Oh? So the Destroyer can see the Normandy...? Is it not a Reaper? If it cannot then the Normandy would not have had to be worried about being shot down. If it can, then Harbinger could have seen it and would have shot it down. Also, Harbinger started coming down when things were getting intense on the ground and Organic forces began to make a push for the beam. This is said by Anderson.Savber said:Wrong, Harbinger have already begun the rapid descent down to Earth after the Destroyer was knocked out.Solracziad said:....But Harbinger wasn't there until they did their whole lets charge everything we got towards the beam blah blah blah, he was in space....battling the Fleets. So what I am to assume here is that if they had just dropped Shepard and Co. at the beam before any of the Sovereign-class reapers realized it they could have prevented the deaths of....like a shit-ton of people and saved me having to wade through waves upon waves on Reaper trash. I'm sorry it just doesn't work and if they didn't have that endlessly slow limping part, the player wouldn't have a crap ton of time to be pondering all the shit writing.
Oh and did you forget about that Destroyer? The big Reaper that was shooting down everything in front of the beam, deflecting every shot? You can't exactly fly past it and stop long enough for a drop-off.
As for shit writing, the fact that we're arguing about this is kinda proving otherwise. Shit writing would be the original ME3 ending in where it was utterly non-nonsensical in every fashion and form.
So you can roll over and die, admitting that the whole series was a pointless futile struggle, or you can gamble all of creation on the slim to none chance that you can somehow quickly come up with a solution to problem you most likely don't even fully understand? somehow that actually sounds worse then the magic pick-a-color endings.Atlas13 said:I would have preferred Karpyshyn's ending to be honest, it just sounds so much better than what we have now.
The Dark Energy was a force that was going to consume everything. According to Karpyshyn, "The Reapers as a whole were 'nations' of people who had fused together in the most horrific way possible to help find a way to stop the spread of the Dark Energy. The real reason for the Human Reaper was supposed to be the Reapers saving throw because they had run out of time. Humanity in Mass Effect is supposedly unique because of its genetic diversity and represented the universe's best chance at stopping Dark Energy's spread."
The original choice was between killing the Reapers and trying to find a way to stop the Dark Energy threat with what little time was left before it consumed the galaxy, or, "Sacrifice humanity, allowing them to be horrifically processed in hopes that the end result will justify the means."
Yep, that pretty much sums up all of my biggest complaints about ME2 and 3. Bioware took the time and effort to craft a complex universe from ground up, with a lot of underlying lore to provide solid foundation for it, then they started consistently shitting all over it. From things like lore contradictions and idiotic retcons in ME2 to glaring fuck ups like the endings of ME3. Artistic integrity, suuuure, just not the integrity of people who actually created the universe, but only of those who took the time and effort to fuck it all up.Candidus said:No, sorry, the Star Child still totally wipes out the premise of the first game. Sovereign was just unnecessary.
You don't deal a deathblow to a significant portion of your own law and retain your artistic integrity, but I guess I appreciate the effort. That's the most I can say for the DLC.
When I did destory I did see EDI on the memorialScars Unseen said:One thing I hadn't thought of before... With the new changes to the Catalyst's dialogue, it may be possible to save the Geth and EDI in the destroy ending. He specifically says that the technology they rely on will be damaged, but that the survivors will have no problem repairing it. This should mean that they could "reboot" EDI and the Geth if so inclined. I mean, the entire reason that the synthetics are getting wiped out in the first place is because the energy doesn't discriminate, so by the same token, reactivating synthetics should be only slightly more difficult than repairing starships and the like. That might explain why EDI isn't listed among the people that died at the end(as would typical Bioware carelessness).
Just a thought that occurred to me.
your first point is proving the reapers, the starkid and subsentuently the reapers were the AI that civilization created and it did wipe them out; and it is quite believable that if an group created the starchild AI for solving the sythetics and orgainics problem became rogue in a faciticty advanced and remote enough, it could cause quite a lot of damage; as we saw in the "overlord" DLCThe Heik said:...Dennis Scimeca said:BioWare Did Right By Us
You don?t lose artistic integrity if you?re just trying to get your point across.
