Mechamorph said:
Phlan in 2E makes sense having the high level NPC. It was the site of a
looooooong couple of adventure modules that took part there. Involving a city that was invaded and most of it divied up by resistance and refugees, and invaders, and those creatures beneath the city. It's been almost 20 years, but I remnember that in the little canton right beside the humanoid controlled part where the AMs set you up as level 1~3 place to gather... our party accessed the further metaplot by diving into an old well right outside the barricaded part of the city. When we paid a handful of mercenaries to help us secure it from..... orcs? No .... all I remember is the ogre that came barreling towards us that we kind of needed help to keep it off us so that we could get down the well.
Anyways, the point is that even in 2E or even 3.x that high level magic wasn't actually that common without plot-related stuff. In the campaign builder section of the DMG, even in 3.5, had suggested NPC ratios of the 4 non-PC classes basically served to point out; "DM NPCs are your friends..." because sure as shit you weren't going to find someone high level enough to do what you want
(barring cheap meat shields to hire) unless there was a plot-based/DM NPC. Most DM hand wave the idea of having to find a merchant willing to buy that Ring of Protection +3 anywhere smaller than a town, but it's nonetheless the suggested rules in a standard-as-the-writers-conceived-campaign.
The people saying that FR was full of
accessible magic either haven't read the suggested books, or basing their knowledge exclusively on characters pulled from specific adventure modules ... which, as the very term 'adventure' should suggest, were uncommon villains and allies to begin with. It costs you a copper a day to survive as a peasant in a town and only by going by the rates of how much you have to pay to man a ship suggest that
no one but adventurers can afford a 5th level spell.
Not only that ... you're also talking about a setting that;
A: Would demand anybody receiving a Polymorph be most likely a very, very slim few of surviving adventurers to be able to afford it. Most adventurers that make it to level 9 are
powerful individuals in their own light. They are likely the most powerful thing in a mid sized town
on their own as per campaign building suggestions of NPC availability.
This is part of the reason why they invented the 'Mob' template monster. A
swarmesque rules type .... so that a DM can have instant access to a monster in the DMG2 to unleash on a mage stupid enough to cast a fireball in the middle of a crowded market. Likely auto kills a level 5 or lower d6 HD PC that it moves onto unless they just so happen to have 'Fly' memorised and the DM is being nice and spawning the mob outside move range.
B: Talking about people who for the most part are likely stationary individuals, who have to deal with their families and friends on a daily basis. Even in larger cities. Have you
seen what lurks on the roads? Hell, moving from 'Dale to 'Dale alone calls for an encounter as per the campaign guidebook and RAW. So pretending that wouldn't be a source of tension, even in those people who could afford it, is also an assumption.
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So I don't see the argunment why trans issues wouldn't arise. Hell, I could see trans people seeking adventuring as the only possible option. And basically by level 9 you've stabbed a troll in the face and set fire to their corpse. You're going to straight up and blunt about it ... "Why do you want a place in our party?", "Because I need it, here's why, and as you can see I killed a dragon large enough to make a rocking piece of leather armour ... Do I have the job?"
Let's face it. Adventuring parties are going to spend a lot of time together without armour and clothes. Pretending like the topic isn't going to come up is asking for a lot come the suspension of disbelief. So I can understand why somebody trans would be upfront come recruitment.
I'm not saying it's good writing, or well handled, but the arguments brought up in this thread about 'setting' are ridiculous. If the video games are supposed to emulate the reality of Toril, then those talking about 'setting' as a reason trans people wouldn't be open about being trans either don't know Toril or haven't actually given the argument any thought. (edit) If you happen to be trans, are still a few
thousand gold pieces away (basically the accumulated life savings of an entire township), and you've been met with some egotistical clerics talking about the nature of the gods creating the world (and people) as to be how it's supposed to be, you're going to be open about it by necessity.