If "frolicking" counts as punching wolves whilst naked, then I too shall frolic. And in the game.Richardplex said:Objection Bethesda, I'm going to spend most of my time frolicking about.
If "frolicking" counts as punching wolves whilst naked, then I too shall frolic. And in the game.Richardplex said:Objection Bethesda, I'm going to spend most of my time frolicking about.
This!Ren3004 said:Well, everything that comes out about Skyrim makes me more and more excited to play it. Now, if you'll excuse me, I need to change my pants.
No it isn't a mistake. ALL of the elder scrolls games were criticised for being buggy. It makes me rage when people diss Obsidian because bugs, yet they seem to forget that Bethesda haven't released a stable game in over 15 years.Mimsofthedawg said:In all three Bethesda games I've played, I only ever encountered 2 bugs. 1 was my own fault cause I scratched the cd, the other was Fallout 3 crashing... but it only crashed ONCE.Somethingfake said:"Bethesda Explains What Playing Skyrim Will Be Like"
....buggy. What? It's from Bethesda, it's a given. Still the fans will fix it thank god.
I suppose there were a few other minor bugs (Yao Guai falling from the sky in Fallout 3 for example), but to say Bethesda's games are inherently buggy is a huge mistake. Perhaps you're getting them mixed up with Obsidian?
NO!!! NOT THE LOCKPICKING! i loved how i could pick any lock at any level, as long as i knew what i was doing, you couldnt do that in fallout, wether or not you could pick a lock was completly dependant on your lockpicking skillLogan Westbrook said:Lock picking had received something of an overhaul, with Bethesda borrowing - which is to say, stealing - the lock picking mechanics from Fallout 3. Hines said that Fallout 3's system was more intuitive, and actually felt a lot more like actual lock picking than Oblivion's system.
True, I do remember breaking open hard locks with sod-all skill. I was kind of annoyed with Fallout 3 where you had to up your lock-picking to be able to attempt harder ones...which never seemed that hard anyway.Burst6 said:I think the main problem was that you never needed to level lockpicking if you got good at it.Reaper195 said:I thought that Oblivions lock-picking was more like picking a lock, but it was ridiculously unforgiving. DOn't get it right? BAM! There goes a pick. In Fallout 3, at least you had a second or to to stop and not have your pick broken. In the end, am glad of the change.
Also the skeleton key pretty much turned locked doors into doors that took slightly longer to open.
New Vegas has a cooking part to it...SgtFoley said:Well except for the cooking and crafting part because that sounds identicle to how wow does both of those.Amphoteric said:Wha?!?!?
No it doesn't, it doesn't in any way sound like WoW single player mode.
Your head would asplode from your brain not being able to handle the concentrated awesome.unacomn said:But, but, but, what if I was expecting the perfect combination of Daggerfall and Morrowind?
It would be nice if it was a hybrid of the two. I agree that Oblivion's lock picking was a bit too unforgiving, unless you were really high level. I don't know if it was just because I usually play rogue-type characters, but I found Fallout 3's lock picking mechanic far too easy. If there were some middle ground, where you could half-pick a lock before breaking your pick, but not have to start completely over, that would be nice.Reaper195 said:I thought that Oblivions lock-picking was more like picking a lock, but it was ridiculously unforgiving. DOn't get it right? BAM! There goes a pick. In Fallout 3, at least you had a second or to to stop and not have your pick broken. In the end, am glad of the change.Logan Westbrook said:Lock picking had received something of an overhaul, with Bethesda borrowing - which is to say, stealing - the lock picking mechanics from Fallout 3. Hines said that Fallout 3's system was more intuitive, and actually felt a lot more like actual lock picking than Oblivion's system.