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First is the fact that the singularity premise is a paradox. Had it occurred, then it is reasonable to think that the Reapers would never have been created seeing as the Synthetics are supposedly so superior to organics, and as such would have won before the Reapers could have been created to stop them. But the Reapers do exist, so the Singularity never truly occurred. This means that the Reaper cycle, the mass genocide that the eons have wrought, was done over an academic notion. Do you have any idea how much that trivializes this whole sordid affair? Billions upon billions of sentient lives have fought and died over effectively nothing, all because some twits a few million years ago could keep their damn AI in check.
Second is the fact that the Reapers shouldn't have been able to defeat their creators. Reapers are not easy to build. They require a lot of time of resources (people) to create (as was shown in ME2's main plot), and I am damn sure the these precursors would have noticed if millions of their people were being kidnapped and enslaved long before the Reaper force was large or mature enough to face them. And unfortunately the Reapers wouldn't be able to use their usual technological advantage in this case as their opponents would have the very same technological prowess, with the added advantage of being far more numerous from the onset of the confrontation. The Reapers simply would not have won under those conditions.
Third and finally is the simple fact that the Reapers may have actually become the very thing they supposedly are protecting organics against. Think about it. The Reapers are an advanced synthetic-based organization led by artificial intelligence that seeks to (effectively) kill all sentient organic species. That makes their whole endeavor a self-fulfilling prophecy, making the Catalyst's efforts a complete and utter failure. At that point the Reapers stop being a threat and become a tragic joke. And if the primary antagonist in a serious narrative is seen as a joke, then something has gone horrendously wrong and the developer NEEDS to fix it, not simply try and hide it behind some pretty pictures.
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I agree completely with this statement, and will add something to it myself:The Heik said:I disagree with your article Mr. Scimeca.
The Extended Cut DLC was not Bioware doing right by the fans. If this was the case, then Bioware would have put out a formal apology from the get go. This did not happen. They acted all defensive, saying that we missed the point (though we very clearly didn't) and that they had artistic right (which I can and have called bullshit on).
No the EC was made to appease the fans. It's damage control. They really don't care about what we think, they just want to ensure that their company isn't run into the ground by this most inglorious of screw ups. If they had cared about us, then the ending would have been redone from the ground up. It hasn't. All they've done is elaborate on the things that they've already established in the original version, doing as little effort to make the fans stop complaining. And while it is appreciable to finally see the effects of our character's actions, those effects are still based upon the same fundamentally flawed premise of the singularity.
Now that the EC is out my issue with this idea is threefold. It used to be only twofold, but the EC actually managed to add another whole problem to the Singularity premise (see point #2 for that one).
First is the fact that the singularity premise is a paradox. Had it occurred, then it is reasonable to think that the Reapers would never have been created seeing as the Synthetics are supposedly so superior to organics, and as such would have won before the Reapers could have been created to stop them. But the Reapers do exist, so the Singularity never truly occurred. This means that the Reaper cycle, the mass genocide that the eons have wrought, was done over an academic notion. Do you have any idea how much that trivializes this whole sordid affair? Billions upon billions of sentient lives have fought and died over effectively nothing, all because some twits a few million years ago could keep their damn AI in check.
Second is the fact that the Reapers shouldn't have been able to defeat their creators. Reapers are not easy to build. They require a lot of time of resources (people) to create (as was shown in ME2's main plot), and I am damn sure the these precursors would have noticed if millions of their people were being kidnapped and enslaved long before the Reaper force was large or mature enough to face them. And unfortunately the Reapers wouldn't be able to use their usual technological advantage in this case as their opponents would have the very same technological prowess, with the added advantage of being far more numerous from the onset of the confrontation. The Reapers simply would not have won under those conditions.
Third and finally is the simple fact that the Reapers may have actually become the very thing they supposedly are protecting organics against. Think about it. The Reapers are an advanced synthetic-based organization led by artificial intelligence that seeks to (effectively) kill all sentient organic species. That makes their whole endeavor a self-fulfilling prophecy, making the Catalyst's efforts a complete and utter failure. At that point the Reapers stop being a threat and become a tragic joke. And if the primary antagonist in a serious narrative is seen as a joke, then something has gone horrendously wrong and the developer NEEDS to fix it, not simply try and hide it behind some pretty pictures.
