"... Because, its faster than Walking!"

Random berk

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Technically I would say blink from Dishonoured. You didn't particularly need to cover massive amounts of ground in that game, but with acrobatics and blink fully upgraded, there was almost nowhere that you couldn't go. Also, I never felt more like a ninja than when I attracted the attention of a guard who drew his weapons, steeled his nerves and then sprang into action at the mouth of the dead end alley where I had run into, only to find it empty because I had blinked up onto a fire escape just across the street and was watching him silently from above. Took some getting used to, but Christ was that a rewarding feeling. Particularly since I'm not the most subtle person in most games.

Oh! Also, Assassin's Creed. Why do that boring, slow walk through the crowd without drawing attention when you can just sprint everywhere like a complete lunatic and cover ground so much quicker?
 

AuronFtw

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Elementary - Dear Watson said:
Baldurs Gate DA had the Bull Rush attack that you could spam on the dwarf to go faster... downside that it drained mana...
Baldurs Gate DA2 rectified this by giving the ability to all the characters, calling it sprint, and taking away it's attack function!
Actually Baldur's Gate DA had an even better one - jumping constantly. Mash triangle and you'll move faster than normal walking speed, regardless of class. And because you can change direction mid-air, you never have to worry about "wasting time" by jumping too far around a corner - you can make tight turns just fine.

Basically the whole game turned into "Hup! Hup! Hya! Hup! Hrng! Hup! Hup!" for me and everyone I knew who played it :p
 

Nouw

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endtherapture said:
Gliding and grappling about in Arkham City and Asylum. There's no reason to walk around.
Especially once you have the ability that lets you accelerate and glide when grappling. I can't imagine doing some of the side missions without it.
 

MrBenSampson

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Destroy All Humans: Path of the Furon had a weapon that caused objects/people to float into the sky. I used this to travel by standing on a car before shooting it a couple times. Once I got to max height, I'd just glide to where I needed to be.
 

Panorama

Carry on Jeeves
Dec 7, 2010
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Professor Idle said:
ShinyCharizard said:
Morrowind. Get your acrobatics up and motherfucking jump to the next city.

I pretty much did get enough cash together so i can enchant something with floating/fly spell to some jewelery and just float everywhere.
 

endtherapture

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Nouw said:
endtherapture said:
Gliding and grappling about in Arkham City and Asylum. There's no reason to walk around.
Especially once you have the ability that lets you accelerate and glide when grappling. I can't imagine doing some of the side missions without it.
I don't even attempt to do the Zsasz missions before I get the upgrade.
 

Rblade

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jumping in morrowind with over 100 acrobatics, is pretty much flying.

edit: someone beat me to it, but still the best and clearest example of the effective bunny hop. And by the time you're high enough level to have power leveled your acrobatics you won't really notice the effect on your stamina
 

Nouw

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endtherapture said:
Nouw said:
endtherapture said:
Gliding and grappling about in Arkham City and Asylum. There's no reason to walk around.
Especially once you have the ability that lets you accelerate and glide when grappling. I can't imagine doing some of the side missions without it.
I don't even attempt to do the Zsasz missions before I get the upgrade.
I was kinda lucky really. Thought those weird red Batman logos looked interesting and half an hour later I'm speeding my way along Arkham City.
 

Elementary - Dear Watson

RIP Eleuthera, I will miss you
Nov 9, 2010
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AuronFtw said:
Elementary - Dear Watson said:
Baldurs Gate DA had the Bull Rush attack that you could spam on the dwarf to go faster... downside that it drained mana...
Baldurs Gate DA2 rectified this by giving the ability to all the characters, calling it sprint, and taking away it's attack function!
Actually Baldur's Gate DA had an even better one - jumping constantly. Mash triangle and you'll move faster than normal walking speed, regardless of class. And because you can change direction mid-air, you never have to worry about "wasting time" by jumping too far around a corner - you can make tight turns just fine.

Basically the whole game turned into "Hup! Hup! Hya! Hup! Hrng! Hup! Hup!" for me and everyone I knew who played it :p
Oh God yes... You're right! I remember that!

