.

Dark Souls: The New Games Plus versions of the Four Kings. So much rage.
 

GartarkMusik

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Assassin's Creed 3: New York part 1. It was just an incredibly annoying section of an otherwise great game

Bioshock: The escort mission near the end where you're pretending to be a Big Daddy

Oh, and Desmond's ending in ACIII. I was sooooooooo pissed at him.
 

scorptatious

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Storm Dragon said:
-Playing through the Fallout: New Vegas addons with a non-combat character, which basically boils down to sprinting between objectives while shouting, "I'MSORRYFORLOOKINGATYOUFUNNYPLEASEDON'TEATMYFACE!"
I was playing through Old World Blues yesterday. I decided to do some exploring and went inside this building with radioactive good seeping out of it. Inside I found several of those trauma collar wearing skeletons. They were pretty hardy and I didn't want to waste ammunition on them, so I tried leaving the building.

Unfortunately, they all followed me outside, so I tried to use a stealth boy to get away. I was able to get away from them. Suddenly I found myself facing against a group of nightstalkers, so I mowed them down, then suddenly more and more came. Apparently I must have gotten the attention of every single night stalker in the crater, because there didn't seem to be any end to them. Eventually I got overwhelmed and died.

Not a very pleasant experience I must say.
 

Dalisclock

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-Physchonauts: The Circus of meat.

-Medal of Honor: Allied Assault. A good game for it's time but then came SNIPERTOWN. You need to reach a King Tiger tank so you can hijack it and you are escorting a tank crew through a bombed out french town. Unfortunately, between you and the tank is the German Armies Crack Sniper Division, all of which are hard to spot and the only way to see if there is a Sniper half the time is to run out and let it shoot at you. Even better, the tank crewmen will often go out of their own accord and get themselves shot, just because they're tired of living. You can lose one of the 4 and still beat the mission but it's still irritating as hell.

-Thief 2: The Metal Age. The Last two or three levels. The two levels just before the final one are pretty much the same one, but you have to do it twice, just because. The Final mission is you running around in a giant factory, playing with machines and dodging robots while the bad guy taunts you over the loudspeaker. It's just as much fun as it sounds.