Be a man (Say something you hated about a game you Love)

Deviluk

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Jul 1, 2009
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Assassins Creed, I loved all the games so far, but I wish they would make the free-running just a bit better, like Uncharted's. So many times I jump down into the street or up a wall without wanting to. And Uncharted should take some melee fighting mechanic from AC.
 

Kenami

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Nov 3, 2010
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Idsertian said:
Mass Effect 2: Ammo, lack of proper skills tree, main story arc just as short as the first game, the fact that I have to wait for the Cerberus Network (which I don't have) to try to log in before I can use the menu. No EA, I won't give you money for a pointless addon, now stop trying to nag me and ruin my game. Probably other stuff, but that's all I can think of right now.
For me it's all of these and the annoying fact that every room I had a fire fight in felt the same. Not as bad as ME1 but still an annoyance.
 

Gamer_152

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Mar 3, 2011
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I absolutely love Mass Effect but I hate the dialogue tree/moral system complication it shares with a lot of other games, where the choice I think is right or the choice I want to make is sometimes at odds with the choice the game will reward me most for.
 

rodain

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Jan 22, 2011
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okami -
it... uh... well... shit... didn't have enough sidequests...? i seriously don't know. i decided on mentioning the game, before mentioning the flaw...
 

AwesomeFerret

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Apr 28, 2010
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Monster Hunter. The stupid ass drop rates and the occasional moments of utter bull crap that I can't physically do anything about. They can really make a guy rage.
 

YouBecame

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May 2, 2010
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Homeworld. I loved you, but my god you were slow and drawn out! Thank god for Cataclysm's 8 speed feature!
 

GlassWolf

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Jan 18, 2011
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norwegian-guy said:
In Mortal Kombat (Wich is the best fighting game I've played in a long time) Shao Kahn is the cheapest boss in any fighter. And I mean cheap. Not in the "good" way you would expect from a boss in a fighter. I mean that kind of cheap that forces the player to be cheap and as a result there is no sense of accomplishment in defeating him. Just the knowledge that you mastered that one move you kept spamming.
Damn Ninja-ed, but yes I honestly can agree with that. Also I really don't understand why almost ever SINGLE FUCKING BOSS CHARACTER has to have literally 4-7 moves that make them immovable. Also Shang Tsung shouldn't do the damage of a boss character. I may be wrong about that, but it just feels like he does.
 

Idsertian

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Apr 8, 2011
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Kenami said:
For me it's all of these and the annoying fact that every room I had a fire fight in felt the same. Not as bad as ME1 but still an annoyance.
Didn't really get that. The different environments in ME2 were a welcome relief for me from the cookie-cutter rooms of ME1, and I only just recently decided to explore the entire ME2 galaxy, so I got even more variety out of it.
(Assaulting the Geth climate change machine in visibility of less than 6 feet on Hardcore...yeah that wasn't exactly a walk in the park)

That said, I just thought of a further two things in ME2 that are a source of diappointment for me.

1. All the N7 missions were waaaaay too short. Didn't feel satisfying to complete them, only real reason to is for the dosh, resources and any tech you might find lying around.

2. Planet scanning. Goddamn you Bioware, what were you thinking? Why you take my Mako and replace it with this?! At least I have the following video to ease my scanning pains.


Yeah.
 

kloiberin_time

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Jan 27, 2011
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Bara_no_Hime said:
WhiteTiger225 said:
I'm not a man, being a woman, but I'll give it a go. I enjoy critizing that which I love.

Xenogears. Still my best game ever. Great plot, great combat, great characters.

On Disk 2, they started running out of budget, so they moved into a "and here's what happened" section where they skim ahead with characters recalling what just occurred punctuated with a dungeon here, a boss fight there. Most fans hate it, but I honestly didn't mind it, even if actually playing through it would have been more awesome.

What I HATE is the fact that, during this plot, my two very favorite characters go on a mission together to a really cool (and very plot-relevant) dungeon... that is ENTIRELY SKIPPED in gameplay. The player is told they are leaving, given two lousy pictures of things that took place there - awesome things, that I would have enjoyed playing - and then the two characters are back safely and successfully. It's no fair - I wanted to play that!

Of all the things they included, the fact that they cut that dungeon just makes me sad and frustrated every time I play.
That was my exact beef. Xenogears is a near perfect game for the time it came out. I loved the plot. I loved that Square "B team" as I liked to call them then was not afraid to push adult themes (and I don't mean guns, tits and ass but actual complex themes like love, lust, sexuality, death, and even psychology) but doing the little storybook plot thing for like a 1/3rd of the game was pretty lame.
 

