Silent Hill 3. They need heather to birth god but they keep trying to kill her. I know they need her tu feel pain and suffering and if she dies valtiels resurrects her but in that case she could just chill the hell out.
And like that, my own army grows...imahobbit4062 said:FUCKING THANK YOUdeadman91 said:snip
Seriously, I know people love to hate on anything CoD, but this is the problem that always enrages me because of fucking morons not knowing shit about Russia. For this service you have given to these forums, I am yours to command.
OT: Enslaved. I gave up playing because of how fucking moronic Trip is. She enslaves the big monkey man so she can keep him safe and reach her homestead. Once she discovers that her people are (well it appears to be) slaughtered by mechs she starts losing her shit and begins to run as far away from Monkey Man as possible. Who is her best chance at survival and who also dies if she gets too far away from.
Don't worry about continuing to reply, it's good to have a civil conversation with someone about ME3 who has an opposite view and more perspective, half the time I have people calling me an idiot, or false, or a filthy casual, or they just shout at me, hahaha. I see what you're saying about ME1, and I probably should play it again so as that I can pay more attention to detail. I understand that most people were expecting the 'Dark Energy' plot in ME3 due to the hints in the second game, but I really didn't know ANYTHING about the whole Dark Energy thing until I started reading people talking about it. Maybe it's cause I really didn't like Tali, maybe because it was too subtle for me, whatever the reason, I honestly never had the whole 'Dark Energy killing the universe' going through my mind. My assumption when playing Mass Effect 2 was that the Reapers were focusing on humans because it was a human who screwed the pooch for their plans. The Human Reaper at the end of the game just meant to me that Reapers used other species to create Reapers, and initially I did not realise that it was only the core and that it would eventually be covered in squid armour once built.IronMit said:It was billed as a planned trilogy but it either wasn't or it was changed.
The first one was 'least effected' because the backstory doesn't counteract anything
Everything raps up nicely in ME1. The prothean history& the reaper rumours. The little clues in the history and revelations of the rachni wars, rachni queen, the conduit, sovereign was using the rachni but failed then used saren and the geth when the prothean beacon was found. When the VI at Ilos explains everything to you, you think back to all the clues (lore, history, mini-revelations) and it all fits together. Play it a second time and you see all the clues and things you missed. ME1 is really good.
In ME2 they decided to tell you more about what the reaper's were - They made up the collectors and used cerberus to achieve this goal. It was kind of a giant filler to set up ME3. The arrival dlc was more relevant then the main campaign.
However there was all this forshadowing of dark energy also - Tali's recruitment mission. The sun on her planet is ageing prematurely at the edge of the galaxy. Apparently dark energy will destroy the galaxy and the reapers infuse advanced civilisations in the hope of solving this crisis. Humanity being their best chance this cycle. Hence why the collectors were collecting humans in a risky way, because making the human reaper was the highest priority.
The ex lead writer (ME1, ME2)said this was the original reason for the reapers...but then said 'it was one of many idea's on the table'. Pretty random..I mean making up the collectors and illusive man in ME2 is a means to an end but making up the primary motive and reason for everything on the 3rd act is bound to cause problems...and it did lol
So basically the order chaos theory used at the end of ME3 was pretty contrived.. considering the word chaos was used once by sovereign in ME1 and in a different context and i don't think it was ever mentioned again until ME3. There were 2 or 3 cut and paste forshadowing of this order-chaos theory in ME3. remember when the reaper on rannoch started talking...was pretty out of place...it looked like they added it pretty late into development.
Sorry I keep replying when you think the convo is done lol. I was really confused when ME3 finished and was trying to make it make sense to me and when it didn't... I tried to take into account every single possibility to figure out what happened and thought I would share. This is my interpretation based on the information I talked about above.
Basically when ME3 was going to be made...they wanted to market it to new players...hence a one game story arc to rap it up was taken(this is why all those crucial stuff from ME1 and the lore was never mentioned- would confused new players). They thought a 'take back earth' situation would be most appealing. Everything was twisted to reach this goal..earth is the centre of attention throughout, the citadel randomly ended up over earth etc etc.
