I have it for PS3 and this doesn't bother me for one simple reason, there is nothing for me in this DLC that interests me barring the Rune Axe.
I have never used nor will ever use horses, so I don't care about mounted combat or a new summonable horse. I don't care about vampire lords or new werewolf stuff as I hated the old ones. Crossbows? Potentially nice, but I'm already good with a bow and overwhelmingly prefer destruction even though it does crap damage after lv 35.
New spells for restoration and conjuration, I only use res for healing and to get some decent perks and I hate conjuration.
The new Dragon weapons would require me to actually allow dragons into my game and thats a big no no.
The other misc new gear is pretty underwhelming.
As for the actual new areas, NPCs, and plot...couldn't care less. And why would I pay $20 so I can have vampire hit squads randomly kill all my non essential NPCs?
So I'll be waiting for them to not only give a shit about the other half of their customers, but to put out DLC for a game that is going to be a year old in a few months that I actually want.
Some things that I would like preferably just patched in as long as they are not doing DLC for PS3:
>>> Cure Disease SPELL <<Redesigned magic perk trees
More spells/new effects/redesign existing ones. I want to be able to specialize in Destruction ONLY if I choose to and not end up using 2 or 3 spells for the entire game because they are all pretty much the same and do about 1/4th the damage even modestly smithed weapons can do. Basically I want to be as powerful as enemy mages at least -_-
I like that alteration gets all the useful stuff like candlelight, waterbreathing, transmute, and telekinesis. I just wish that destruction had more variation and utility if its going to be doing crap damage. Stun locking with zero cost incinerates over and over when one arrow would have done it or 2 swings of your weapon is crazy. Every other attack method gets perks that double the power of the attack. Destruction gets 50%. You can get 2.2x by double cast but when its still not as much as a sword swing, which can itself be further doubled with a powerattack which requires ONE stamina point vs. hundreds of magicka its pretty lame.
Not even mentioning the fact that weapons get up to 30x sneak bonus. Even bows get additional 3x AND the chance to stagger/paralyze with zero stamina or magicka cost. And then you add in the fortify enchantments and potions and its just crazy.
And no spell crafting.
Its like they went out of there way to gimp destruction and restoration by removing half the spells. I guess they just assume every mage will just use bound weapons and summon 2 creatures to play the game for them.
Illusion is the only tree that I think is perfect as is. I don't use it usually because its just too easy, but its funny.
I think the one saving grace in Skyrim's magic is that you can wear armor with no penalty, because since they removed enchantable shield spells and require the only decent spell to involve getting a dragon scale I prefer having more than a max AR of 350 (with Lord stone).
> More finishers for Axes and Maces/Stealth kill animations for them even if they just substitute an unarmed one.
I know a lot of people want spears, but I just don't know how well that would work. More options are always better though.