EverythingIncredible said:
BioWare has gotten so wrapped up in how to appeal to mass audiences that they forgot what makes RPGs good.
There was a time when developers made games that appealed to themselves and anyone else who'd like it. And anyone who didn't like it just wasn't part of the audience. They made games more for themselves.
Now it is just "How to we appeal to "
It's less about games and more about marketing.
bam, this.
i mean, jeez if you cant make a range of games that stand apart and sell well in their niece category's then i honestly doubt your ability to make one uber game that can fill all the roles
it's basically the same thing except you're forcing that uber game on everyone that doesn't want 75% of it, so you know what? they'll just pirate it or ignore it for being a bloated cash-grab
everyone goes on about 'gamer entitlement' but really, it's the company's that start this there's no standard 'game length' or content requirement, you don't have runtime on the box like a film, and i don't see a way of judging that fairly anyway
the issue that gamers argue is this,
if they don't get the slice of the entertainment they want from this large
omni-game then despite how much other content there may be they wont be enjoying themselves and the value to them is far smaller than a game that's specifically what they want
the value is elsewhere they could probably buy 2-3 steam games with highly addictive game-play for the value of the bloated omni-game
all i can say is prepare for a massive wave of piracy if you go down that road.
the only way i can see this Working is if you sell an fps, say then have dlc that unlocks a new way to play the game entirely through rpg elements
possibly from different sides of a war
but they would have to be a good long length or the value / game-play is taking a nosedive
and that's really what it's about
personally i'd love to play the same game from different viewpoints, a logistics / rts war, at the same time in a different dlc version you play the game as a single one of the soldiers you deployed and snipe off half the enemy army, then as a commander of a boat, and coordinate artillery, sink enemy ships all unlock-able from the main game, and have each campaign remember how you played the last and keep the persistent universe tight knit and keep continuity between your personal campaigns
that would work for me, i'd be quite happy with that in-fact.
epic are planning to do wonderful things by going back to basics with multi-game ideology and not packing crap into every corner of a game that it does not belong in
i think bio-ware should carefully consider their ideas before they start loosing money to it
cause i don't know about anyone else but i wont be buying bloated games with 75% weird content that i don't want
#edit#
missing sentence, fixed