Seconded. I loved Bioshock right up until the point of the "Reveal". Then the great villain disappears and is replaced by this prat, whose plot and character come straight from a Saturday morning cartoon.Marik Bentusi said:BioShock: Just why did Fontaine pull of his elaborate scheme with the protagonist instead of bunkering him somewhere close? It just adds a crapton of unnecessary complications not only in theory, but also practically as it turns out his creation really does backfire on him.
I'd usually just handwave it, but add to that Fontaine's already laughable Saturday Morning Mustache-Twirling Doctor Evilstein Villain Out For World Domination spiel and the fact the whole farce was really just written to allow for the character freedom plot twist, I can't help but be disgusted at the terrible writing beneath and think of the plot hole as an irredeemably deep one.
It's been a while for me, but doesn't that have something to do withalphamalet said:In Persona 3everyone is supposed to lose their memory after the final battle, and they do, but then at the very end they all get their collective memory back at the same time? Seems rather convenient
Regardless of whether or not you count the terminals as part of the story or not, they were, it still counts as an explanation, perhaps a poorly delivered one, but one none the less; and while I agree you shouldn't have to read a book to understand the story to game, you don't, it gives insight and better back story, but it is not required to understand what's going on. I do wish they would have included his motives as something in the campaign though. I have read several Halo books, and enjoyed them, but if you rely on the book to explain motives for the villain in the game, that's just getting lazy imo, and I have been caught up in other books, I would rather read, so I still have no idea why the Didact did anything in Halo 4.wolf thing said:i never read the terminals because they were an optional extra which were hidden for the player, you never hide story content from the player ever. so i discount it and i should also not have to read a below average book to enjoy the story in the game.The Elephant of Lies said:It could be that the Chief read the terminals in Halo 3, which, are supposed (never read them myself) to tell stories of the Didact and Librarian, and I'm sure there was something in the books about it, but I could be wrong.wolf thing said:halo 4, how did chief and cortana know who the didact was? this with the bad plot and writting in the game is what made its story total shite, it makes no sense, chief was in crystaisis for years and we had never met a forerunner before and it doesnt help that no one in the story asks any question of anykind about the forerunners. just a terrible story.
The Citadel was a shortcut, a way to go straight from their lair beyond the galactic rim to the core of civilization, cet all the communication lines and throw people into a panic, and then kill or experiment at their leisure like they did to the Protheans. In ME1 Shepard cut off their plan A and killed the one they left behind to keep a watch on things and open the door for them.canadamus_prime said:One that's been bugging me since the end of Mass Effect 2 (haven't played 3, so maybe someone who has can sort this out for me), but it's established in the first game that the Citadel is the only (known) way for the Reapers to get into our Galaxy from Dark Space and yet at the end of Mass Effect 2 it's implied that a huge invasion is on it's way and that was the whole plot of Mass Effect 3 was it not? My question is how the hell did they get here? We shut down their only known way in in the first game.
Kaiden's rank is 'Major'. Shepard's rank is 'Motherfucking Spectre'. Spectre outranks everyone in council space except Councilor (and until they revoke your status you don't even need to take orders from them) and other Spectres, and has full diplomatic privilige toward all foreign governments. Shepard technically has the authority to order around anyone from a raw recruit to a Fleet Admiral to a corporate private security guard if they're under the rule of the Council, and only common sense, politness, or the contrary nature of those around you prevents this. And most of those who specifically deny you things end poorly (the old admin on Noveria, for example) because a Spectre in a hurry can literally cut them down without legal repurcussions and a Spectre with morals is now very interested in any illicit dealings they've had.Devoneaux said:Also let's deal with the fact that as a Major (on par with generals), Kaiden has authority over Shepard who is only a Commander, so why isn't Kaiden giving the orders?
