Baldur's Gate EE: Siege of Dragonspear - Writing

Phasmal

Sailor Jupiter Woman
Jun 10, 2011
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Stewie Plisken said:
You're being mighty presumptuous about this. Generally, the discussion, both here and elsewhere seems to focus on the trans character. Aside from the trans character, there is the GamerGate jab. There is Amber Scott's post that she's "a proud SJW", where she makes the statement she consciously creates diverse characters (good) and doesn't care what people think about it (not necessarily good). Of course, there's also the interview on Kotaku, where she displays disregard for the original material, indirectly displays disregard for the players of that game and says that Safana got a "way better personality upgrade".

And, of course, there's also the issue of the game allegedly just not being very good. This matters more than most people seem to realize.

Incidentally, a lot of these controversies would find a resolution far quicker if people didn't obsess over one element and covered these subjects in their entirety.
None of those things, even when taken together, should add up to the amount of fuss that is being made.
Maybe I am being presumptuous, but to be honest, I don't have the energy to care any more. I wrote my post to vent a little frustration at these highly stupid controversies that keep happening and the absolute all time low of self-awareness that some gamers seem to have.
That someone calls themselves an 'SJW' (don't care) and 'doesn't care what people think about it' (which would be praised if she were on the other 'side') and also shares an opinion on a characters personality, well, that doesn't add up to very much.

*deep exhale*
Y'know what. I think a lot of people take their video games way too fuckin' seriously.
I can't remember the last time I felt the need to leave a shitty review on something, and I've certainly never called for anyone to be fired over something I don't like (not that I'm saying you are, it's just apparently a thing). I'm just gonna step away from this negativity. Don't need it.

EDIT: One productive thing to take away from this, while I was looking over the reviews on Steam I discovered- I own Baldur's Gate II: Enhanced Edition. Apparently I bought it last year, but I've only played two hours of it. Maybe I'll give it another go, because I have absolutely no memory of it. Fun.
 

Addendum_Forthcoming

Queen of the Edit
Feb 4, 2009
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Superbeast said:
Absolutely. Anybody familiar with the lore of Toril, D&D in general, knows that it's not that uncommon. And upon reading the point of how it was handled, you're right ... it's not forced. But even if somebody was upfront abuot it ... they have reasons to be as per the setting itself. You're adventurers ... you're probably going to know every square inch of your fellow party member's bodies if it becomes a long term thing, and no ... not in a sexual way. People forget that unless you have endurance you can't sleep in armour without suffering fatigue. So why wouldn't people be upfront about it? Everybody knows that only one party member is stupid enough to carry the tents, but not stupid enough to carry 4+.

It is also ridiculously expensive to access magic, contrary to naysayer's opinions. The cost of a polymorph any object spell would keep an entire town fed for years.

An 8th level spell costs caster level x 50 GP in 3.x. 1GP is 100 square meals to a peasant (well, loaves of bread). Consider a SP enough to buy a Big Mac. It would cost 7500 Big Macs at least for a single spell. But the problem is that's not a reliable solution either, a once per day item (which will be outrageously expensive and nigh impossible for anybody to make barring a legendary, magically trained, metalworker) is likely going to be a goal to work towards.

Another thing, the belt that people talk about is rare ('singularly rare', as someone might put it). Secondly, it gives the wearer no real control and it's a cursed item which means you can't remove it. Which is bad news for an adventurer. Which makes solid the argument that any trans person, unless endowed with a princely sum of money, is unlikely to be running around with magic specifically for that purpose. And hell, why should they feel the need to in the first place? So the idea of a trans person simply being forward about it strikes me as not merely reasonable, but the most common likelihood. Well .... a trans adventurer being openly forward about it at the very least.

Not only that it also strikes me as hypocritical. The same people that make comments saying trans people don't fit into the setting have not only likely never picked up any version of the tabletop game for which the video game is supposed to emulate... but I would imagine would be the same people that would say garbage like; "Trans people should stop deceiving people..." They'd likely be pissed off if storyline wise the person came out as trans during the course of an adventure being outed by a run in with family, or attacked by someone who had past dealings with them, as they would be a person who is an accomplished adventurer simply saying they're trans so that any potential misgivings about it party-wise don't crop up later. Not all party members have elven clerics of Corellon who probably won't give a shit.

