I was able to "Pre-load" the game on Steam last night. I convinced myself I just wanted a taste of the game and the setting so I began to play when it unlocked at 1200 EST.
My very first impression of the game is that it simply gorgeous, especially with the light diffusion settings and details turned on. This may be the game that causes me to get a 120hz monitor.
The opening of the game is organic, allowing players to wander about, poke around, and gives a general objective, but doesn't push you along. Some may not like the lack of structure at the outset, but I think, if anything, it encourages that exploration and allows the game to show off its graphical chops. I spent more than an hour before progressing the story, mimicking the reverence of the characters I met along the way. I overheard conversations, explored the world around me and tried my best to "blend in" I can't think of any time in a game that I've tried to do that. I wanted to be a part of that world because I knew that the peaceful setting wouldn't last. I took it slow; I meandered down streets and browsed shops, stood and listened with crowds to various music performances (one of which was an awesome surprise), eavesdropped on people in cafes and park benches, and (because I am a pack rat)I picked up everything I could.
Here's something strange: in one of those shops, the proprietor was out and left an honor system pay basket. I found myself actually leaving money in it for the things I picked up, wondering if the other browsers would have noticed my theft and I decided not to chance it.
As I aimlessly roamed around I began to wonder whether the visuals I was seeing were an accurate representation of the world circa 1912 or if it was a product of my previously held assumptions about the era. I had an idea in my mind of the "salad days" of America at the turn of the 20th century; of patriotic bunting and white marble, of broad expanses of village greens with picnickers with parasols, and of an abundance of flowers, birds, and butterflies. The game certainly did not disappoint on that front, serving these pastoral images all under a beautiful sunny sky replete with fluffy white clouds. I was inclined to believe I was indeed in "heaven."
I was loathe to leave this beatific postcard, but I knew it must end: I decided to progress the game. The first twist in the game hit me by surprise, was very uncomfortable, and changed this world in an instant. As I progressed I began to see the darkness hiding in all this light and it made the setting all the more poignant in stark contrast to the tone. The game doesn't always push these inconsistencies in your face; you have to find them, but when you do, the world will begin fray at the edges and tarnish.
I ended up staying up till 3:44, having long since abandoned my pretense of getting "just a taste." I didn't need that much sleep, right? That's what caffeine is for! I am now eagerly anticipating being able to play when I get home. I can't remember the last time I decided to forgo sleep for a video game. Oh wait, it was Bioshock. Figures.
My very first impression of the game is that it simply gorgeous, especially with the light diffusion settings and details turned on. This may be the game that causes me to get a 120hz monitor.
The opening of the game is organic, allowing players to wander about, poke around, and gives a general objective, but doesn't push you along. Some may not like the lack of structure at the outset, but I think, if anything, it encourages that exploration and allows the game to show off its graphical chops. I spent more than an hour before progressing the story, mimicking the reverence of the characters I met along the way. I overheard conversations, explored the world around me and tried my best to "blend in" I can't think of any time in a game that I've tried to do that. I wanted to be a part of that world because I knew that the peaceful setting wouldn't last. I took it slow; I meandered down streets and browsed shops, stood and listened with crowds to various music performances (one of which was an awesome surprise), eavesdropped on people in cafes and park benches, and (because I am a pack rat)I picked up everything I could.
Here's something strange: in one of those shops, the proprietor was out and left an honor system pay basket. I found myself actually leaving money in it for the things I picked up, wondering if the other browsers would have noticed my theft and I decided not to chance it.
As I aimlessly roamed around I began to wonder whether the visuals I was seeing were an accurate representation of the world circa 1912 or if it was a product of my previously held assumptions about the era. I had an idea in my mind of the "salad days" of America at the turn of the 20th century; of patriotic bunting and white marble, of broad expanses of village greens with picnickers with parasols, and of an abundance of flowers, birds, and butterflies. The game certainly did not disappoint on that front, serving these pastoral images all under a beautiful sunny sky replete with fluffy white clouds. I was inclined to believe I was indeed in "heaven."
I was loathe to leave this beatific postcard, but I knew it must end: I decided to progress the game. The first twist in the game hit me by surprise, was very uncomfortable, and changed this world in an instant. As I progressed I began to see the darkness hiding in all this light and it made the setting all the more poignant in stark contrast to the tone. The game doesn't always push these inconsistencies in your face; you have to find them, but when you do, the world will begin fray at the edges and tarnish.
I ended up staying up till 3:44, having long since abandoned my pretense of getting "just a taste." I didn't need that much sleep, right? That's what caffeine is for! I am now eagerly anticipating being able to play when I get home. I can't remember the last time I decided to forgo sleep for a video game. Oh wait, it was Bioshock. Figures.