OliverTwist72

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Nov 22, 2010
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I'm a man, look at yourself. Now look at me. Yourself now back to me. Sadly you aren't me. Where am I? I'm on a boat. Look, I have those tickets you always wanted, these tickets are now diamonds. I'm on a horse.


Be a man.
 

samonix

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Nov 17, 2009
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Amnesia - went from terrifying to hilarious in the last 10 minutes.
Flower - no new levels being released.
 

Dragonblade146

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Dec 6, 2008
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I'm sorry JP:OG. Be more accurate with your dinosaurs.

Diablo II: .....Uh... Palidans need to be fixed, badly. Always have always will. When I can pump points jsut into thorns and not have to worry about really anything besides my health, because at 20 points it reflects 530% damage back to the attacker.... just yeah.
 

Songbird-O

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Jan 13, 2010
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Fire Emblem: Path of Radiance doesn't have as much variation and replayability as some of it's predecessors.

Dragon Quest VIII involves quite a bit of grinding.

Baten Kaitos Origins was a prequel to an infinitely worse game, and because of that, some of it's missteps come from having to stay true to that crappiness.

Mother 3 was never released outside of Japan. OPEN YOUR EYES, NINTENDO!

Okami was very easy and doesn't have much replay value. Also, when you mess up a brush stroke during a scene, it takes forever for a character to reprimand you and try again, especially when it happens many times in a row.

The Legend of Zelda: The Wind Waker felt unfinished in certain areas. It was too short, and some tasks gave the impression of being the result of unfinished content (Such as getting all of the tiforce shards).

Fire Emblem: Blazing Sword has that awful pre-Path of Radiance support system that involves you sitting on your butt for turns on end waiting for numbers to rise. Also, it tends to grade you harshly for silly reasons. My funds rating goes down for using the Ocean Seal to promote Dart, for instance. And I like Dart. This should not be. I tend not to care about rankings, but it just bothers me.

Dragon Quest V: Hand of the Heavenly Bride has a very well-told story, but the story itself sometimes falls flat, despite how well it is told. I found the marriage aspect to be very quick and stuffed in, in contrast to the excellent pacing of the rest of the game. It's strengths come from how it is told as opposed to the story itself. Also, befriending monsters is a very fiddly and inexact science.

Final Fantasy IV succumbs to the problems that a lot of SNES-era JRPGs did in that it is not paced very well, and it tries to stuff as much as it can into it's larger-but-still-small space.

There. I have said something I hated about my top 10 favorite games. I am now manry.
 

quinch

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May 26, 2010
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Planescape: Torment - Combat's clunky as hell. Yes, the game shines like a thousand suns in terms of storytelling, but don't do halfassed implementation of gameplay elements.

Mass Effect 1: Halfhearted dialogue, no telling what skills each class has until after the unskippable intro. Also, the dialogue wheel - I'm the player character, I should decide what I get to say, not guess it.

Mass Effect 2: Having to hack the loading screens to avoid dying of old age, lack of persistent hotkeys and active radar. Also, DIALOGUEWHEEEELLL!!

Deus Ex: The NPCs have a retardedly short attention span which ruins the challenge.

Half-Life 2: Everyone I meet dies. I'm like Typhoid Mary, only with bullets.

Final Fantasy 7: Whoever wrote and slash or translated the dialogue needs to be taken out behind a shed and taught how to do their job.

Anachronox: So... much... running... around....

Team Fortress 2: Nobody uses the mike. Blame it on the fact that I can't walk a hundred kilometers without hitting a new, exciting and completely incomprehensible language.

Fallout 3: Skill clamps, enemies with gajillion hitpoints and a thousand different voice actors saying the same damn thing in unison.
 

Judgement101

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Mar 29, 2010
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CrazyJuan77 said:
Judgement101 said:
ronald1840 said:
Bioshock.

Wish everyone I heard through audio diaries weren't already dead corpses (Diane, Marsha, and Anna Cullpepper) to name some. Here's hoping Infinite does better.
I had this issue with Bioshock as.

(p.s. I love your avatar (I'm a big Persona 4 fan))

just like I asked the guy you quoted... you do realize that jack is making his way through rapture AFTER the CIVIL WAR that enveloped those characters, right?
...How does that change our opinions? We still can wish they weren't already dead?