Bethesda Explains What Playing Skyrim Will Be Like

Reaper195

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Logan Westbrook said:
Lock picking had received something of an overhaul, with Bethesda borrowing - which is to say, stealing - the lock picking mechanics from Fallout 3. Hines said that Fallout 3's system was more intuitive, and actually felt a lot more like actual lock picking than Oblivion's system.
I thought that Oblivions lock-picking was more like picking a lock, but it was ridiculously unforgiving. DOn't get it right? BAM! There goes a pick. In Fallout 3, at least you had a second or to to stop and not have your pick broken. In the end, am glad of the change.
 

Zeekar

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EHKOS said:
Allow me to describe it better. It will be like having sex with a supermodel in a warm jacuzzi filled with cookies and milk while listening to your favorite song and hearing her say that your favorite game just announced a sequal being made by all your favorite developers.
That's the best thing I've read all day. Thank you.
 

TheKmanofAwesometon

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So let me get this straight.... I can go into a deathmatch with a dragon, steal his soul to get a new ability, then carve his body into a set of armor and use that set or armor to raid an evil cave of nastiness?

Sign me up!
 

Drakmorg

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Thank god they're getting rid of that awful lock-picking minigame from Oblivion. I'm just happy about that more than anything else honestly.
 

Burst6

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Reaper195 said:
Logan Westbrook said:
Lock picking had received something of an overhaul, with Bethesda borrowing - which is to say, stealing - the lock picking mechanics from Fallout 3. Hines said that Fallout 3's system was more intuitive, and actually felt a lot more like actual lock picking than Oblivion's system.
I thought that Oblivions lock-picking was more like picking a lock, but it was ridiculously unforgiving. DOn't get it right? BAM! There goes a pick. In Fallout 3, at least you had a second or to to stop and not have your pick broken. In the end, am glad of the change.
I think the main problem was that you never needed to level lockpicking if you got good at it.

Also the skeleton key pretty much turned locked doors into doors that took slightly longer to open.
 

Woodsey

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Richardplex said:
Objection Bethesda, I'm going to spend most of my time frolicking about.
If "frolicking" counts as punching wolves whilst naked, then I too shall frolic. And in the game.
 

Pandabearparade

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Ren3004 said:
Well, everything that comes out about Skyrim makes me more and more excited to play it. Now, if you'll excuse me, I need to change my pants.
This!

I actually hated the class and levelling system in Oblivion, so this is one of the few times I actually want something 'dumbed down'.
 

Imbechile

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Mimsofthedawg said:
Somethingfake said:
"Bethesda Explains What Playing Skyrim Will Be Like"

....buggy. What? It's from Bethesda, it's a given. Still the fans will fix it thank god.
In all three Bethesda games I've played, I only ever encountered 2 bugs. 1 was my own fault cause I scratched the cd, the other was Fallout 3 crashing... but it only crashed ONCE.

I suppose there were a few other minor bugs (Yao Guai falling from the sky in Fallout 3 for example), but to say Bethesda's games are inherently buggy is a huge mistake. Perhaps you're getting them mixed up with Obsidian?
No it isn't a mistake. ALL of the elder scrolls games were criticised for being buggy. It makes me rage when people diss Obsidian because bugs, yet they seem to forget that Bethesda haven't released a stable game in over 15 years.

OT: Here's what I've managed to read: blah,bla,hype,hype,hype,blah...........

OH and also: WE GOT FUCKING DRAGONS!!!! LOOK AT US!! LOOK!!

Imo It will probably be mediocre, but who cares. Deus ex just came out.
 

michael_ab

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Logan Westbrook said:
Lock picking had received something of an overhaul, with Bethesda borrowing - which is to say, stealing - the lock picking mechanics from Fallout 3. Hines said that Fallout 3's system was more intuitive, and actually felt a lot more like actual lock picking than Oblivion's system.
NO!!! NOT THE LOCKPICKING! i loved how i could pick any lock at any level, as long as i knew what i was doing, you couldnt do that in fallout, wether or not you could pick a lock was completly dependant on your lockpicking skill
 

Reaper195

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Burst6 said:
Reaper195 said:
I thought that Oblivions lock-picking was more like picking a lock, but it was ridiculously unforgiving. DOn't get it right? BAM! There goes a pick. In Fallout 3, at least you had a second or to to stop and not have your pick broken. In the end, am glad of the change.
I think the main problem was that you never needed to level lockpicking if you got good at it.

Also the skeleton key pretty much turned locked doors into doors that took slightly longer to open.
True, I do remember breaking open hard locks with sod-all skill. I was kind of annoyed with Fallout 3 where you had to up your lock-picking to be able to attempt harder ones...which never seemed that hard anyway.
 

matrix3509

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As long as they include a console command system so I can hilariously abuse the inevitably awful NPC AI, I will be a happy man.
 

Amphoteric

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SgtFoley said:
Amphoteric said:
Wha?!?!?

No it doesn't, it doesn't in any way sound like WoW single player mode.
Well except for the cooking and crafting part because that sounds identicle to how wow does both of those.
New Vegas has a cooking part to it...

guess that must be a wow clone too.
 

008Zulu_v1legacy

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Sep 6, 2009
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Yeah, still expecting the game to be Oblivion 2. In that it will still randomly and seemingly crash for no reason.