Bethesda Explains What Playing Skyrim Will Be Like

Recommended Videos

Woodsey

New member
Aug 9, 2009
14,548
0
0
Richardplex said:
Objection Bethesda, I'm going to spend most of my time frolicking about.
If "frolicking" counts as punching wolves whilst naked, then I too shall frolic. And in the game.
 

Pandabearparade

New member
Mar 23, 2011
962
0
0
Ren3004 said:
Well, everything that comes out about Skyrim makes me more and more excited to play it. Now, if you'll excuse me, I need to change my pants.
This!

I actually hated the class and levelling system in Oblivion, so this is one of the few times I actually want something 'dumbed down'.
 

Imbechile

New member
Aug 25, 2010
527
0
0
Mimsofthedawg said:
Somethingfake said:
"Bethesda Explains What Playing Skyrim Will Be Like"

....buggy. What? It's from Bethesda, it's a given. Still the fans will fix it thank god.
In all three Bethesda games I've played, I only ever encountered 2 bugs. 1 was my own fault cause I scratched the cd, the other was Fallout 3 crashing... but it only crashed ONCE.

I suppose there were a few other minor bugs (Yao Guai falling from the sky in Fallout 3 for example), but to say Bethesda's games are inherently buggy is a huge mistake. Perhaps you're getting them mixed up with Obsidian?
No it isn't a mistake. ALL of the elder scrolls games were criticised for being buggy. It makes me rage when people diss Obsidian because bugs, yet they seem to forget that Bethesda haven't released a stable game in over 15 years.

OT: Here's what I've managed to read: blah,bla,hype,hype,hype,blah...........

OH and also: WE GOT FUCKING DRAGONS!!!! LOOK AT US!! LOOK!!

Imo It will probably be mediocre, but who cares. Deus ex just came out.
 

michael_ab

New member
Jun 22, 2009
416
0
0
Logan Westbrook said:
Lock picking had received something of an overhaul, with Bethesda borrowing - which is to say, stealing - the lock picking mechanics from Fallout 3. Hines said that Fallout 3's system was more intuitive, and actually felt a lot more like actual lock picking than Oblivion's system.
NO!!! NOT THE LOCKPICKING! i loved how i could pick any lock at any level, as long as i knew what i was doing, you couldnt do that in fallout, wether or not you could pick a lock was completly dependant on your lockpicking skill
 

Reaper195

New member
Jul 5, 2009
2,054
0
0
Burst6 said:
Reaper195 said:
I thought that Oblivions lock-picking was more like picking a lock, but it was ridiculously unforgiving. DOn't get it right? BAM! There goes a pick. In Fallout 3, at least you had a second or to to stop and not have your pick broken. In the end, am glad of the change.
I think the main problem was that you never needed to level lockpicking if you got good at it.

Also the skeleton key pretty much turned locked doors into doors that took slightly longer to open.
True, I do remember breaking open hard locks with sod-all skill. I was kind of annoyed with Fallout 3 where you had to up your lock-picking to be able to attempt harder ones...which never seemed that hard anyway.
 

matrix3509

New member
Sep 24, 2008
1,372
0
0
As long as they include a console command system so I can hilariously abuse the inevitably awful NPC AI, I will be a happy man.
 

Amphoteric

New member
Jun 8, 2010
1,275
0
0
SgtFoley said:
Amphoteric said:
Wha?!?!?

No it doesn't, it doesn't in any way sound like WoW single player mode.
Well except for the cooking and crafting part because that sounds identicle to how wow does both of those.
New Vegas has a cooking part to it...

guess that must be a wow clone too.
 

008Zulu_v1legacy

New member
Sep 6, 2009
6,019
0
0
Yeah, still expecting the game to be Oblivion 2. In that it will still randomly and seemingly crash for no reason.
 

TheLastSamurai14

Last day of PubClub for me. :'-(
Mar 23, 2011
1,459
0
0
unacomn said:
But, but, but, what if I was expecting the perfect combination of Daggerfall and Morrowind?
Your head would asplode from your brain not being able to handle the concentrated awesome.
 

Zom-B

New member
Feb 8, 2011
379
0
0
Reaper195 said:
Logan Westbrook said:
Lock picking had received something of an overhaul, with Bethesda borrowing - which is to say, stealing - the lock picking mechanics from Fallout 3. Hines said that Fallout 3's system was more intuitive, and actually felt a lot more like actual lock picking than Oblivion's system.
I thought that Oblivions lock-picking was more like picking a lock, but it was ridiculously unforgiving. DOn't get it right? BAM! There goes a pick. In Fallout 3, at least you had a second or to to stop and not have your pick broken. In the end, am glad of the change.
It would be nice if it was a hybrid of the two. I agree that Oblivion's lock picking was a bit too unforgiving, unless you were really high level. I don't know if it was just because I usually play rogue-type characters, but I found Fallout 3's lock picking mechanic far too easy. If there were some middle ground, where you could half-pick a lock before breaking your pick, but not have to start completely over, that would be nice.
 