After the end of ME2, Shepard is a high end cyborg. Your bones are reinforced, your skin is armored, your muscles are up-powered, everything. To the point where if you headbutt a krogan, you come away clean and he staggers. It would take a lot more than falling off a building to hurt you. It might take more than the building falling on you to kill you. The downside is of course that if your implants were removed you would die faster than a naked Quarian in a Batarian latrine, but it does make you very good at taking suicide missions and coming back unharmed.Devoneaux said:(With no injuries, naturally)
Anderson retired his post as Councilor between 2 and 3, partly because he was as tired as you of the "ah yes, 'Reapers'" and partly because he always hated paperwork and politics and wanted a military position. Udina was his best option for a successor on the Council because all the others were worse, and say what you will about the asshole but he's good at politics. I was actually a bit more surprised by the jump from Captain Anderson to Admiral Anderson, but I guess the Alliance can't exactly drop the first human Councillor down to command of a single frigate without it being the talk of the galaxy for months.Mikeyfell said:Mass Effect 3.
Not any particular part of it just the whole game.
You know like "How did Councilor Anderson become Admiral Anderson in the blink of an eye?"
Okay I'll stop beating that dead horse.
Not a plot hole. Cerberus was always evil, and the continued to be evil (blatantly) through ME2 (they try to hide it from Shepard while he's working with them, but it's still pretty obvious in a lot of side missions, loyalty missions, and DLC). However, they rebuilt Shepard, gave him a ship, and destroyed the Collectors while being evil, making them a distasteful but valuable ally in the short term while the Council was ignoring everything and the Alliance was refusing to do anything to help, because all of their evil was motivated at the time by extremism and the good of the human race regardless of consequences to the rest of the galaxy. Then, after Shepard stole the Normandy 2, flipped TIM the bird, and recruited away about a third of their best (and least evil on an individual basis) agents, Cerberus decided to go full monster. TIM got himself indoctrinated, they abandoned the covert system where they have three projects and a few dozen agents at a time to prevent info leaks and just hired a merc army, they started rewiring and augmenting their soldiers into little more than partially organic robots to increase combat efficiency and prevent more personnel losses to little things like 'morals' or 'logic', and started fighting you directly.Joseph Harrison said:I'm not sure if what James said about Cerberus was a plot hole but that did piss me off.
ME1 Cerberus is bad
ME2 Actually no Cerberus is really cool and good and are just misunderstood
ME3 Scratch that Cerberus is bad again
Make up your damn minds Bioware
Can I join in? I really like polite, thoughtful arguments because they bring up things I haven't thought of or forgot about and help everyone figue things out, but every time ME3 comes up you have lots of mindless fanboys, lots of mindless raeg, and almost no real discussion. I should probably hide most of this so people can scroll past the off-topic bits tho...bug_of_war said:Don't worry about continuing to reply, it's good to have a civil conversation with someone about ME3 who has an opposite view and more perspective, half the time I have people calling me an idiot, or false, or a filthy casual, or they just shout at me, hahaha.
I knew about the Dark Energy thing (I love Tali [no not like that, she's just a fun character with a good development arc]), but I never really though it was a big part of the Reapers' motivation. If this was an ongoing natural thing they were trying to stop, it seems like it would have been more widespread and normal astronomical study would consider it normal, instead of being the big mystery to investigate. I figured it might be a trick by the Reapers or the Geth or some other faction that you'd have to deal with, or maybe something you could harness as a weapon against them, or maybe just a weird thing that doesn't enter the plot except as an explanation for Tali's presence there.I understand that most people were expecting the 'Dark Energy' plot in ME3 due to the hints in the second game, but I really didn't know ANYTHING about the whole Dark Energy thing until I started reading people talking about it. Maybe it's cause I really didn't like Tali, maybe because it was too subtle for me, whatever the reason, I honestly never had the whole 'Dark Energy killing the universe' going through my mind. My assumption when playing Mass Effect 2 was that the Reapers were focusing on humans because it was a human who screwed the pooch for their plans. The Human Reaper at the end of the game just meant to me that Reapers used other species to create Reapers, and initially I did not realise that it was only the core and that it would eventually be covered in squid armour once built.
