Bethesda: Skyrim DLCs "Closer to Expansion Packs"

oZode

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Hal10k said:
Sniper Team 4 said:
Do tell! I play on consoles, so there's pretty much no chance of me ever getting my hands on Morrowind. Or is it something I can read in the wiki? I check that once, but I couldn't really find any evidence as to what happened.
Morrowind actually got released on the original Xbox and PS2. Just be prepared to deal with substantial load times; I read entire books during my experimentation with the console versions.

If you're still not interested, here's the short version:

The Dwemer were experimenting with the Heart of Lorkhan, which was the literal heart of the long-dead god responsible for the creation of the mortal plane. When the stronghold where they found it was threatened by an army of Dunmer (who were called the Chimer back then I think; long story) the chief scientist went into full-on crisis mode, tried to use the heart for some unknown purpose, and wound up giving the universe a rounding error and deleting the Dwemer from existence.

So basically, the Dwemer are gone. No drawn out war, no slow degradation of their civilization, just one guy dicking around with a dead god's internal organs and the entire race vanishes in the middle of breakfast. The only thing left unexplained is where exactly they went, somewhere else in Mundus, somewhere else entirely, or nowhere at all.
So because some dwarven scientist messed around with a god's heart, they got deleted from existence? Oddly fitting.

Anyways I agree with everyone talking about Thalmor DLCs, any DLC that lets me go do lots of Thalmor murdering gets my 1200, or even 1600 or maybe even 2400 Microsoft points. Also they so should add a way for you to become high king of skyrim.
 

Link XL1

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tl,dr the comments. this is kinda old news though. they told us this before skyrim came out
 

Anthony Wells

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Pandabearparade said:
Anthony Wells said:
They havent done wrong by me yet with their dlc's so i don't expect them to with Skyrims.
You clearly don't remember horse armor.

Or Mothership Zeta.

Or Operation: Anchorage.


ah as i said...done wrong by ME. By the time i had found out about oblivion after fallout 3 and didnt enjoy it at all. also I actually really enjoyed mothership zeta and operation: Anchorage. loved them both.
 

SenseOfTumour

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I want them to make some of the greatest, biggest, most wonderful DLC packs ever, at a reasonable price, just to show everyone how it can be done.

Then release a single piece of entirely optional, does nothing, shiny horse armor for $100. Just for the trollin'
 

BlueMage

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Why are console-players complaining here? You got an inferior system, you get inferior results. Deal with. I'm just going to have fun with my high-res texture pack and exploding arrows.
 

Clive Howlitzer

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Jan 27, 2011
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Woodsey said:
Baneat said:
Woodsey said:
Ragsnstitches said:
Woodsey said:
Make expansion packs, and call them expansion packs. It still irks me that people refer to The Shivering Isles as DLC.
If I download it, and it adds content, is that not DLC? Your splitting hairs, not all DLC is fap pack A and Lazy skin pack B, even though it still quantifies as DLC.

Anyway, I'm just nitpicking.
DLC already implies something bitesized (or a "fucking rip-off", as I like to call it), so expansion packs should be distinguished.

There's no point strictly adhering to the literal phrase if there's a distinction worth making. Skyrim itself is content that I have downloaded, that doesn't make it DLC.
If you've decided to define DLC this way, then you've sort of defined the terms that let you be right on your own. Pretty much; DLC is only dlc if it's small (I'm going to induce here: bad or poor value based on the content of the full game/price)

That's pulled from nowhere. If bethesda plans to include dlc that are as large as expansions and call it dlc, why are they wrong? I define dlc as additional game content that you can recieve online that extends the game. I don't really think a high-res texture pack should count, nor do I really think that skins or horse armour should count either. But I'm making a case here, dlc is whatever we've decided it to mean in our own heads.
I've characterised it as being noticeably smaller than expansion packs because I believe that's what most people would think of it as.

