Bethesda Explains What Playing Skyrim Will Be Like

TheLastSamurai14

Last day of PubClub for me. :'-(
Mar 23, 2011
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unacomn said:
But, but, but, what if I was expecting the perfect combination of Daggerfall and Morrowind?
Your head would asplode from your brain not being able to handle the concentrated awesome.
 

Zom-B

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Feb 8, 2011
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Reaper195 said:
Logan Westbrook said:
Lock picking had received something of an overhaul, with Bethesda borrowing - which is to say, stealing - the lock picking mechanics from Fallout 3. Hines said that Fallout 3's system was more intuitive, and actually felt a lot more like actual lock picking than Oblivion's system.
I thought that Oblivions lock-picking was more like picking a lock, but it was ridiculously unforgiving. DOn't get it right? BAM! There goes a pick. In Fallout 3, at least you had a second or to to stop and not have your pick broken. In the end, am glad of the change.
It would be nice if it was a hybrid of the two. I agree that Oblivion's lock picking was a bit too unforgiving, unless you were really high level. I don't know if it was just because I usually play rogue-type characters, but I found Fallout 3's lock picking mechanic far too easy. If there were some middle ground, where you could half-pick a lock before breaking your pick, but not have to start completely over, that would be nice.
 

Yokai

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Oct 31, 2008
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Pete Hines tells us the intuitive new RPG Skyrim will be an intuitive experience full of intuitive gameplay elements that will allow players to intuit their playstyle thanks to the intuitive intuition that has been intuited into the intuititisnfoeolsdqpfkmcadkmflkmgkmgh.

I hate that word. So positive-sounding and completely meaningless.

Aside from that though, I'm very happy with the changes that are being made. It'll be nice to finally see proper crafting and a lockpicking system that doesn't require psychic powers to make use of.
 

Aethren

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Jun 6, 2009
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My Nord Blacksmith who dabbles with fire-based magic can now finally be realized?! This is sounding better and better.
 

Twilight_guy

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Nov 24, 2008
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Let me explain it in the most clear way I can. It's like going Skydiving and jumping out of the plane. You feel the exhilaration and glee. You might wonder why you've never done this before, or compare it to previous experiences. The world seems to be alive and life is great. Then you notice the ground approaching and pull your shoot. With a sudden burst of panic you realize that your shoot didn't work and your now freefalling. You panic for a moment then remind yourself that you have a backup shoot. You calm and pull it. A few moment later you realize your backup has also failed and you are now freefalling with no way to slow down. At this point, you can't stop and your moment pulls you forward. You want to go, to be anywhere else, but you know there's no turning back, this thing has just become a disaster. You spend some time wondering how this happened and things could ahve gone better and probably swear and cuss a few people out but int he end you hit the ground and the whole thing flat-lines.
(whoo, second person narration!).

Most games end up like this, at first its fun then you begin to see flaws and then comes the endless bitching of thousands of shrill fanboys. No game can ever please Elder scrolls fans so I'm just waiting for the honeymoon to end and the bitching about how the older games were better to begin. The flaw is not with your game but with your customer.
 

JoesshittyOs

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Aug 10, 2011
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Well. This is quickly shaping up to be my most anticipated game of all time.

They have literally done nothing wrong. Getting rid of the old outdated RPG mechanics, making it more user friendly.

I suspect many months wasted.
 

Callate

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Dec 5, 2008
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Some day I'd love to see TES explain the ethics of burning up sentient creatures' souls to power your magic items (and/or "phrases of power".)
 

punipunipyo

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Jan 20, 2011
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"Finally, he explained the game's new crafting system. Players would be able to mine ore, and then turn it into ingots. Those ingots, along with leather harvested from Skyrim's creatures, could be used to create new weapons and armor, or reinforce and upgrade existing gear, and what players could make was linked to their smithing skill. Players would also be able to cook their own food, which would be better than what they'd find just lying around. Hines stressed that players would never need to make dinner or forge a sword, but if they wanted to, they could."

Um... Sky-ria? wow... crafting, mining... take my money NOW damn it!~
 

Revolutionary

Pub Club Am Broken
May 30, 2009
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Holy cow, an integrated crafting system that isn't mandatory in any sense - awesome win. I'm so stoked for this game.
 

Spectrum_Prez

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Aug 19, 2009
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Crafting sounds dull. Seriously, as a massive Bethesda fanboy, I just want to note that this sounds like a horrific idea. Hopefully it won't be as dumb as the runes in Dragon Age. Why can't we just stick to Alchemy and Enchanting which were already awesome? Both of those were perfect crafting frameworks within which a lot of tweaking could have been done.

I'm glad to hear about the lockpicking overhaul, but what they really need is something in between the Fallout 3 and Oblivion systems. The former was too easy but fun, the latter was challenging but boring. Ya, rly. How about a Fallout system where you have to hold down certain keys as you move the mouse around the lock, then swap to holding down a different key once the first is in place, etc etc?