Which leads me to believe they'd be pissed off regardless. Frankly I can see why a trans person would both be upfront about it or wouldn't be. But in both cases, it still seems like people would complain. Being a cleric, I can also see why'd they'd likely be open with themselves in the first place ... clerics tend to present a font of open faith. Bit hard to do that if you appear insecure when people ask you about something. It would be like saying a paladin was; "Too forceful."
 

cthulhuspawn82

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Oct 16, 2011
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Has the transgendered character been polymorphed? If so, that would ruin the moral argument they want to club you over the head with. Their "transgender" character wouldn't be transgender at that point. If a man gets polymorphed into a woman than she is a woman. It's an issue in the real world because we dont have the ability to change someones gender. Having sufficiently advanced science, or a polymorph spell, would make the whole issue moot.
 
Aug 31, 2012
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Mechamorph said:
During the long, long timespan of 2E there were a lot of high level wizards introduced due to the novels but most of them came from adventure modules. I used to run 2E extensively and frankly it was flat out crazy. Shadowdale, a community of 15,000 people had three people who could cast 4th level arcane spells (Sylene, Elminster and Storm) while Lhaeo could easily use a scroll. Phlan, a settlement of less than 4000 people had a 17th level wizard. Ravensbluff, a city of 40,000, had a wizard of 35th level running a magic shop. And yes that was indeed shorthand for "no, you can't kill him" because he was ALSO a 35th level cleric. o_O
Not commenting on the computer game, but I remember the 2nd ed ADnD DM's manual (IIRC) going into how rare higher level characters should be, and even low level ones being fairly uncommon. I can't remember it off the top of my head, but it was not a good ratio, I remember the phrase "literally one in a million" being used for a certain level.
I think that, as you said, it was the existence of lots of high level PC parties, that lead to lots of high level adventures being published and hence every 2 bit mudhole having a retired xth level adventurer. It's just the difference between the original intent when world building and the practicalities of catering to the consumers of an RPG where the primary motivation is to get more and more powerful and acquire cool magical toys.
 

Ragsnstitches

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cthulhuspawn82 said:
Has the transgendered character been polymorphed? If so, that would ruin the moral argument they want to club you over the head with. Their "transgender" character wouldn't be transgender at that point. If a man gets polymorphed into a woman than she is a woman. It's an issue in the real world because we dont have the ability to change someones gender. Having sufficiently advanced science, or a polymorph spell, would make the whole issue moot.
No, not at all.

If medical Science could perfectly turn a woman/man born with male/female genitals into a perfectly functional woman/man, that would not suddenly make the person not trans because they still had to transition. The clue is in the name... A person who transitions (from one gender to another). So if Magic could be used, like the polymorph spell, to change a male born woman into a female, it would still need the transition phase.

And that in itself requires a person to deal with internalised conflicts as well as external expectations that have stacked for as many years as it took for said person to realise they aren't how they feel, which can and often does lead to mental health issues like severe anxiety and depression. If or when they do come to a realisation and decide to commit to change, you have to then deal with everyone you know accepting or refusing your decision and all the struggles that come with that. Also bigots... there will always be bigots, even in fantasy.

The only moot issue is the limitations of age and the possible complications due to surgery and the requirement for extended treatments to complete the process... well, unless the spell gets all fucked up and you turn into sentient slime or a beholder or something (not sure if that's possible, haven't read the rules for the spell).
 

Stewie Plisken

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Knight Captain Kerr said:
Gamergaters are such hypocrites. They'll talk about "defending creative freedom" and how people should "keep politics out of reviews" but when someone does use their creative freedom to include transgender people it's "1/5: Thinks transgender people are people."
Citation needed.

Knight Captain Kerr said:
It's transphobia, that's what caused this. The reason people are annoyed about this is because they're transphobic, we all know it. Baldur's Gate had plenty of conversations where you walk up to someone and they tell you their life story in a single paragraph and then you can say "Nice Thing" "Neutral Thing" "Goodbye." There wasn't an outrage about every time that happened and 1/5 star reviews galore. Maybe there are other problems with the game, but most negative reviews in someway involve the reviewer telling us that they don't like Trans people existing, so I wouldn't know.
Citation needed. Both citation that these reviews exist and are the majority of negative reviews and also that these are "gamergater" reviews.

Also, are the trans folk that mind this are also transphobic?

Knight Captain Kerr said:
"Oh but the developers are saying Gamgergaters are flooding the reviews with crappy reviews and asking people who liked the game to leave positive reviews because it helps get the word out." Well gamergaters are doing that, but yeah, in general developers like it when people who enjoy their games tell other people they liked the game so they'll check it out too. Do you flip your shit every time a Youtuber you watch asks you to like and share it with your friends? Probably not.
Youtubers don't provide a product that they exchange for money. A developer asking for positive reviews dilutes the validity of the reviews read by those who are reading in order to decide whether or not they should spend money on the game. Those that review-bomb the game may be assholes, but they have no professional responsibility towards customers. The developers do.