I definitely agree on all of this. ME2 is a prefect example of a second act. The basic stage was set and the big players had been introduced by ME1, but we didn't know much about them. The first big conflict was over and there was hope, but the threat was far from gone. ME2 did what the second in a trilogy should: it progressed but did not resolve the main plot, it grew the hero from where he was in the first act (needing the combined forces of the entire Council and then some plus an overconfident enemy and a lot of luck just to take one target) to where he needed to be for the third act (capable of fighting a desparate, not quite hopeless war on a galactic scale), and it did that well. It introduced all the real players who hadnt been in the beginning, and gave you much more information and development for those who didn't have much of a chance the first time around (the Geth, the Rachni, the Quarians, the Krogan, Aria, The Illusive Man, all your new squadmates, all your old squadmates except for the boring human ones, etc.).I also didn't mind the direction they took with ME2 being more filler gap before ME3 as it had served a few purposes for the players. It gave us new and more interesting squad members (Kaiden, Ashley and Tali in my opinion were somewhat dull in the first game) such as Jack, Mordin, my main man Grunt, Legion, and to a certain extent Miranda. I liked the begining as it was the perfect way to make the enemy of the game look threatening. I justified the Reapers using the Collectors to attack human colonies as they (the Reapers) wanted humans out of the way due to a human halting their plans. I also enjoyed the more streamlined levels and areas were, as in ME1 I would find myself getting lost or bored in areas such as the Citadel and Feros (if Feros is where you fight the Thorian).
I believe every major race's capital/homeworld recieved similar treatment as a major invasion and harvesting point, but it does make sense for Earth to get special attention; if Shepard, TIM, Joker, Anderson, and all those other big time players came from humanity, Earth is a source of many potential threats, and if they're still the best choice for this cycle's new baby Reaper you need your biggest harvesting operation where the human population is biggest. And personally I was kind of hoping for more missions on the surface, sabotaging reaper operations or extricating VIPs with the Normandy's stealth drive.Mass Effect 3 focusing more on Earth made sense to me due to my inability to understand that Tali's mission hinted at a different story for the Reapers, and I reasoned their focusing on Earth was due to a human ruining their plans twice, so this was payback for being awesome at stopping ancient synthetic/organic space ships. I understood that some people were angry because they wanted to explore other planets, and Earth seemed dull to them, but I felt that really drove home the fact that just because we killed 1 Reaper, a bunch of mutated Protheans, and a baby Reaper, Humanity and the rest of the space races were hopelessly outmatched.
I still love Bioware. You can see the old brilliance and talent they made so many classics with throughout ME3, and they actually lived up to the hype for the most part... outside of that 10% containing the ending and the Crucible. And then you can see EA's bloody handprints all over that part, after the lead writer of the first two games was replaced. So as much as I hate to say it and as much fun as I've had, I don't think I'll ever be buying another Bioware game.While I still love the series, I can see how Bioware kinda screwed the pooch when it came to Mass Effect 3 as they had built up so much hype and expanded on the universe with novels and comics. But I just got really annoyed when people started demanding a new ending and picking apart thngs, especially when some people started pointing fingers at ME2 even though weeks prior to ME3 they liked the game.
Why would they have land vehicles on a heavily colonized planet, vehicles that drive you from one place to another. Hmm thats a tricky one, perhaps they drove there?Devoneaux said:On the mars mission, why did Cerberus bring land based vehicles? And if they brought them, where was the ship they brought them on? Wouldn't it have shown up on the SR2's scanners like every other Cerberus vessel does?
Vegas was eiher assigned to Shepard somehow or worked with him during his detention, the dialogue made that quite clear.Devoneaux said:Who is Vega and how does he know Shepard?
Because of artistic intent, making the intro/demo to a game more exciting than using stairs is a fair enough reason.Devoneaux said:So reapers attack earth and Shepard and Anderson start climbing around on the rooftops. Why? Why didn't they just take the stairs, how is this in any way faster or safer than the sensible thing?
Not a plot hole at all just an unresolved question, its an interesting question sure but its not a plot hole.Devoneaux said:So Legion and all his buddies have been on Rhannoc for 290 years. Why during that amount of time didn't they just pack up their shit and leave when the Quarians came? what is so valuable about a planet to a bunch of machines that they would be willing to risk everything just to keep it?
Actually try listing some plot holes then, the game has enough of them but these are not plot holes.Devoneaux said:I can do this all day!
I wasn't aware off the Dark energy theory at the time either. But the chaos/order explanation still felt contrived because it didn't fit with everything else that happened in the storybug_of_war said:Snip