At the end of the day, these little things aren't the ones that are going to make or break the game. It's going to be the side quests, the setting, the art design, the sound, the story, the map, and so on. Crafting is a side show, lockpicking is just a minigame. How about some more factions, guys? And competing factions at that?
 

infohippie

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Oct 1, 2009
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I'm looking forward to this game more and more. I'm a little disappointed about the lockpicking news, though - Since I usually play as a thiefish kinda character, I picked a lot of locks in both games and I much preferred Oblivion's lockpicking over Fallout's.
 

AngryPuppy

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Feb 18, 2010
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*YAWN* Wake me when Bethesda makes a game that isn't boring as hell and riddled with bugs.
 

theheroofaction

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Callate said:
Some day I'd love to see TES explain the ethics of burning up sentient creatures' souls to power your magic items (and/or "phrases of power".)
Would you rather be stuck in oblivion?

Cuz in this 'verse that's the only other option
 

omicron1

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Dusk17 said:
IF Fallout 3 was Oblivion with guns, Skyrim sounds like New Vegas with swords. I have said that before but the more I hear about Skyrim the more accurate that statement seems to become. Also why would you put crafting in a game, does anyone actually like crafting? I have never seen a good crafting system EVER, it always seems like devs put it in just for its own sake and so they can have it advertised on the damn box. It was mostly useless crap in NV and it will be bad here.
I love crafting. Especially crafting done right, EG tied into a global economy.

There tend to be three main crafting types in games (With a very, very important caveat):

* MMO crafting - gather materials from the wilds, make them into bog-standard items, and sell them; maybe at high crafting levels you can make reasonable weapons. This is boring in terms of item availability but engaging in terms of marketplace interaction, especially if worked into a living economy.

* Gothic 3-style crafting - There are a certain number of metal ingots in the world, with which you can make any of the game's default weapons. This is boring in most aspects (no real value to crafting in and of itself, or as a trade supplement), as well as highly unrealistic; but can be a fun collection pursuit.

* Oblivion-style crafting, which tends to be a combination of various materials (with effects that are not pre-set) to create a final product. This is evident in Oblivion's spells and alchemy, and is quite engaging, being the best of the standard bunch. This is one reason why I have no worries regarding the crafting system in Skyrim.

Then, of course, there's A Tale in the Desert.

Every tool (no weapons in this game!) is player-made, and has a quality rating, from 1 to 9999. This quality is determined by you, when you create it - which you do by using a variety of differently-shaped tools (from ballpeen hammer to shaping mallet) to literally hammer a 3D representation of the item into shape. How close you get determines the quality, which determines the tool's effectiveness.

This is a marvelous approach I wish more games would follow - add a skill-based minigame for crafting whose outcome actually affects the quality of the resulting item. What results is an activity completely outside the main questline which can engage the player for hours on end, leaving them with a unique, powerful, personal item for their trouble. Imagine, for instance, if thirty minutes of effort had resulted in a finely-crafted steel longsword that dealt 20% more damage than normal steel weapons. Things like that would make it worth the player's while, and keep them engaged and happy. Obviously this would become tedious if you were crafting large numbers of items (say, healing potions), but that's when Oblivion-style crafting comes in handy.
 

blankedboy

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Feb 7, 2009
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Lock picking had received something of an overhaul, with Bethesda borrowing - which is to say, stealing - the lock picking mechanics from Fallout 3.
And I stole my guitar from the living room today and took it to my room.
Players would be able to mine ore, and then turn it into ingots. Those ingots, along with leather harvested from Skyrim's creatures, could be used to create new weapons and armor
And where have I heard that before.

008Zulu said:
Yeah, still expecting the game to be Oblivion 2. In that it will still randomly and seemingly crash for no reason.
Xavier78 said:
*YAWN* Wake me when Bethesda makes a game that isn't [riddled with bugs].
*Ahem*

Skyrim isn't using Gamebryo.

Thank you for your time today.
 

ChupathingyX

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Jun 8, 2010
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Skyrim is shaping up to be a rather deep RPG. For all the consternation about the simplification and streamlining of the stats and skill systems, it looks like Bethesda is adding in quite a lot actual gameplay content to make up for it.
Gameplay additions are nice, but as long as the main quest is structured like it was in Oblivion (which was confirmed in an interview) then I will never call this a "deep RPG".

PoisonUnagi said:
*Ahem*

Skyrim isn't using Gamebryo.

Thank you for your time today.
It will still end up being really buggy, hopefully not, but it probably wil.
 

StrixMaxima

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Sep 8, 2008
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Oh, I like what I read. Which is good, since I already preordered the whole wazoo.

I keep trying to avoid news about Skyrim, since I want to play this game so badly... Damn you, Escapist!