I would be the first to argue that the mass effect series is a good example of art
but the ending to mass effect 3 would be a bit like spending several years making the mona lisa - then finishing by making a trollface smile on her.
sure, its still art - but it also distorts the entirety of the art piece into something else.
again, that's still art - but if an artist is supposed to live off his work, he needs to make something that people will want to buy.
games are tricky in this sense. They're art - yes - but they're interactive art. This means that the art has to harmonize with the players, the consumers, the paying art-lovers.
plus, in a museum or art house - people pay to come in and see the art, but they'll often see advertisements and know fairly well what they're getting in to see
with a game there's never the same certainty. A trailer is one thing, but with games you buy the whole package first - then play through it without really knowing its artistic value. Only in the end can you evaluate it.
this was how bioware snuck the shit ending in. you thought you were getting a good product - but got... less.
but the ending to mass effect 3 would be a bit like spending several years making the mona lisa - then finishing by making a trollface smile on her.
sure, its still art - but it also distorts the entirety of the art piece into something else.
again, that's still art - but if an artist is supposed to live off his work, he needs to make something that people will want to buy.
games are tricky in this sense. They're art - yes - but they're interactive art. This means that the art has to harmonize with the players, the consumers, the paying art-lovers.
plus, in a museum or art house - people pay to come in and see the art, but they'll often see advertisements and know fairly well what they're getting in to see
with a game there's never the same certainty. A trailer is one thing, but with games you buy the whole package first - then play through it without really knowing its artistic value. Only in the end can you evaluate it.
this was how bioware snuck the shit ending in. you thought you were getting a good product - but got... less.