What springs forth in your mind when someone says "DLC": an additional 25-30 hours of content, or 2-3 hours (or less)?
Personally, I don't have a predetermined length in mind. When I hear DLC, I just think...downloadable content. It could be 2 hours, just an item, or a 45 hour bonus to the campaign.
I suppose it just depends on how they market it.
 

madster11

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DLC means pretty much nothing to me when i'm as heavily involved in the PC modding community as i am now, considering just how much the community is able to improve over what bethesda are able to put. We saw it in Oblivion and just a few days after the development kit was released, we're already seeing it with skyrim.

I have news that you should expect BIG mods in the near future, as some full featured mods with their own separate areas, storylines, items, spells, and everything are on the way.
There's already a full-featured new voice acting included questline in the early stages.

Hopefully bethesda will step up their game and the DLC won't be like oblivions, where the modding community managed to make all the DLC bethesda could think of look crap.
 

YodaUnleashed

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I'm glad to hear this, though what I really want to end up having is a pack on the scale of Shivering Isles because that was by far one of the best priced and worthwhile pieces of DLC for any game period. It was more like an expansion pack and if it's this angle Bethesda is going for than I'm all for it.
 

djAMPnz

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You know what I'd like to see in a game like this? A protagonist who isn't psychic. You're thinking: "What? The Dragonborn isn't psychic!" But how else do you explain the fact that your character knows the name of everyone he meets just by looking at them as well as a plethora of other prior knowledge? I think it would be cool if characters were called stuff like 'Whiterun Villager' until you learned their name (either by asking them, being told by someone else or inferring from other information). Also, knowledge should be tracked, so that all the information you learn is stored and remembered. Like when you rock up to the College of Winterhold after hearing all about it from damn near everyone, and the only things you can really say to the person guarding the entrance to the college relate to asking them what this place is. You already know! Why can't you act like you do?

Other cool stuff I'd like to see:
Learning new recipes instead of knowing them all.
Hardcore mode (eating, sleeping, etc).
Owning pets (dogs, etc).
Teaching people stuff (teaching followers spells and stuff).
 

lRookiel

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Perhaps some more involvement with the story of the Dwemer please?!

I MUST KNOW!!!
 

Hugga_Bear

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lRookiel said:
Perhaps some more involvement with the story of the Dwemer please?!

I MUST KNOW!!!
Play Morrowind? We know pretty much everything about the Dwemer, the only things we don't know would require full fledged games to explain or a mega copout by BS.

Good. I like xpacks and more so for games like Skyrim, large and will stick around for a while. It's nice to hear of good DLC on the way.
 

Gone Rampant

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Feb 12, 2012
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Sounds great, but I hope that using Shivering Isles as an example doesn't mean I have to sell myself into slavery to pay for it.
 

lord.jeff

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Woodsey said:
What springs forth in your mind when someone says "DLC": an additional 25-30 hours of content, or 2-3 hours (or less)?
25-30 what expansion pack are you playing? That sounds more like a full fledged game, the biggest expansion pack I've played was Shivering Isles and that still took about 10 hours to beat.
 

Hal10k

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SirBryghtside said:
Mostly right, apart from two things - Morrowind wasn't released on the PS2, and they were trying to become Gods with the heart, merge themselves with the skin of Numidium or whatever. The Dwemer are pretty crazy once you read up on them, actually - they're hyper-intelligent, to the point where they can divide by zero and are atheists.

Atheists in Tamriel.
Could've sworn I've played a version of Morrowind on the PS2. Weird.

Anyway, the Dwemer trying to use the Heart to empower the Dwemer is just the most prevalent theory. An alternate account holds that Nerevar or Dagoth Ur deliberately used the heart to wipe out the Dwemer during the battle. And if I recall correctly, it really isn't clear just how Kagrenac was planning to use the heart to empower the Dwemer. I like to imagine that he was going to give all of the Dwemer the ability to use their beards as a second set of arms to wield weapons. Fusing themselves with the Numidium sounds plausible, though, where'd you read that?

And to be fair, the Dwemer aren't really atheists in the traditional sense. They don't deny that the Daedra and Aedra exist, they just don't consider them to be gods and flip them the bird every once in a while. It's not like they don't believe that trees exist, they've just set up an entire culture based around hating trees.

God, spellcheck is just going to town on this post.