So yes, the Extended Cut DLC may have rectified some of the more minor issues with Mass Effect 3's ending, but the underlying problem is still there. This ending does not work within it's own core ideals, and that makes the whole Mass Effect series a failure, even just as a simple idea. And that is really the biggest disappointment with this series. They had almost succeed in reaching the stars with their creation, only to fail because they couldn't see the flaws in their own foundation.
Stop being such a Bioware apologist by throwing out the 'artistic vision' defense. It's not some shield that a writer can use to validate his/her crappy writing.Adding those stills feels like BioWare surrendering a little artistic vision and pandering to the audience. That's the Pandora's Box opened by post-release narrative changes. The last thing we need is a George Lucas of videogames inspiring debates about whether Commander Shepard shot first or not.
Seriously buddy, Watch the EC endings. It doesn't fix everything, but it will take a fair chunk of that bitter taste out of your mouth and hugely alleviates the sense of betrayal you feel. Its still got its share of mistakes, but it also has a more proper sense of closure to it. If anything its a better way to say goodbye to your Shepard.Zeckt said:You know what? I'll admit to being angry at bioware enough that I won't even give the extended cut a glance. They wanted to end an epic trilogy with a piss poor ending that was so bad it not only dissapointed me it downright disgusted me. If thats the way they want to end trilogies then let them, I will never pay any attention to their shit ever again. Why even PLAY their games anymore if they don't respect not only their fans but their own franchises?
Too late to save face bioware, especially after feeding us DA2. Bioware, your so bad now its laughable. You have no respectable franchises anymore and I hope you lose millions upon millions now that you realize ending your ip's like this leaves you with NO IP'S! they reap what they sow, and its a massive harvest of feces. Bioware and their garbage 800 ms hour long dc's are boycotted. Forever. And they deserve it for kicking their fans in the balls for the last damn time. #$%#% bioware. 12 dollar hour long dlc's? 4 of them is only equal to 4 hours. Your better off buying cod full price and only playing the single player then you are with bioware dlc and that goes beyond bad to just downright wretched and pathetic. How's KOTOR treating you bioware? I'm laughing at you for losing so much money because its what you deserve!
Ok before we start could you please do a grammar and syntax proofread for me before you do your next post because your current one is simply a mess. Half the time I spent on my current post was trying to figure out what the heck you were saying and that's not a good thing for either side of the conversation.jamesbrown said:The Heik said:...Dennis Scimeca said:BioWare Did Right By Us
You don?t lose artistic integrity if you?re just trying to get your point across.
Read Full Article
First is the fact that the singularity premise is a paradox. Had it occurred, then it is reasonable to think that the Reapers would never have been created seeing as the Synthetics are supposedly so superior to organics, and as such would have won before the Reapers could have been created to stop them. But the Reapers do exist, so the Singularity never truly occurred. This means that the Reaper cycle, the mass genocide that the eons have wrought, was done over an academic notion. Do you have any idea how much that trivializes this whole sordid affair? Billions upon billions of sentient lives have fought and died over effectively nothing, all because some twits a few million years ago could keep their damn AI in check.
Second is the fact that the Reapers shouldn't have been able to defeat their creators. Reapers are not easy to build. They require a lot of time of resources (people) to create (as was shown in ME2's main plot), and I am damn sure the these precursors would have noticed if millions of their people were being kidnapped and enslaved long before the Reaper force was large or mature enough to face them. And unfortunately the Reapers wouldn't be able to use their usual technological advantage in this case as their opponents would have the very same technological prowess, with the added advantage of being far more numerous from the onset of the confrontation. The Reapers simply would not have won under those conditions.
Third and finally is the simple fact that the Reapers may have actually become the very thing they supposedly are protecting organics against. Think about it. The Reapers are an advanced synthetic-based organization led by artificial intelligence that seeks to (effectively) kill all sentient organic species. That makes their whole endeavor a self-fulfilling prophecy, making the Catalyst's efforts a complete and utter failure. At that point the Reapers stop being a threat and become a tragic joke. And if the primary antagonist in a serious narrative is seen as a joke, then something has gone horrendously wrong and the developer NEEDS to fix it, not simply try and hide it behind some pretty pictures.
...
