In Goldeneye and Perfect Dark for the N64 you were way faster strafing than walking straight.
In Perfect Dark your velocity would be added to some projectiles (rockets and grenades), so when strafe-running and firing a rocket it would be almost impossible to dodge. Much funnier though, was strafe-running backwards and firing the rocket. It would fly so slow you could walk past it.
Mario 64 had crouch-jumping ("super long jump").
In Soldat the basic jump-running was crucial, and always combined with strategic use of munition for propulsion. Shotgun-jumping, minigun-surfing, nade jumping. All of the things.
In Perfect Dark your velocity would be added to some projectiles (rockets and grenades), so when strafe-running and firing a rocket it would be almost impossible to dodge. Much funnier though, was strafe-running backwards and firing the rocket. It would fly so slow you could walk past it.
Mario 64 had crouch-jumping ("super long jump").
In Soldat the basic jump-running was crucial, and always combined with strategic use of munition for propulsion. Shotgun-jumping, minigun-surfing, nade jumping. All of the things.