This new crafting system does sound concerningly MMO-like, but meh, if you dont wanna craft stuff I assume they wont over rely on it and u can get gear armor elsewhere.
I like crafting. A lot actually. And Skyrim is closer to Oblivion then New VegasDusk17 said:IF Fallout 3 was Oblivion with guns, Skyrim sounds like New Vegas with swords. I have said that before but the more I hear about Skyrim the more accurate that statement seems to become. Also why would you put crafting in a game, does anyone actually like crafting? I have never seen a good crafting system EVER, it always seems like devs put it in just for its own sake and so they can have it advertised on the damn box. It was mostly useless crap in NV and it will be bad here.
It has not. However as shown by a certain thread on this very site shows your not alone in wanting it: http://www.escapistmagazine.com/forums/read/9.262835-Poll-TES-V-Skyrim-do-you-want-the-hardcore-mode-from-New-Vegas-in-itSmashLovesTitanQuest said:has a hardcore mode been confirmed/blown off yet? I really want one.
/agreed I chased those things for miles.....Fire balls and arrows ablaze lolRichardplex said:If the deer or similar thing isn't in Skyrim to veer me off my quest I'm going to be a very unhappy bunny.Gudrests said:The most difficult mission to do....kill those damn deer with an arrow from 100 yards away...STOP RUNNING....god they run faster than women do irl.....did I say that outloud?Richardplex said:Objection Bethesda, I'm going to spend most of my time frolicking about.
I was expecting a its going to be like making love to a woman on top of a rainbow while a unicorn does your taxes and feeds you pizza while you play your favorite video game.....joke..about how awesome this game will be.
I'm sorry but what? (I'm actually not sure what you are saying I am not trying to be a jerk)Lt. Vinciti said:Everytime I read the words:
"I wasnt a huge fan of Oblivion but Im hyped for Skyrim"
I swear...if you cry on 11/12/11....I can only hope a large ball of fire hits you for being a liar...
Beyond that...I will massively love to craft my own blade....I hope you can mix it up and make different weapons....perhaps a different style?
I loled pretty hard by this xDAC10 said:Looks like Mojang will counter-sue for having mining and crafting in the game.
SmashLovesTitanQuest said:Yep, I guess they will do one though, it would be silly if they didnt. On the other hand, this is Bethesda, the company famous for its "We remove as much shit as we can" attitude...alrekr said:It has not. However as shown by a certain thread on this very site shows your not alone in wanting it: http://www.escapistmagazine.com/forums/index/9-Gaming-DiscussionSmashLovesTitanQuest said:has a hardcore mode been confirmed/blown off yet? I really want one.
Don't worry though, seeing as the mod tools for Skyrim are meant to similar to Oblivion ones we should be seeing decent mods in a very soon; including a hardcore mode.
I thought that Oblivions lock-picking was more like picking a lock, but it was ridiculously unforgiving. DOn't get it right? BAM! There goes a pick. In Fallout 3, at least you had a second or to to stop and not have your pick broken. In the end, am glad of the change.Logan Westbrook said:Lock picking had received something of an overhaul, with Bethesda borrowing - which is to say, stealing - the lock picking mechanics from Fallout 3. Hines said that Fallout 3's system was more intuitive, and actually felt a lot more like actual lock picking than Oblivion's system.
That's the best thing I've read all day. Thank you.EHKOS said:Allow me to describe it better. It will be like having sex with a supermodel in a warm jacuzzi filled with cookies and milk while listening to your favorite song and hearing her say that your favorite game just announced a sequal being made by all your favorite developers.
I think the main problem was that you never needed to level lockpicking if you got good at it.Reaper195 said:I thought that Oblivions lock-picking was more like picking a lock, but it was ridiculously unforgiving. DOn't get it right? BAM! There goes a pick. In Fallout 3, at least you had a second or to to stop and not have your pick broken. In the end, am glad of the change.Logan Westbrook said:Lock picking had received something of an overhaul, with Bethesda borrowing - which is to say, stealing - the lock picking mechanics from Fallout 3. Hines said that Fallout 3's system was more intuitive, and actually felt a lot more like actual lock picking than Oblivion's system.