Actually they just moved the mysticism spells to other schools, as the "mystical school of mysticism" is kind of redundant.ZombieGenesis said:So they take out Mysticism, and now Hand to Hand?
I can't say I like the idea of subtracting perfectly servicable features, especially when they were included to fit a requirement of the game in the first place.
I know Bethesda claims they weren't "necessary" but none of the skills/trees actually are, if they actually believed that logic they would cut all the skills down to three.
1. Combat
2. Magic
3. Stealth
I'm just relieved they didn't go TOO nuts with the shears.
Content is not the same as clutter. Hand-to-Hand was also very bad for blocking, you had minimum attack range, couldn't have magic effects, couldn't have poison effects, etc. You want fatigue damage? Enchant a weapon with Damage Fatigue. You're still going to be able to use your fists in Skyrim, it's just going to do a set amount of damage, probably based on your level and the level of your other strength-based skills.ZombieGenesis said:About as useful as Blunt or Blade were on their own, yes.Bek359 said:Well, Mysticism was more of a "miscellaneous" category anyway, and all the spells formerly encompassed under that category will simply be relocated to the other schools of magic. And be honest, was Hand to Hand really all that useful as its own skill in the Elder Scrolls series?ZombieGenesis said:So they take out Mysticism, and now Hand to Hand?
I can't say I like the idea of subtracting perfectly servicable features, especially when they were included to fit a requirement of the game in the first place.
I know Bethesda claims they weren't "necessary" but none of the skills/trees actually are, if they actually believed that logic they would cut all the skills down to three.
1. Combat
2. Magic
3. Stealth
I'm just relieved they didn't go TOO nuts with the shears.
The only differential between them is that Hand to Hand didn't require a weapon, but you also made a major dent in the enemies fatigue.
I follow the ideal that a sequel should have more content, not trim off bits they can afford to lose out on.
Ho ho! Somebody read the magazine I see.Hyper-space said:Actually they just moved the mysticism spells to other schools, as the "mystical school of mysticism" is kind of redundant.ZombieGenesis said:So they take out Mysticism, and now Hand to Hand?
I can't say I like the idea of subtracting perfectly servicable features, especially when they were included to fit a requirement of the game in the first place.
I know Bethesda claims they weren't "necessary" but none of the skills/trees actually are, if they actually believed that logic they would cut all the skills down to three.
1. Combat
2. Magic
3. Stealth
I'm just relieved they didn't go TOO nuts with the shears.
I found it to be quite the opposite. What was the problem with it?Cpt_Oblivious said:Sounds good, just have to hope they tweak lockpicking. I simply couldn't get anywhere with that beyond the Easy locks and had to collect hundreds of picks or the Skeleton Key in order to Auto-Attempt over and over again.
Who reads magazines?ZombieGenesis said:Ho ho! Somebody read the magazine I see.Hyper-space said:Actually they just moved the mysticism spells to other schools, as the "mystical school of mysticism" is kind of redundant.ZombieGenesis said:So they take out Mysticism, and now Hand to Hand?
I can't say I like the idea of subtracting perfectly servicable features, especially when they were included to fit a requirement of the game in the first place.
I know Bethesda claims they weren't "necessary" but none of the skills/trees actually are, if they actually believed that logic they would cut all the skills down to three.
1. Combat
2. Magic
3. Stealth
I'm just relieved they didn't go TOO nuts with the shears.
If you are ever in town, I'll be sure to hide my kids and my wife.Tiger Sora said:Gona be hopping roofs. Duel wielding daggers and stealing all your stuff. Gona be one badass rogue.
You can still use it, just not a skill tied to itTheRightToArmBears said:So we don't get hand to hand in Skyrim, home of the Nords, famed bar-brawlers?
U MAD Bethesda?
Because there was a big red hand imprinted on that bag of grain, duh.robotam said:Hopefully merchants now accept stolen goods.
How would they know if my bags of grain had had a former owner?
but think about it....They've shown a badass video where you slit someones throat....I would love to do that to NCR/Legion now...the HIT THEM IN THE ASS way of doing it seems cheap (unless they explode or lose some limbs on the way down)rickthetrick said:Fallout 4 will be the most beautiful stretch of brown and gray ever!!Lt. Vinciti said:Guards were an issue?
I always thought of them as cannonfodder or ALL SEEING EYE OF THE TOWN
You know....I hope what we are seeing here in Skyrim will unfold well into Fallout 4
OT: I hope being a thief won't equate to crouching all the damn time. That shit's getting old.