I'm utterly ashamed to be a person that was genuinely disappointed by the ending. I don't want to be part of this BioWare "fan" crowd that spits the same annoying venom at them day in and day out. I'm already sick of hearing everyone constantly whine about ME3's ending to the point that I'm actually kind of OK with it. I've put things into perspective.
Bioware doesn't need to change the endings... as they're saying in this article, all I would like to see is some closure, some results of my choices.
Bioware doesn't need to change the endings... as they're saying in this article, all I would like to see is some closure, some results of my choices.
ME1 gave you 2 choices in the end - Save the counsel or let them die
ME2 gave you 2 choices in the end - Destroy the Collector ship or give it to the Illusive Man
Both games had a lot of gooey before these decisions that made your character more unique... such as who dies.... but we all decided on those 2 final choices.
ME3 gives you 3 choices.... now the problem is not the endings themselves... but the lack of consequence. I think the only choice that bothered me is that I had to destroy the Geth in order to destroy the Reapers.... But I'd need more explanation on the benefits/consequences of choosing synthesis... just showing them glowing green doesn't tell me much. And what is the long term benefits/consequences of taking control of the Reapers/Letting them live?
I don't need saving the Krogan to necessarily affect my ending... but at least show me the results of those choices... what happens to the ME universe after everything I done? Closure is all I need... an understanding of what may come. (A bit more explanation of the Catalyst AI and the origin of the Reapers would be kinda nice too).
Destroying the Mass Relays had a real affect on me... I was genuinely sad and I thought it was an amazing feeling to get from a game. I thought their destruction and having Shepard be sacrificed made for a powerful ending. I'm proud to see BioWare have the balls to end their trilogy like that, effectively preventing further true sequels.... not another wishy-washy Halo-ending.
I'm officially claiming not to be part of the whiny "Change the Ending" crowd.
All I would like to see is a bit more closure.
ME2 gave you 2 choices in the end - Destroy the Collector ship or give it to the Illusive Man
Both games had a lot of gooey before these decisions that made your character more unique... such as who dies.... but we all decided on those 2 final choices.
ME3 gives you 3 choices.... now the problem is not the endings themselves... but the lack of consequence. I think the only choice that bothered me is that I had to destroy the Geth in order to destroy the Reapers.... But I'd need more explanation on the benefits/consequences of choosing synthesis... just showing them glowing green doesn't tell me much. And what is the long term benefits/consequences of taking control of the Reapers/Letting them live?
I don't need saving the Krogan to necessarily affect my ending... but at least show me the results of those choices... what happens to the ME universe after everything I done? Closure is all I need... an understanding of what may come. (A bit more explanation of the Catalyst AI and the origin of the Reapers would be kinda nice too).
Destroying the Mass Relays had a real affect on me... I was genuinely sad and I thought it was an amazing feeling to get from a game. I thought their destruction and having Shepard be sacrificed made for a powerful ending. I'm proud to see BioWare have the balls to end their trilogy like that, effectively preventing further true sequels.... not another wishy-washy Halo-ending.
I'm officially claiming not to be part of the whiny "Change the Ending" crowd.
All I would like to see is a bit more closure.