Also, citation that 'gamergaters' etc. etc. etc.
 

Redvenge

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Knight Captain Kerr said:
Gamergaters are such hypocrites. They'll talk about "defending creative freedom" and how people should "keep politics out of reviews" but when someone does use their creative freedom to include transgender people it's "1/5: Thinks transgender people are people."

It's transphobia, that's what caused this. The reason people are annoyed about this is because they're transphobic, we all know it. Baldur's Gate had plenty of conversations where you walk up to someone and they tell you their life story in a single paragraph and then you can say "Nice Thing" "Neutral Thing" "Goodbye." There wasn't an outrage about every time that happened and 1/5 star reviews galore. Maybe there are other problems with the game, but most negative reviews in someway involve the reviewer telling us that they don't like Trans people existing, so I wouldn't know.

"Oh but the developers are saying Gamgergaters are flooding the reviews with crappy reviews and asking people who liked the game to leave positive reviews because it helps get the word out." Well gamergaters are doing that, but yeah, in general developers like it when people who enjoy their games tell other people they liked the game so they'll check it out too. Do you flip your shit every time a Youtuber you watch asks you to like and share it with your friends? Probably not.
What?

The single biggest complaint about this DLC is the bugs. The top 3 "most helpful" reviews on the steam page list "bugs" as the primary reason this DLC is garbage.

After having my save file corrupted for the second time, I jettisoned this rubbish with extreme prejudice.

None of the new characters are anywhere near as irritating as Aerie (Original BG2 character). I found Minsc's comment about Gamergate to be immersion breaking. I honestly thought the dialogue with the goblin to be the most difficult to swallow. The jaundiced runt belonged to a race that stole and murdered from other races for thousands of years and somehow expected to be immediately treated differently. You want to be Drizzt 2.0, you have to earn it first, little man.
 

JustAnotherAardvark

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Phasmal said:
Apparently I bought it last year, but I've only played two hours of it. Maybe I'll give it another go, because I have absolutely no memory of it. Fun.
You totally should; my copy of SoA EE has over 100 hours on it (and that's just EE ... I've been playing and replaying it since it came out at the turn of the century). I didn't really care over much for the new characters, and didn't find the EE additions to be all that great, but it's still a solid game.

I hear that SoD breaks a lot of mods, but the base EE game has a lot of compatible mods: https://forums.beamdog.com/discussion/23726/bgii-ee-compatible-mod-list

My personal faves are Dungeon Begone, the BG2 Tweakpack over at Gibberlings Three, the Banterpacks, and IEP Extended Banters ... skip them for your first play through, add them to taste for later ones.

ToB didn't really interest me overmuch (too linear, writing not as good) but I've played Shadows of Amn to hell and gone. :)
 

Naldan

You Are Interested. Certainly.
Feb 25, 2015
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Knight Captain Kerr said:
Gross generalization. If I had that attitude like you, I'd say that you'd support pedophilia, everyone knows that . But man, everrrrrything is either black or white, right?


... Could it be that the skill of writing just sucks in this specific DLC? Is this even a possibility?

Why do I even bother anymore.
 

Eacaraxe_v1legacy

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Knight Captain Kerr said:
Gamergaters are such hypocrites. [...] Do you flip your shit every time a Youtuber you watch asks you to like and share it with your friends? Probably not.
Mind the hasty generalizations, friend. Some of us out here are pissed about how the character was depicted and why they were added, not their mere presence. Not to mention, how we're being portrayed in turn for daring to criticize this.
 

Mechamorph

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PaulH said:
The people saying that FR was full of accessible magic either haven't read the suggested books, or basing their knowledge exclusively on characters pulled from specific adventure modules ... which, as the very term 'adventure' should suggest, were uncommon villains and allies to begin with. It costs you a copper a day to survive as a peasant in a town and only by going by the rates of how much you have to pay to man a ship suggest that no one but adventurers can afford a 5th level spell.

