Bethesda Sometimes Doesn't Fix Entertaining Bugs

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ShindoL Shill

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Jul 11, 2011
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ChromaticWolfen said:
This seems to okay. I always did use that glitch in Oblivion to duplicate items and that was fun. As long as there are no quest stopping glitches.
i loved that one. i did not like the one that was bad.
 

timeadept

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Nov 23, 2009
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I have no problem with this, sometimes you'll find a bug in a game, like TF2, like the spy crab. When these are removed I wonder why. Bugs like that are silly and have no affect on gameplay, in fact, i wonder why time was even wasted to fix it. Maybe by ignoring bugs like this they can spend that time eliminating much more harmful bugs.
 

Bek359

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Feb 23, 2010
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Well, if it's just something like the way TF2's physics occasionally send you catapulting 50 feet in the air when you die, then I'm fine with it. The game will be fun, and I'm pretty numb to bugs so long as they don't corrupt my save file.
 

GundamSentinel

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Aug 23, 2009
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I'm really afraid that it's going to break the immersion. Just fix the damn stuff. Just because Bethesda thinks something is funny does not mean everyone will.
 

UsefulPlayer 1

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Feb 22, 2008
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Fallout 3 story

I thought the blue dungeon was a bug. Turned out it wasn't. Maybe it can be that sort of thing. Something that started as a bug is actualy worked into as part of the game.

Breaking immersion is very bad.
 

orangeapples

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Aug 1, 2009
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wow, lots of unreasonable people in here. They aren't leaving bugs in the game to troll you. Some people play games with the goal of looking for bugs, and some people get to the point where they will play the game with the intent of breaking the game using bugs and glitches. Debugging a system is a process which will never be completed. You fix 1 bug, 2 more pop up. NO game will ever be bug free, so if the bug is not dangerous to the game, then they leave it alone. If they fix it, it could lead to worse bugs. If there is a game breaking bug in which opening a door to get into a certain house drops you into a black void but gets fixed but then it opens up another bug which duplicates a certain item in your inventory if it is in the right spot then that is a job well done. If it is funny like a dead body floats into the air occasionally and spins a lot like it is possessed, then it isn't worth fixing. If it turns out the final boss cannot be damaged because the coding on the infinity+1 sword got corrupted and fully heals the boss instead then it needs to get fixed.
 

Jacob Haggarty

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Sep 1, 2010
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Good on them, i quite like that idea. So long as it's just occasionally npcs MIGHT do a little dance, or pull a funny face. If they randomly clip through me or fall into the ground, i won't be too pleased.

The only problem i can think of is that their idea of entertaining might not be the same as some of their fans.
 

Fiad

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Apr 3, 2010
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This really isn't anything new. Companies leave bugs in all the time on purpose. Sometimes because they are just amusing little things, sometimes it is because in fixing one bug they caused countless more and they stuck with the lesser of two evils.
 

MahouSniper

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May 21, 2009
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This makes me think of Team Fortress 2, which had some very entertaining bugs. A good example would be the Crazy Legs glitch with the Scout. If you double-jumped while crouching as the scout, your legs would just randomly flail all over the place. Or the Spy-Crab bug. Valve takes kinda the same approach. They didn't fix the Spy-Crab bug, instead they added a new taunt that referenced it.
 

Kekkles

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Feb 19, 2010
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I hope to hell this isn't an excuse for how bloody buggy Oblivion was... Or for how buggy Skyrim will be?
 

Apocalypse0Child

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May 21, 2009
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The bow&arrow duplication glitch in Oblivion, along with being able to run through certain walls if you knew what to do and where (which I've long since forgotten how to do sadly) made Oblivion for me.

And the same can be said for the scrap metal duplication glitch in Fallout 3.

I don't so much think of them as bugs, as hidden cheat codes embedded in the programming.

I hope to find some in Skyrim, so I can have even more fun before I start modding the ass off it. xD
 

mjc0961

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Nov 30, 2009
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Logan Westbrook said:
Bethesda's Todd Howard says that the studio doesn't fix every bug that it finds.
No shit Todd. Now tell me the one about how the sky is blue and healthy grass is green.

Better yet, try fixing at least some of the bugs that you find.
 

Baldr

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Jan 6, 2010
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Halo: CE had numerous bugs, especially in Multiplayer, but that what made the game awesome.
 

Something Amyss

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Dec 3, 2008
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Pretty sure nobody expected Skyrim to be bug-free...

008Zulu said:
I'd be happy if they fixed the goddamn random crashing to the desktop bug that appears to have been present since Morrowind, Oblivion, Fallout 3 and presumably Fallout New Vegas. Never played it, the reported issues solved that dilemma for me.
Because of this.

I mean, I doubt anyone minds a funny, harmless glitch, but there are some longstanding, persistent glitches that are serious.
 

Saulkar

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Aug 25, 2010
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Hot Damn! I just keep liking this game more and more!!!
 

Callate

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I don't have a huge problem with this, though I'd certainly appreciate some examples of what Bethesda terms a "fun bug". If having a dead boar clip a little bit through the terrain leaves more time to track down a bug that makes the player character fall through the floor during the tutorial mission, I'll certainly take the clipping boar. Testing big open-world games isn't easy, no question.

Though I do wish that Obsidian would take a little more time on the QA aspects of their games, as it seems like it keeps biting them in the butt.
 

008Zulu_v1legacy

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Zachary Amaranth said:
I mean, I doubt anyone minds a funny, harmless glitch, but there are some longstanding, persistent glitches that are serious.
I doubt any of Bethesda's "programmers" know how to fix this issue.
 

Crimson_Dragoon

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Jul 29, 2009
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Was anyone really expecting the game to be bug free in the first place. Bethesda may not be as bad as Obsidian, but they're far, far from perfect about this.

But really, Bethesda? If there's a bug in your game, that shit needs to be fixed. Logan's right, just because the problem doesn't break the game doesn't mean it has no effect.
 

1337mokro

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Dec 24, 2008
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There really aren't any amusing bugs. There are funny Glitches but bugs aren't funny. A glitch is something that happens when a player actively seeks it out. Like the wanking-glitch in Bioshock. A bug is VITAL QUEST GIVERS disappearing in New Vegas.

To me an RPG is about immersion. I wanna feel like I am the stall ward knight! The rugged wastelander! A cute Kitty!

What I don't want is characters getting stuck in fucking doors or heads spinning around. It might be fun but unless it fits the situation perfectly. It´s gonna propel me straight out of the game back in my armchair from which I play games, where I'm just a lowly human, one of many grinding gears in our civilization rather than a wielder of powerful magics and hero of the land.

Like the head spin happening right after you wake up from a bullet to the frontal lobe in New Vegas. The funny thing is that this bug got fixed whilst it actually made the game allot better. So yeah I'm not trusting your beta testing team with making the correct decision on what improves the game.

There is a difference between "Funny bug", "We honestly missed something" and "We didn't finish on time".

This sounds like "We didn't finish on time" with a nice bit of marketing blurb, but here is a better question from me.

What if your customers unanimously decide that the bug that makes all the dragons invisible isn't all that funny. Will you fix it? Or will you do it the old fashioned way of "You no likey, screw you I gotz your moneyz".