ZeroMachine said:
... He's a plumber.
Why. The fuck. Is a plumber.
Fighting dragons.
And saving princesses.
WHY.
Brown acid.
You know; stars, being 'invincible', all those darned colors, whatever the heck a 'bowser' is, and seriously - the mushroom named "Toad" was a dead giveaway. There was supposed to be a level that looked like a hand when you zoomed all the way out, but the playtesters just sat staring at it for hours.
OT: Bioshock. Not the part that you think. They don't let the player know that you spoilered yourself on the airplane. Fair enough - but when you add that to the fact that you went on to kill 99% of the population of Rapture and hacked all the machines, its pretty clear that you were a homicidal maniac all along. So why even bother to pick up that radio in the first place? First Person Shooter = they're all gonna die. Even after you allegedly come to your senses, you *still* go on to kill 99% of everyone that you meet. So the world's biggest plot hole in gaming is Bioshock pretending that it makes ANY SENSE AT ALL to have a system with moral choices, where you choose not to kill certain people. What, the little sister reminded you of your pet dog? The pet dog that you killed?
The player character doesn't talk because he'd just giggle, and babble in a monosyllabic drone about how cool the bees are.
Come to think of it, that would be pretty fricken awesome.
Edit: Yeah, its possible to let Sander Cohen live - and that actually makes sense, in a father-figure/role-model-for-a-homicidal-maniac way. But a minor plot hole is that the loot that you get from him is totally BS. He liked watching you work, and the exploding pianist was pretty impressive. Cohen should have given you a really cool weapon, or a plasmid that made your victims dance like ballerinas. Anything besides a 2nd-rate tonic that you'll barely use.
[OK, there's the crossbow, but they should have made the presentation a bigger deal.]