(edit) If you happen to be trans, are still a few thousand gold pieces away (basically the accumulated life savings of an entire township), and you've been met with some egotistical clerics talking about the nature of the gods creating the world (and people) as to be how it's supposed to be, you're going to be open about it by necessity.
Zykon TheLich said:
Not commenting on the computer game, but I remember the 2nd ed ADnD DM's manual (IIRC) going into how rare higher level characters should be, and even low level ones being fairly uncommon. I can't remember it off the top of my head, but it was not a good ratio, I remember the phrase "literally one in a million" being used for a certain level.
I think that, as you said, it was the existence of lots of high level PC parties, that lead to lots of high level adventures being published and hence every 2 bit mudhole having a retired xth level adventurer. It's just the difference between the original intent when world building and the practicalities of catering to the consumers of an RPG where the primary motivation is to get more and more powerful and acquire cool magical toys.
As Zykon has noted, it is mainly because of of the way the Realms were written in crunch for modules and in the novels that the crazy inflation of levels came about. Yes, those high level NPCs SHOULD be extremely rare. Oerth had that kind of ratio. Krynn had even less than Oerth but Faerun? The second incarnation of the Circle of Eight were noted to be spectacularly powerful as they were all late ten to twenty-odd level wizards. The Realms have multiple factions that contain more than eight such characters. PaulH might note that if you didn't read "the suggested books", whatever those are, you would not think of magic as being that accessible. Thing is that while the DMG might preach it, everything in the novels, the game lore and the game mechanics support this notion that while magic is not exactly a dime a dozen, it is not exactly impossible to attain either.

I have listed numerous groups, cities and dwellings where such high level mages can be found. In a way, the design of the Realms encourages this. As each author adds their own villains, heroes and supporting cast, the power level inflates along the way. Starting with Ed Greenwood of course since naturally a 29th level wizard just living in a farming dale is the kind of thing that crops up in the Realms. Alias in Azure Bonds literally crosses paths with Akbar, a mage capable of casting at least 3rd-4th level magic at random in a bar. The Harper books added dozens of high level wizards. The Seven Sisters has five members who can cast the requisite magic. Thanks to the novels covering the vast majority of the Realms, we are taught that a wandering merchant from Turmish is at least a 5th level wizard. Giogi Wyvernspur simply meets a 6th level mage. He does not regard her magic as anything special, mainly because his own relatives are even more powerful wizards than her. Danilo Thann, a Waterdhavian noble, is supposed to be a fop and a fool. He is not noted for the power of his magic despite his last known stats putting him as a 9th level wizard. Power creep? Definitely. Wise? Hell no. However that is what the Realms looked like in the early 2000s. By the time the novels surrounding the transition to 3E came out, the main character is a 7th level wizard who is considered nothing special. She is the daughter of a merchant and a two-bit adventurer. The fact that she became the new goddess of magic over so many other more powerful individuals came as an in-universe surprise.

Can a Polymorph Other spell cost a lot of money? Yes. In real life many people have to save assiduously to gather money for their operation too. If you are basically making minimum wage it is really difficult to scrape together that kind of money. Same goes for the peasant but at least if you are born in the right location, you do have the chance to convince someone to cast Polymorph Other on you at a discount if not for free. Going by the PHB, you really ought to take what the designers stated about economics with a grain of salt. If a copper a day is a reasonable living expense the 200gp equipment that a 1st level fighter can get represents nearly 50 years of living expenses. If a 100gp is a fortune, why even bother adventuring? You have basically enough money to outright buy a business and live comfortably the rest of your life. These are the average PCs here, they are not some noble scion with Daddy Moneybags around to fund their gear. It implies that every single adventurer managed to secure a lifetime of wages at a young age just so they could afford their adventuring equipment. Something that is highly, highly unlikely.

For better or for worse, Faerun had long discarded the ideas in the PHB and DMG regarding high level characters by the time 2E was done. It might not be easy but it is feasible. Out of reach of anyone who isn't an adventurer? How about nobles, skilled workers the many, many people who had mages in their circle of friends or family (astonishingly many of them happen to be novel protagonists :p) anyone who could avail themselves of the charity of the many good aligned casters, etc. From Realms lore you could meet a suitable caster just about anywhere. Does this reflect the reality of the Realms? Maybe, maybe not. However it is the Realms that anyone who read the novels or gamed in Faerun experienced. It was frankly mental but that was written down as Realms lore. Sure you might be able to swagger around as a 7th level wizard in a two-bit town but cause enough trouble and the War Wizards/Harpers/Insert half a dozen groups here would show up to intervene.
 

Eacaraxe_v1legacy

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Mechamorph said:
As Zykon has noted, it is mainly because of of the way the Realms were written in crunch for modules and in the novels that the crazy inflation of levels came about.
FR was designed from the ground-up as an extremely high-magic campaign setting. As in, "Faerun never industrialized, despite having more than adequate knowledge base and societal advancement, because magic is just so commonplace industrialization would represent a step backwards" high-magic. That was a key feature of the setting while Greenwood was simply writing for Dragon, before FR was actually created as a D&D setting proper. The closest thing to an industrialized society in Faerun, if I remember right, is actually Thay and that's because they produce magical items on an industrial scale and in industrialized fashion.

