Ummm... because they are. WRPGs are much more grounded in reality. JRPGs are just filled with illogical elements: massive swords, ridiculous hair, a lack of regard for physics, weird facial proportions, turn based combat, combat multipliers, etc.
I've not actually played Fallout (any of them) but did they say what type of nuclear bomb it was? If it was a Uranium-234 (for example) one, then you're easily looking at a half-life of 250'000 years. If it was, say, a Uranium-232 nuclear bomb then it has a half-life of about 68 years. I don't know much about nuclear bombs or the like, but I assume they can make nuclear bombs out of any radioactive material. It was possible that Capital Wasteland was bombed with a longer half-life nuclear bomb and California and Nevada were hit with shorter half-life bombs. Does anything in the game tell us?ChupathingyX said:Then why is there so much less radiation in California and Nevada who were hit just as hard?imahobbit4062 said:A single nuclear bomb can render a place full of radiation for decades. A nuclear holocaust? Dozens, maybe even hundreds of nuclear bombs? Even after 200 years, radiation would still be a big problem.ChupathingyX said:I already knew Bethesda were stupid, I don't need an article like this to verify the point, but it is a good thing to know anyway.
No, RPGs should not be realistic, however, if it is sci-fi then it should have science in it and I would love Bethesda to explain to me why after 200 years there is still so much radiation floating around the Capital Wasteland.
Oh and aren't Bethesda the people who made the Experimental MIRV and Rock-It launcher?
Why is there less radiation in the water and soil in Fallout 1 and 2 than Fallout 3?
Also a website even interviewed a scientist who said that after so many years most radiation would be gone, Fallout is after all a sci-fi and not a fantasy.
Persona.... Realistic....?Phoenix_XIII said:....are saying that Western RPGs are more realistic than JRPG's. Have you ever heard of Persona?!
They're both unrealistic for their own reasons; many WRPGs back then were turn based and used D&D mechanics. Your cliche, untrue 12 year old stupid hair argument doesn't mean anything when you have to roll a dice to evade an attack.demoman_chaos said:Western RPG's are more realistic. Is it more realistic to cast fireballs at elves or 12 year olds with stupid arse hair and massively oversized weapons standing in a line and taking turns whacking a giant dinosaur that just sits there and patiently waits its turn to cast high level magic (Final Fantasy 3 brontosaurus could cast VERY high level magic). Bethesda games, maybe not. But no RPG is more realistic than Mount&Blade and its sequels.
Well that's because those things are too awesome to be real.King of the Sandbox said:At least fantasy rpg's are based on an actual time period and it's mythos. I don't recall a period in history where we all summoned giant monsters or rode around on golden chickens.
I wouldn't say Persona is a good example of realism in games... after all they go inside a TVPhoenix_XIII said:Persona?!
What he's saying is that within the core premise of each game, on average Western RPGs are more realistic in playing out that concept. There's a central what if and the heart of every fantasy of sci-fi game but where J-RPGs tend to be more bat-shit insane.Phoenix_XIII said:What do you all think?
Not exclusive, but JRPGs go for it more. In Soul Calibur 4, my character wore next to nothing because I wanted the best protection. In Oblivion, my character was dressed head-to-toe in Daedric armour that meant you couldn't see any of them. At all.Stall said:Looks like you've never played any WRPGs if you think that is somehow exclusive to JRPGsDa Orky Man said:less-armour-means-more-protection
Remember that, in general, the longer the half-life of the material, the less radiation it gives out per unit time.YunikoYokai5 said:I've not actually played Fallout (any of them) but did they say what type of nuclear bomb it was? If it was a Uranium-234 (for example) one, then you're easily looking at a half-life of 250'000 years. If it was, say, a Uranium-232 nuclear bomb then it has a half-life of about 68 years. I don't know much about nuclear bombs or the like, but I assume they can make nuclear bombs out of any radioactive material. It was possible that Capital Wasteland was bombed with a longer half-life nuclear bomb and California and Nevada were hit with shorter half-life bombs. Does anything in the game tell us?ChupathingyX said:Then why is there so much less radiation in California and Nevada who were hit just as hard?imahobbit4062 said:A single nuclear bomb can render a place full of radiation for decades. A nuclear holocaust? Dozens, maybe even hundreds of nuclear bombs? Even after 200 years, radiation would still be a big problem.ChupathingyX said:I already knew Bethesda were stupid, I don't need an article like this to verify the point, but it is a good thing to know anyway.
No, RPGs should not be realistic, however, if it is sci-fi then it should have science in it and I would love Bethesda to explain to me why after 200 years there is still so much radiation floating around the Capital Wasteland.
Oh and aren't Bethesda the people who made the Experimental MIRV and Rock-It launcher?
Why is there less radiation in the water and soil in Fallout 1 and 2 than Fallout 3?
Also a website even interviewed a scientist who said that after so many years most radiation would be gone, Fallout is after all a sci-fi and not a fantasy.
The only thing I can think of for the soil and water is that rain has managed to get airborne radiation and transferred it into the ground. From there, the water flowing through the soil has transferred that radiation from one spot and dumped it in a new area, concentrating it even more if it already had radiation in it.
Op: I personally don't think any RPG is realistic XD JRPGs are far more ... insane? While WRPGs tend to stick to magic and mythology and such like.