I once sniped an enclave soldier in the head, and then he immediately proceeded to dance across the sky with stretchy limbs, only to disappear 3 seconds later. I never found the body.Odbarc said:I recall a deathclaw floating through the sky having a massive seizure.
Then he's not dead.Jabberwock King said:I once sniped an enclave soldier in the head, and then he immediately proceeded to dance across the sky with stretchy limbs, only to disappear 3 seconds later. I never found the body.Odbarc said:I recall a deathclaw floating through the sky having a massive seizure.
The sheep will be the ones bitching and moaning on Bethesda's forums about them not fixing the bugs. It's almost like the enjoy being tormented (both the sheep and Bethesda).Zachary Amaranth said:But the "sheep" made New Vegas sell like hotcakes, begging the question of why they should change. It would appear we are in a very, VERY tiny minority.
Bethesda likely won't care at all.008Zulu said:The sheep will be the ones bitching and moaning on Bethesda's forums about them not fixing the bugs. It's almost like the enjoy being tormented (both the sheep and Bethesda).Zachary Amaranth said:But the "sheep" made New Vegas sell like hotcakes, begging the question of why they should change. It would appear we are in a very, VERY tiny minority.
Its kinda tragic that people prefer shiny new graphics to being able to actually play the game.Zachary Amaranth said:Bethesda likely won't care at all.
The mewling masses have already spent their money, with no regard for QA, so it's pretty hard for me to imagine Bethesda is suddenly going to go " oh dear, maybe we should make serious changes."
And really, they're kind of validated in not caring. Skyrim could come to life, kill the families of the consumer, then light their place on fire and it would still get hailed as the greatest RPG EVAR because it's ZOMG SKYRIM.
And, of course, many of those people would still post on Bethesda's forums complaining about the murders and arson, even as they played the game.
Indeed. This is probably why there aren't that many open-world Sandboxes on the market. Moreover, like you said, Bethesda aims to lead in this genre - hence, why they encounter the most bugs and glitches. At least Bethesda fixes most of the gamebreaking and prevalent ones. Even then, each system has its own perks and quirks, so not every one can be squashed. I agree with your last point, let's go back and enjoy the games from Bethesda that we loveSpectrum_Prez said:Considering what the Gamebryo engine actually does, I'm amazed Bethesda games have so few bugs. Things like random NPCs appearing in weird places, strange interactions, misplaced landscapes, scripting conflicts that screw up quests... those type of things can't possibly be totally accounted for when you have the number of variables that exist in a sandbox game.
Don't compare it with a linear shooter, or any other kind of game. There's a limit to what you can "do" in those games, so they're easy to bugtest. The number of variables you can screw around with is much smaller. Bethesda games are ambitious, and as such the risk of random things conflicting with each other is obviously going to be higher.
I think what Howard is talking about is that they prioritize their bugs. That's what all developers do. All the bugs that the community moans about are probably the ones they try to catch. Just think of all the bugs they already dealt with.
Excuse me while I alt+tab back to FNV... having it crash every 5-6 exterior loads... but still loving it.
Damn right!Dukenstein said:The only good bug is a dead bug!
Well, you consider there was New Vegas, which wasn't all that shinier or new at the time compared to its predecessor.008Zulu said:Its kinda tragic that people prefer shiny new graphics to being able to actually play the game.
"Oh, your save was deleted? Well, LOL!"Spudgun Man said:Looks like they're covering their bases here. "oh what's that? Don't find the bug where the screen switches irreversibally to blackness? Well everyone has a dfiffrernt sense of humor"