I think it's in Magic of Faerun, even, that wealthier and smarter commoners tend to learn a minor cantrip or orison, or two, over the course of their lives. And, most locally-prominent families have an heirloom magic item or two lying around (usually from an ancestor being an adventurer).

Bear in mind, the income and cost-of-living charts in the core books are based upon the Greyhawk setting, which is the default D&D setting, and (by D&D standards) low-magic medieval fantasy.
 

Superbeast

Bound up the dead triumphantly!
Jan 7, 2009
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PaulH said:
I will admit, I am unfamiliar with the lore. A friend of mine posted the links up on Facebook and I recognised what was being talked about from the coverage of the "controversy" here. Reading statements from the creator of the setting, and doing the rounds of some gaming news sights, I'm somewhere on the line between disgusted and depressed over all of this.

As to being pissed off regardless, given some of the comments and the title of "Tranny Abuse", that much is self-evident.
 

Kolyarut

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Mechamorph said:
I'm actually finding this conversation thread by far the most interesting discussion point in this thread as a whole. Leaning towards Mechamorph's arguments for the most part though - I definitely remember the Realms as being a ludicrously high magic setting, even in 2nd ed, outdone only by Eberron later on. The callout earlier in the thread to Ed Greenwood's response was interesting too, I was wondering if/when someone was going to bring up the Elminster TG story arc (itself a throwback to Tiresias from Greek myth).

Having just considered the charity of good mages, that naturally follows on to thinking about evil mages taking advantage of peoples desperation. How depressing. If a non-baleful Polymorph spell requires the recipient to not resist the spell, do they get to give informed consent, or are they vulnerable to the mage sticking to his word? - ugh, I don't know if I want to think about that. Unwilling polymorphs give me the creeps.

On the primary thread topic - I definitely don't agree that this character shouldn't have been there in the first place, but I'm edging towards feeling that it may have been done a little hamfistedly - the standard NPC infodump is kind of crappy at the best of times, and this doesn't really feel like a particularly cleverly justified use of the trope - it feels more like the kind of "let me tell you about my character" spiel you see in bad roleplay (so in that sense maybe it's more meta-appropriate than we're giving it credit for!). If it is a setup for being able to give her the Girdle from the first game, though, then power to them, that would be fantastic.
 

Dragonbums

Indulge in it's whiffy sensation
May 9, 2013
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anthony87 said:
Objectable said:
When I make a game, I'll make sure that there are no cisgender playable characters. I wonder how much that will piss people off?
I can't imagine said game will do very well if the whole point of it is just to piss people off.
Okay, but Hatred did that and they did okay in the relative initial sales sense.
 

Eacaraxe_v1legacy

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Kolyarut said:
...Having just considered the charity of good mages...
Not only that, but the "spellcasting and services" chart used as a baseline for this conversation (which would hold 160gp being the nominal price of a polymorph, fourth level spell times 40gp as the coefficient) assumes a person paying for said service with straight money, without context.

In reality, Polymorph has negligible material cost (a material component with "no value", meaning it can be found in any standard component pouch as-purchased or as-made). And, being it's a useful spell, wizards are likely to have at least one casting of Polymorph prepared on any given day (provided they know it, but it's definitely not a rare spell), which means in most circumstances the time factor of having to prepare it on a following day are virtually nil.

Really, for what's being paid are the expertise of the caster rendering the service, time (if the caster has to prepare the spell the following day), and opportunity cost of losing that spell slot for that day. And, all of those things are subject to circumstance, not the least of which is the caster's alignment, and therefore highly negotiable so long as the person requesting the service doesn't get on the wizard's bad side in the process (potentially finding themselves the target of Polymorph anyways, just not the polymorph they wanted).

And in the meantime, barter and providing service for trade are still on the table. A given person may not be able to pony up the 160gp on the spot, but that doesn't mean they can't pay in other ways. Providing reagents out of an herb garden, food for travel, shelter, services in trade (get your mind out of the gutter), are all on the table. And honestly, a mid-level cleric (at least) of Tempus like Mizhena (or did SoD's writers not take armor as a symbol of status for clerics of Tempus into consideration?) can provide a lot of favors.
 

