Well sence Oblivion was released 2006 and Morrowind was released 2002, they would be just on schedule.Nimzar said:If it turns out to be TES:V I have only one thing to say:
About damn time.
Yeah, check out this map of engines and games based on good old Quake. http://en.wikipedia.org/wiki/File:Quake_-_family_tree.svgDaxStrife said:I like the idea of the modified F3 engine (which was built on the Obsidian engine). It'll save time from making a new complicated graphics engine and allow them to focus on making the game part of the game. Isn't that we used to do in the days of the Quake 2 and Unreal engine? Just keep tweaking an original system until we maxed it out so we wouldn't waste development time and money making new shiny engines for one game?
Nope. They just published it.Zhukov said:Waitwaitwait...
Bethesda made Wet?
I made it!jez29 said:The way I see it isn't necessarily a question of game mechanics: good game designers should be able to mould TES levelling system into a workable MMO model.
I'm afraid I may have to get a little pretentious now - the issue I have is that the core experience, the feel, or the vibe of an Elder Scrolls game doesn't traslate easily into a massively multiplayer setting. I loved the loneliness of Morrowind (a better experience than Oblivion in my opinion, but it applies in both games), the experience of just wandering this world for miles on end, especially somewhere as hostile as, say, Solstheim in the Bloodmoon expansion or the blighted wasteland around the Dagoth Ur volcano. In a storytelling experience (which admittedly is quite loose in a open-world game like this), the adventure seemed more about the hero struggling on his own rather than teaming up to beat people and thus seemed more heroic for it. Morrowind gave me one of the most profound experiences that any game has done (and I've played far too many), but I feel that this would have been undermined by having other groups of heroes cross my path. Its something of an issue with most MMOs, where everyone has to be a hero, but I feel that TES is a quieter, more individual experience than something loud and brash (in a good way) like WoW or the upcoming TOR. Obviously the whole thing is hypothetical and I've been surprised by game designers before, so if the new game is a TES MMO, I definitely won't dismiss it out of hand and I'd certainly be interested.
I'm not sure if I've explained myself brilliantly, but I'd need years to do that and you'd have to have endless patience to read the eventual post. Anyway, essay over. Congratulations if you made it all the way through!
This man is a genius. I vote yes. Add back some Daggerfall sized labyrinths, a dash of random generation for wilderness areas, sensible scaling, plus some actual lore, and Bethesda has another winner in my book. I pray that Oblivion was just a hiccup.The Amazing Tea Alligator said:I feel like I can't really trust Bethesda...
Will they be doing a Morrowind or an Oblivion?
Morrowind with Mount and Blade combat system please. Not that anyone's listening.
I've never understood why people complain about Oblivion's animations. Of all the things that are blatantly wrong with Oblivion (leveling everything poorly, redundant wilderness and dungeons, oversimplifying everything, ect.), it just seems petty. I hope they go more in the Morrowind direction, particularly so it feels like being high in a skill matters.Chal said:This man is a genius. I vote yes. Add back some Daggerfall sized labyrinths, a dash of random generation for wilderness areas, sensible scaling, plus some actual lore, and Bethesda has another winner in my book. I pray that Oblivion was just a hiccup.
With my luck, all the complaints about shoddy animation became their main focus. Why give a damn? Having tight animations and ladders isn't really going to perfect things. I'd prefer they return to their roots first.
That's exactly what I'm getting at. Oblivion felt like a step down in so many directions, but the complaints are about how it looks? Whenever I see a thread on graphics vs gameplay, people overwhelming vote for the latter, but I consistently fail to see this value represented in any other topic that comes up.SelectivelyEvil13 said:I've never understood why people complain about Oblivion's animations. Of all the things that are blatantly wrong with Oblivion (leveling everything poorly, redundant wilderness and dungeons, oversimplifying everything, ect.), it just seems petty. I hope they go more in the Morrowind direction, particularly so it feels like being high in a skill matters.Chal said:This man is a genius. I vote yes. Add back some Daggerfall sized labyrinths, a dash of random generation for wilderness areas, sensible scaling, plus some actual lore, and Bethesda has another winner in my book. I pray that Oblivion was just a hiccup.
With my luck, all the complaints about shoddy animation became their main focus. Why give a damn? Having tight animations and ladders isn't really going to perfect things. I'd prefer they return to their roots first.