No My first point was that the Reapers are a situational paradox. Either they were created for something that didn't exist or they couldn't have been created fast enough and in enough numbers to combat the supposed Synthetic threat.jamesbrown said:your first point is proving the reapers, the starkid and subsentuently the reapers were the AI that civilization created and it did wipe them out; and it is quite believable that if an group created the starchild AI for solving the sythetics and orgainics problem became rogue in a faciticty advanced and remote enough, it could cause quite a lot of damage; as we saw in the "overlord" DLC/
Ok you are doing a lot of speculation in regards the state of the civilization that the Reapers came from. The Alliance only sent token help over to the Terminus colonies because the colonies were not in it's jurisdiction. They couldn't send a battle fleet to investigate without starting a war with all the pirates and mercenaries in the Terminus systems and as such tying up all the resources they sent over there to help with the missing colonists. The Alliance was Catch 22'd with a vengeance.jamesbrown said:for your second point: just like the alliance (humanity's representive government in space) in ME2 sent so many people to help the colonies who were being harvested (they didn't send anyone, cerberus was the one who sent people; and very few people actually believed the harvested story who weren't on shepard's crew)
[/quote]jamesbrown said:third point: from the starchild AI standpoint they aren't killing, they are making the civilizations into an advanced life form (an reaper), and that is the conclusion the AI made; kind of an "protecting them from themsleves, even to go as far as they did; they are still protecting them" a f***ed conclusion, but still an conclusion; what shepard proved to the AI is that the conclusion in question needs to be ratified; which is why in the converstation with the AI he says " new varibles have been introduced " or something of the sort
I'm sorry, I am intensely bitter with Bioware. I know that the reaper's were a near impossible threat to deal with I never asked for a happy ending where Shepard takes off in a normandy that farts rainbows I could of dealt with the ending being sad sad endings are actually my favorite but the way they ended it originally was not sad or happy but downright disrespectful and BAD.chiefohara said:Seriously buddy, Watch the EC endings. It doesn't fix everything, but it will take a fair chunk of that bitter taste out of your mouth and hugely alleviates the sense of betrayal you feel. Its still got its share of mistakes, but it also has a more proper sense of closure to it. If anything its a better way to say goodbye to your Shepard.Zeckt said:You know what? I'll admit to being angry at bioware enough that I won't even give the extended cut a glance. They wanted to end an epic trilogy with a piss poor ending that was so bad it not only dissapointed me it downright disgusted me. If thats the way they want to end trilogies then let them, I will never pay any attention to their shit ever again. Why even PLAY their games anymore if they don't respect not only their fans but their own franchises?
Too late to save face bioware, especially after feeding us DA2. Bioware, your so bad now its laughable. You have no respectable franchises anymore and I hope you lose millions upon millions now that you realize ending your ip's like this leaves you with NO IP'S! they reap what they sow, and its a massive harvest of feces. Bioware and their garbage 800 ms hour long dc's are boycotted. Forever. And they deserve it for kicking their fans in the balls for the last damn time. #$%#% bioware. 12 dollar hour long dlc's? 4 of them is only equal to 4 hours. Your better off buying cod full price and only playing the single player then you are with bioware dlc and that goes beyond bad to just downright wretched and pathetic. How's KOTOR treating you bioware? I'm laughing at you for losing so much money because its what you deserve!
Pressly also says they had been searching the area for 4 daysIrridium said:Oh. Well I don't know, then.Scars Unseen said:Presley specifically says that they had stealth systems engaged.Irridium said:It's possible that the Normandy didn't have its stealth systems up when the Collector's attacked. That's the only reason I can think of, at least.Scars Unseen said:The problem with that assumption is that the Reaper-created Collector ship could detect the Normandy just fine, even in stealth mode.Diana Kingston-Gabai said:I actually attributed that to the Normandy's stealth systems - they've said many times that the only way you could detect the ship would be if you were looking at it, and Reapers don't have "eyes"...Scars Unseen said:Oh, and one minor nitpick about the EC... I see that in addition to Multi-Core Shielding, we have added some serious Plot Armor to the Normandy. Or did Harbinger just decide that the ship that carries the people that have been screwing with the Reapers' plans at every turn just wasn't worth shooting at? Maybe Joker had a Red Cross painted on the hull?