In fact... even with sprint, you did the same in 2! Those horrific noises... I wonder what my parents thought I was watching!?

'Hup! Hyu! Hya! Hup! Boom, Pow, Slash, Uuuuh! Hup, Ugh! Hrng!' - Some sort of violent porn?
 

BoTTeNBReKeR

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roll-jump in the Jak&Daxter games was much faster than walking. I remember using it extensively in the first game as it was a lot less useful in the sequels since you had access to the hoverboard or just random vehicles you could hijack.
 

DoveAlexa

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In Dark Cloud 2, if you bothered to level up your robot Steve with better legs parts (read, anything for locomotion) you could just switch to it in a level and speed right through. I loved that robot.

It does use fuel, but if you're advanced to using the motorcycle or hover fan thingy legs you only use a few ticks per ride really, and fuel is everywhere!
 

Ilikemilkshake

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Ed130 said:
The various Dash abilities in Torchlight 2.
TL2 has dash abilities? Damn I've been playing it wrong :(

OT: Basically any game with a jump, I'll spend 95% of my my travel time jumping up and down. Borderlands 1+2 or The Elder Scrolls games are probably the best examples of this with their really floaty jumps.
 

Lovely Mixture

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I try to keep immersion, so I try keep things natural........Of course the grappling hook in Lost Planet was so damn fun that I had to use for the most trivial of movement. Now I should try Just Cause 2.

AndrewF022 said:
Symphony of the Night, for either character they have faster methods of getting around, Richter has the slide and Alucard has the dodge you use backward.
I loved the WOLF DASSSHHHHHH. I could never pull off the bat dash.
 

Ninjat_126

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lunavixen said:
the electric glide in Infamous 1 & 2 on the power lines, combine that with the static hover and you were set for anything and the ice launch in 2, i ice launched everywhere, need to get up a building? ice launch to the rescuuuuue!!.
Firebird Strike (the evil Ice Launch) was... ok. But oh my god, Induction Grind + Improved Static Thrusters. You could practically cover the distance of a Prototype glide in a game with a much smaller scale, and it was GLORIOUS.


Dark Souls, my Darkmoon Pyroswordlady just ninja flips everywhere.
 

Hafnium

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In Mass Effect 3 Multiplayer you sometimes have to carry an object (we call it delivering pizza) to a location, and at a reduced movement speed at that. There are some unconventionel methods of improving that speed. Moving backwards goes faster and the Krogan race (big Lizard-man) can move faster by continously headbutting the air (it might be his other melee-move, the massive backhand-strike, not sure). There's also a trick to moving really fast with the pizza, I think you keep dropping and picking it up quickly while moving.
 

Ed130 The Vanguard

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Sep 10, 2008
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Ilikemilkshake said:
Ed130 said:
The various Dash abilities in Torchlight 2.
TL2 has dash abilities? Damn I've been playing it wrong :(

OT: Basically any game with a jump, I'll spend 95% of my my travel time jumping up and down. Borderlands 1+2 or The Elder Scrolls games are probably the best examples of this with their really floaty jumps.
Yep, Berserker's Shadow Burst, Shadow Rush and Enigneer's Storm Burst.

(I've only used Shadow Burst for rapid travel at this point, but the other two skills are worded in a similar fashion).
 

Anathrax

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Speaking of more Zelda rolling, the only way I could speed myself up when Ruin/Despair wasn't available to summon in the Darksiders series, guess what I would do?

They should be called the horsemen of rolling around.
 

hermes

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In Bioforge, the walking animation changes depending on damage, to the point its really sluggish when you have less than half HP. However, walking backwards does not change. So, most of the times, walking backwards is actually a lot faster than walking straight.
 

Inconspicuous Trenchcoat

Shinku Hadouken!
Nov 12, 2009
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I'm playing through The Witcher right now. Geralt slogs along slower than a broken escalator when he's wasted. He also sways from side to side, reducing his forward momentum even more. I discovered strafing left and right allowed me to walk him at a decent speed. That made the fancy dress party quest a lot more bearable when Geralt got drunk in the first few minutes. Would've taken 45 second trips between rooms otherwise xD