Mechamorph

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Eacaraxe said:
FR was designed from the ground-up as an extremely high-magic campaign setting. As in, "Faerun never industrialized, despite having more than adequate knowledge base and societal advancement, because magic is just so commonplace industrialization would represent a step backwards" high-magic. That was a key feature of the setting while Greenwood was simply writing for Dragon, before FR was actually created as a D&D setting proper. The closest thing to an industrialized society in Faerun, if I remember right, is actually Thay and that's because they produce magical items on an industrial scale and in industrialized fashion.
No argument there. Ed Greenwood started it and everyone else followed in his footsteps. Thay's "magical revolution" was in 3E where the rules behind magical item creation was codified but I don't think any of us went "bullshit" when the idea came out. If there was a nation that would do so, it would be Thay or perhaps Haluraa. Evermeet could do so but due to elven ideals of craftsmanship, an industrial scale production line would have been unlikely. Notably the Red Wizards were not actually the nation that fielded a proper mage corps in their army, that would have been Cormyr's War Wizards. Mainly because the Red Wizards were bad guys and hid behind meatshields throwing spells and did not take orders well unless it was from a Zulkir. Also an industrial revolution would be really difficult in any setting with so many powerful druids. In this setting if you try to destroy nature, Nature gets up and wrecks you right back.

Kolyarut said:
Having just considered the charity of good mages, that naturally follows on to thinking about evil mages taking advantage of peoples desperation. How depressing. If a non-baleful Polymorph spell requires the recipient to not resist the spell, do they get to give informed consent, or are they vulnerable to the mage sticking to his word? - ugh, I don't know if I want to think about that. Unwilling polymorphs give me the creeps.
RAW, it was consent at time of casting. 3E's polymorph lasts only 10mins/level. 2E's Polymorph Other was permanent. If you are one of those people who came into D&D during 3E, it might have puzzled you why so many spells had so many restrictions on what they could or could not do. It was almost like a legal document. 2E is why. The spells were worded loosely and often interpreted in ways that were not the intent of the author. Polymorph (Other) was one such set of spells, Dimensional Door another. My game group jokingly called 5th level the "Mad Arsonist" level for wizards; once they got their hands on lightning bolt and fireball since many encounters tended to end with everything on fire. 7th level was the "cackling sadist" level since 4th level spells were one of those levels where you could get really creative. A single Dimensional Door could flood a castle with its own moat or cut a man in half since there were no restrictions on how far apart the portals had to be or even if they had to be horizontal. You could create an infinite loop of falling or trisect a person with a pair of portals inside his body. Good times, good times. An evil wizard could easily use his spells in nefarious and perverse ways, not least of which to transform his enemies into slugs and then kill them with salt. A vain wizard could make himself an Adonis with the Polymorph spell if being a powerful monster was not suited to his current mood.
 

Supernova1138

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Dragonbums said:
anthony87 said:
Objectable said:
When I make a game, I'll make sure that there are no cisgender playable characters. I wonder how much that will piss people off?
I can't imagine said game will do very well if the whole point of it is just to piss people off.
Okay, but Hatred did that and they did okay in the relative initial sales sense.
The difference being that Hatred upset the opposite side of the culture war, with the Gaming Press and the Progressives hand wringing about it being a terrible thing that shouldn't exist. I suppose this might be a decent test to determine whether the Progressives actually buy games or simply complain about them on Twitter and their blogs for the sake of virtue signalling and denigrating people they don't like. If the expansion sells well without some ludicrously high refund rate, then it would seem there is a large enough market to sell a game on LGBT politics, with quality being entirely irrelevant, and the market will surely take that into account. Given how well Sunset sold, marketing entirely on having a Black Female protagonist, I wouldn't say Beamdog's chances are very good, they better pray that the Baldur's Gate name still means something.
 

Addendum_Forthcoming

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Feb 4, 2009
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Mechamorph said:
As Zykon has noted, it is mainly because of of the way the Realms were written in crunch for modules and in the novels that the crazy inflation of levels came about. Yes, those high level NPCs SHOULD be extremely rare. Oerth had that kind of ratio. Krynn had even less than Oerth but Faerun? The second incarnation of the Circle of Eight were noted to be spectacularly powerful as they were all late ten to twenty-odd level wizards. The Realms have multiple factions that contain more than eight such characters. PaulH might note that if you didn't read "the suggested books", whatever those are, you would not think of magic as being that accessible. Thing is that while the DMG might preach it, everything in the novels, the game lore and the game mechanics support this notion that while magic is not exactly a dime a dozen, it is not exactly impossible to attain either.
Right, you just have to be insanely knowledgeable about what you're doing. Let's say you uncovered a ring, without being murdered for it on the street, of Polymorph Any Object Once/day. An insanely difficult thing to turn into a ring, of which those who could be likely counted on both hands and feet (being generous) ... let me remind you, the only permanent polymorph spell in both vers. of 3.x that, unlike Polymorph Other, won't leave a lvl. 1 NPC-class character debilitated (-2 to all rolls involving a 'stressful' situation) is polymorph any object... secondly, how do you even know how to use it? Would you even know what you're looking at? If I was a lvl. 1 Adept, I'd fail any roll to recognise it for what it is, even with the appropriate skills maxed out.

