Rainboq said:
This is inevitable when you're making games framed in a modern conflict.
It is not inevitable. You can make a game where you face a real-world country and still not come across as jingoistic.
The problem with these sorts of media (not just games) is not that they pit one nation against other nation, but rather that they
demonize one of the contenders.
Want a US vs China game? Sure thing, have a US campaign where China are the bad guys, and a China campaign where the US are the bad guys.
But no, apparently our culture is so in need of validation that "our" side needs to be portrayed as the unjustly attacked underdog that fights the
Global Threat of Doom.
And note that I'm not criticising the US specifically. Everyone is somewhat guilty of this, even when the enemies are aliens, the undead, Orcs, or killer turkeys, it is always about agrandazing ourselves via demonization of the "others".