Yokai

New member
Oct 31, 2008
1,981
0
0
Pete Hines tells us the intuitive new RPG Skyrim will be an intuitive experience full of intuitive gameplay elements that will allow players to intuit their playstyle thanks to the intuitive intuition that has been intuited into the intuititisnfoeolsdqpfkmcadkmflkmgkmgh.

I hate that word. So positive-sounding and completely meaningless.

Aside from that though, I'm very happy with the changes that are being made. It'll be nice to finally see proper crafting and a lockpicking system that doesn't require psychic powers to make use of.
 

Aethren

New member
Jun 6, 2009
1,063
0
0
My Nord Blacksmith who dabbles with fire-based magic can now finally be realized?! This is sounding better and better.
 

Twilight_guy

Sight, Sound, and Mind
Nov 24, 2008
7,131
0
0
Let me explain it in the most clear way I can. It's like going Skydiving and jumping out of the plane. You feel the exhilaration and glee. You might wonder why you've never done this before, or compare it to previous experiences. The world seems to be alive and life is great. Then you notice the ground approaching and pull your shoot. With a sudden burst of panic you realize that your shoot didn't work and your now freefalling. You panic for a moment then remind yourself that you have a backup shoot. You calm and pull it. A few moment later you realize your backup has also failed and you are now freefalling with no way to slow down. At this point, you can't stop and your moment pulls you forward. You want to go, to be anywhere else, but you know there's no turning back, this thing has just become a disaster. You spend some time wondering how this happened and things could ahve gone better and probably swear and cuss a few people out but int he end you hit the ground and the whole thing flat-lines.
(whoo, second person narration!).

Most games end up like this, at first its fun then you begin to see flaws and then comes the endless bitching of thousands of shrill fanboys. No game can ever please Elder scrolls fans so I'm just waiting for the honeymoon to end and the bitching about how the older games were better to begin. The flaw is not with your game but with your customer.
 

JoesshittyOs

New member
Aug 10, 2011
1,961
0
0
Well. This is quickly shaping up to be my most anticipated game of all time.

They have literally done nothing wrong. Getting rid of the old outdated RPG mechanics, making it more user friendly.

I suspect many months wasted.
 

Callate

New member
Dec 5, 2008
5,114
0
0
Some day I'd love to see TES explain the ethics of burning up sentient creatures' souls to power your magic items (and/or "phrases of power".)
 

punipunipyo

New member
Jan 20, 2011
486
0
0
"Finally, he explained the game's new crafting system. Players would be able to mine ore, and then turn it into ingots. Those ingots, along with leather harvested from Skyrim's creatures, could be used to create new weapons and armor, or reinforce and upgrade existing gear, and what players could make was linked to their smithing skill. Players would also be able to cook their own food, which would be better than what they'd find just lying around. Hines stressed that players would never need to make dinner or forge a sword, but if they wanted to, they could."

Um... Sky-ria? wow... crafting, mining... take my money NOW damn it!~
 

Revolutionary

Pub Club Am Broken
May 30, 2009
1,833
0
41
Holy cow, an integrated crafting system that isn't mandatory in any sense - awesome win. I'm so stoked for this game.
 

Spectrum_Prez

New member
Aug 19, 2009
1,003
0
0
Crafting sounds dull. Seriously, as a massive Bethesda fanboy, I just want to note that this sounds like a horrific idea. Hopefully it won't be as dumb as the runes in Dragon Age. Why can't we just stick to Alchemy and Enchanting which were already awesome? Both of those were perfect crafting frameworks within which a lot of tweaking could have been done.

I'm glad to hear about the lockpicking overhaul, but what they really need is something in between the Fallout 3 and Oblivion systems. The former was too easy but fun, the latter was challenging but boring. Ya, rly. How about a Fallout system where you have to hold down certain keys as you move the mouse around the lock, then swap to holding down a different key once the first is in place, etc etc?

At the end of the day, these little things aren't the ones that are going to make or break the game. It's going to be the side quests, the setting, the art design, the sound, the story, the map, and so on. Crafting is a side show, lockpicking is just a minigame. How about some more factions, guys? And competing factions at that?
 

infohippie

New member
Oct 1, 2009
2,369
0
0
I'm looking forward to this game more and more. I'm a little disappointed about the lockpicking news, though - Since I usually play as a thiefish kinda character, I picked a lot of locks in both games and I much preferred Oblivion's lockpicking over Fallout's.