Level 1-58 in World of Warcraft. Lol I know right?? Now guess why I stopped playing that game... and most mmo's.
Seriously though:
-Orzammar/Deep Roads (I would say the Fade but after going back and completing it a few times over it's not that bad)
-The Lava Eco in Metroid Prime. I hope you can still remember that forsaken level. Hell basicly all of the extreme-ecoysystems in Metroid.
-Desmond's sections in every game he's in. Except for AC3, they were actually done right, but still boring.
-Fallout: New Vegas, basicly that game falls apart once you have the Platinum Chip.
-Muted Free Roam mode in GTA IV. You might as well drop your pants and bend over the moment you join a match.
-Torchlight 1- The whole game became a droll sludge of meh-Diablo. Not Torchlight 2 though, that game's awsome.
-Dragon Age 2- After you finish the 2/3 of the game.
The whole templar/mage shit gets jammed in the plot
-The opening sewers in Oblivion. Don't get me wrong I loved it the first time, but after 20+ or so characters it got pretty tedious.
-In Starcraft... actually basicly every time in a Strategy when you're forced to turtle because there's "an evacuation" or "this thing is charging up".
Bioshock 1 - the escort mission, the little shit had no self preservation instinct whatsoever, also the end cinematic was so fucking cheesy.
Borderlands 2 - those delivery boy quests, I think I failed every single one of them on my first run.
Mass Effect 2 - planet scanning, I would like to meet the people hwo thought it was a good idea and ask them what the hell were they thinking.
Rage - driving, all of it, I stoped playing it because it is necessary to advance in the story and some of the races can only be won if you are lucky as fuck.
Deus Ex Human Revolution - 1st and 3rd bossfight were just shit 2nd one was kinda ok not good by any means but ok.
Batman AA - final bossfight/arena fight thing the PC contols were just so fucking bad.
Crysis - the part after you emerge from the alien ship and have to escort prophet from one burning car to another before he freezes and the part where you have to pilot that fucking futuristic plane thing (vtol?)without those two Crysis would be in my top 5 of shooters.
Manaan in KOTOR 1, or more specifically the diving sections which are incredibly slow,tedious and are not helped by the fact that instead of having combat you just press a button when a shark appears and then continue onward.
Dante's gameplay in DMC4. I hated that you couldn't upgrade your guns like you could in 3 plus most of the devil arms sucked so I was forced to keep using rebellion for the entire game. I also reeeeeally missed Nero's devil buster while fighting some of the more annoying enemies (Chimera I'm looking at you). Then there's the whole repeating the entire game again issue.
Partly agree. The combat was definitely awkward and difficult and they improved it massively with ME2, but by the end I'd kind of grown on it. It was kinda endearing in how imprecise it was, more realistic. Although ME1's strength is its storyline, of course.
Yeah, you don't play ME1 for the combat. I must admit, though, that the combat never bugged me until I replayed it after playing ME2, which was a vast improvement in the gameplay department.
Holy shit. I've gotten used to THe Escapist being mostly filled with gamers loving this generation and the best games of the last one. Never expected to see obscure Dreamcast games appear on the first page of a thread on here. Kudos!
Many strategy games have reeeaaaally annoying missions that are artificially hard. They often just have that *one right way* to play it, which defies the basic rules of a strategy games. Can't really remember anything special that hasn't been brought up yet, other than that.
I bet all of these have already been mentioned... but for me, I'd say these were bad sections in otherwise great games:
1. The Fade in "Dragon Age: Origins"
2. The unconscious sequences in "Max Payne"
3. Mako/Planet Scanning in the "Mass Effect" series
4. The final act of "Mass Effect 3"
5. The Xen areas of "Half Life"
But, to me anyway, the top-dog of bad sections in otherwise great games...
QUICK TIME EVENTS in any game that has ever/will ever use them.
You do realize that's pretty much what Crysis revolves around?
The goddamn Green Bridge [http://payday.wikia.com/wiki/Green_Bridge] mission from Payday: The Heist comes to mind.
Seriously, it's nearly impossible to escape near the end of the mission, especially on higher difficulties.
The cops keep swarming the group, from all sides, and you need to push forward because they won't stop coming.
As others have said, Orzammar in Dragon Age: Origins. It stretched on for WAY too long, it bored me to tears and made me realize how linear the game was. I loved the rest of the game though.
Another bad section in a good game is the escort mission in Resonance Of Fate. I still haven't beaten it unfortunately. It's just so stupid, why do I have a protect a statue? Why do these doll things want to destroy it so badly? Why can't I just weld the frame back on if it falls off from taking too much damage? WHY IS THERE AN ESCORT MISSION IN A TURN BASED GAME!?
>_> I loved the game so much till I got stuck on that part.
1. Escorting the little sister in Bioshock
2. The on rails section of Half Life
3. The stealth sections in wind waker
4. The levels in Thief with tonnes of undead enemies
5. The beginning of the ARSEnal gear section of mgs2
6. Robot factory level in Timesplitters 2, my god was that one frustratingly hard.
The sneaking sections in Fall of Cybertron. Primus, they are so boring. Especially considering that they are also an of OOC moment for Cliffjumper. What was he described in Transformers: Prime, released a full two years before this game?
<youtube=4OFicnp3B9o>
Brash and bold=/= sneaky. Why couldn't he get the grappeling hook rather than Jazz?
The opening act of Xenosaga Episode I. I know Xenosaga is cutscene heavy as it is, but the opening act has some of the longest and most intrusive cutscenes, plus you're forced to drag around a temp party member who is completely useless.
Recently it was the first quarantined section of Dead Island. That game is pretty fun in my opinion, but as soon as I got into that quarantined section in the second area it felt like I was being punished. The sheer amount of fast paced zombies charging at you relentlessly was overwhelming. And there were plenty of special zombies to go with it too, like the giant straight jacket chargers. I must have died on that one bit about 30-50 times. And bearing in mind I probably only died about 10-15 times before this one section, it felt like such a difficulty spike. In fact it felt like Left 4 Dead, on the hardest difficulty, solo, with a speed debuff and essentially no guns, AND your weapons wear out after about 50 hits.
there was this one part in psy-ops when your in the second tower and there is this circular corridor with a energy wave going by every so often but it goes by just a little too quickly i could never make it.
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