Given that 99% of any population is effectively a lvl. 1 character, and that the only people that can afford the means to access this sort of stuff are likely to be any adventurer with the good fortune to survive for a long enough amount of time to earn the moolah, there's so many causal garbage in my way to make the idea of Mr/Mrs. Nobody finding magical powers as to be mathematically improbable. D&D is about mighty heroes arising ... talented individuals who are talented from the get go, as if touched by the gods themselves (and often are), creating epic tales for themselves through their actions that bards will tell stories about for centuries.

So no, I don't buy the accessible magic argument. Maybe magic gets AFFLICTED on people beyond their will in terrible numbers, but RARELY with outcomes beneficial to your average scullery maid or butcher, and even more rarely by their own actions of bringing forwards. The reason why heroes in D&D are heroes ... it's because the benchmark to be one is deciding that you can shove a pointy bit of steel into a 300 tonne flying dinosaur that breathes fire, and get away with it. Hence the whole 'Dragon' part in the title. (I make obvious exceptions for characters like Volo, but even Volo has sorta, not really Elminster on his side)

Mechamorph said:
I have listed numerous groups, cities and dwellings where such high level mages can be found. In a way, the design of the Realms encourages this. As each author adds their own villains, heroes and supporting cast, the power level inflates along the way. Starting with Ed Greenwood of course since naturally a 29th level wizard just living in a farming dale is the kind of thing that crops up in the Realms. Alias in Azure Bonds literally crosses paths with Akbar, a mage capable of casting at least 3rd-4th level magic at random in a bar. The Harper books added dozens of high level wizards. The Seven Sisters has five members who can cast the requisite magic. Thanks to the novels covering the vast majority of the Realms, we are taught that a wandering merchant from Turmish is at least a 5th level wizard. Giogi Wyvernspur simply meets a 6th level mage. He does not regard her magic as anything special, mainly because his own relatives are even more powerful wizards than her. Danilo Thann, a Waterdhavian noble, is supposed to be a fop and a fool. He is not noted for the power of his magic despite his last known stats putting him as a 9th level wizard. Power creep? Definitely. Wise? Hell no. However that is what the Realms looked like in the early 2000s. By the time the novels surrounding the transition to 3E came out, the main character is a 7th level wizard who is considered nothing special. She is the daughter of a merchant and a two-bit adventurer. The fact that she became the new goddess of magic over so many other more powerful individuals came as an in-universe surprise.
But this, once again, comes down to improbability. People do not know magic. That's why it terrifies people, and that's why you need to spend sometimes 8 years in a tower to simply master how to make something glow brightly .... ONCE A DAY. It's just as likely that a 7th level wizard isn't treated as 'something special' is precisely because the average person doesn't know which wizards can go without a lantern and which wizards can turn entire buildings filled with screaming, burning people into them. It's also power creep, yeah ... but D&D is a power fantasy buffet. It's not like a Tier 1 Hunter game with only 5 XP starting with no option for morality dip. But it still doesn't change the guides themselves that say that peasants are fodder. Well, non-mob template fodder, at least.

Mechamorph said:
Can a Polymorph Other spell cost a lot of money? Yes. In real life many people have to save assiduously to gather money for their operation too. If you are basically making minimum wage it is really difficult to scrape together that kind of money. Same goes for the peasant but at least if you are born in the right location, you do have the chance to convince someone to cast Polymorph Other on you at a discount if not for free. Going by the PHB, you really ought to take what the designers stated about economics with a grain of salt. If a copper a day is a reasonable living expense the 200gp equipment that a 1st level fighter can get represents nearly 50 years of living expenses. If a 100gp is a fortune, why even bother adventuring?
What chance? Who would you even know to ask? And let's say you were even a lvl. 1 Fighter (which is a PC class) ... they blatantly spell it out for you in the PHG that you're already experienced. You spent those years training, you spent that time doing practical education ... lifting wallets out of people's back pockets, or disarming traps under a master thief's guiding tutelage. You learnt those feats in combat from years on the battlefield, or drilling extensively in a professional army. You went to that bardic college and spent time performing in front of crowds. Let's say you're a bard ... +3 Charisma, +4 Performance skill, even without a starting feats or using any number of the numerous enchantment spells or bardic music/alternate base class bardic music abilities, you've got a 65% of producing an 'Enjoyable Performance' on your ownsome, without your troupe you trained under or even a masterwork instrument .... earning .... d3 Silver? d6? Point is, you're already making a very good paycheque, and chances are you'll be stealing a bit of gold and charming people into giving you a room and food for free if you play in their inn.

The point is, PC classes are already special, but they are that very special type of creature where skill met with opportunity. No matter how low level they are. They are earmarked for greatness. This not always true ... for instance Malarite packs (my personal favourite FR/Planescape deity to worship) tend to have far higher PC class membership than your average village with a shrine to Chauntea ... but that also makes an in-universe sense, given the weak die off.

Also, the detractions that come with Polymorph Other (might I add, a 5th level spell requiring a 9th Level Wizard, good luck finding a Sorcerer that; A: you know, B: that you know and isn't already leaving town after being found out by the locals, C: Would bother learning Polymorph Other) ... -2 to all skill checks, save checks, etc. A peasant has 0 + Con fort... They'd die as soon as they catch a cold. Not to say that it wouldn't be an option and it's better than nothing ... but why wouldn't you be trans and an adventurer if you had the skill there? Moreover, why wouldn't you still consider yourself trans despite going through all that? Hell, if anything it might even be a source of pride... might even be why she was so bad ass that she could be a cleric ... and that earning her name is an important feat in and of itself, as if finding it is a testament to her faith.

Isn't it far more likely, that as a trans person, you're going to look to adventuring as a solution to finding that money if it's already worth risking your life over? And if so ... wouldn't it pay to be upfront and personable about being trans to people that you meet? Fellow adventurers and mercenaries who are looking to recruit someone? After all, you're going to be sharing a tent and the discussion is going to come up. In 3.x specifically, there's very few options, and if you can make it as an adventurer ... and I mean one of the greats ... that once/day Polymorph any Object ring is likely what you're going to be aiming for, if polymorph was indeed right for you. And even then, you might not want to use polymorph. But pretending like such an item, or access to such power, is indeed accessible to most people without adventuring is far and away not going to be very likely.

A lvl 1 PC class is already the creme de la creme of whatever new generation that little hamlet in the countryside produced. There's even regional only feats in FR that basically go so far as to say; "you're a chosen one of the realm." Luck of Heroes regional feat, for instance. Also, not really getting the 200 gold thing from. Polymorph Other would be 450GP from a 9th Level Caster. Which is a lot of money for a lvl 1 character to have on their person. That's almost half a +1 weapon right there. If all peasants had 450 GP, I'd be burning down more villages.

Mechamorph said:
For better or for worse, Faerun had long discarded the ideas in the PHB and DMG regarding high level characters by the time 2E was done. It might not be easy but it is feasible. Out of reach of anyone who isn't an adventurer? How about nobles, skilled workers the many, many people who had mages in their circle of friends or family (astonishingly many of them happen to be novel protagonists :p) anyone who could avail themselves of the charity of the many good aligned casters, etc. From Realms lore you could meet a suitable caster just about anywhere. Does this reflect the reality of the Realms? Maybe, maybe not. However it is the Realms that anyone who read the novels or gamed in Faerun experienced. It was frankly mental but that was written down as Realms lore. Sure you might be able to swagger around as a 7th level wizard in a two-bit town but cause enough trouble and the War Wizards/Harpers/Insert half a dozen groups here would show up to intervene.
Perhaps? Maybe? But even taking the novels seperate from campaign building guides set in the DMG/PGtF/etc I fail to see how a level 1 PC/NPC class could reliably find a wizard to owe them so much, with so little effort, as to do something like a Polymorph Other ... much less a Polymorph any Object in 3.5 ... more over, I fail to see why that even if there were a slim possibility of being able to get an obviously powerful wizard locked in their tower or in some magical academy of sufficient level to owe them, how exactly they would do so in the first place. Perhaps after she became a cleric, definitely not before.

Every adventurer loves a walking bandaid dispenser.
 

Dreiko_v1legacy

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This situation is bizzare. If you wanna make changes to characters why do you make a prequel in between two already established games. Make a sequel or make a new IP or just at least go through the steps to show how the changes occured as part of a story the player can perceive. Changing the slutty Rogue into a ***** and then having her become a temptress again in BG2 just makes no sense at all and ruins the plot.


They're free to ruin their games all they want, but calling it ruinous is the proper response to it.