BiscuitTrouser said:
Now in regard to EA forcing a rushed game and the DEVELOPERS being unhappy with the ending. Thats a different matter. If the creators of a piece of work dont like it and want to change it thats absolutely fine.
BioWare may not be in a situation where they can openly blame EA for the ending. I've seen some developers blame one time partnerships with publishers for game issues X Y and Z, and the publisher respond likewise. BioWare, even if the developers, writers and art team are all modified over the ending, their marching orders are shut up or walk out. If not enough people at BioWare are willing to stick together (or they still have DLC obligations to fulfill before they get any post game launch bonus, all they can do is let EA PR talk for them.
The line is drawn when fans begin "demanding" changes or acting as if they own the intellectual property.
I think we all understand, that regardless of the situation, product or cost of item, there are people who will "demand" a fix. Somehow the few who do "demand" are all of a sudden the mast majority of the 'disappointed in the ending' group.
And just what is the difference between somebody "demanding" a change, and saying "not changing the ending may jeopardize the amount of money I will pay for your next game"? Probably you can't explain, because its just easier to use derogatory terms such as "entitled whiners" and "demand" instead of "disappointed gamers" "strongly wanting a change".
If i made a series of paintings and everyone hated the last one BUT i liked it id keep it the way it was and no amount of "retaking" would be able to, or should be able to force me to do otherwise.
Lets just continue this silly hypothetical situation of yours:
Lets say you did a series of paints with a very specific "design", all pictures put together would be part of one larger whole and somebody paid you in advance for those paintings to be completed. As you continued painting for said client, you explicitly make promises to very specific features/styles/colors of said paintings that the client would get to enjoy, even while said paintings were finally being shipped to said client. Finally when he opens up those paintings, one by one, all of them are as promised, except for one - the last one. All of the other paintings fit together and look great together except for this one panting that is the center piece. The client comes back and goes; "I don't understand why you did the last painting like this .. it wasn't what you promised me and I would like that you change it. I suggest that you do change it if you want us to continued business."
You think about it.. on one hand, you did promise him that last painting was going to be the paintings that made the whole picture "complete". But on the other hand, your last minute artist integrity is at stake. You know other people will still buy your work, but will they buy your work in lower volume, or wait until its at a lower price? How much of your name are you willing to gamble that it gets mangled over a continued implied promise vrs your own skill with the brush.
This isn't some random indie developers one off game with no implied promise with a "bad" ending. This is a developer who went out of their way to make it very clearly stated and understood from since the launch of ME1, that "Player Agency", the players own choices and actions would matter and make a very impact full change at the end.
Those who have legitimate issues with the ending have every right to complain, to let bioware know they created a substandard experience but i dont feel they have any right to "retake" something that was never theirs.
I think the "retake" message was more like a movie "retake", not in re-take and do it our way, but "come on BioWare, you know this isn't right and we think you know what we wanted; go back and do a "retake".
Your right, the property of Mass Effect isn't ours, but you know what is ours, the experience. We would really really like for, perhaps even want, even to the threat of future business, that BioWare should redo their efforts so we may have a chance to "retake" the ending; to something that is more palatable, that continues the theme and logic the previous 100 hours taught us to learn.
It doesn't have to be an ending that we necessarily like, but it should be an ending that we can understand. Most mature gamers can respectfully disliked an ending, and at least understood the meaning and why the that ending was the ending. But ME3 doesn't give us that respect to allow us to respect it back.
That lack of respect is the reason that this force over the dislike of the ending continues on strongly for as long as it has.
If bioware feel their work needs changing and want to change it thne they should be able to. I would support such an action fully. I mean i thought the ending of eregon was the biggest tonne of shit ive ever read. Other fans agree. You think a retake eregon movement would be reasonable?
Any ending can garner a "retake" group (and most do in some form or fashion). Most last a week or two, but then fizzle down as most people don't partake because there was no promise or personal involvement to said medium. Mass Effect is very different because it was my choice if my Shepard liked Garret and Wrex and Tali, or not to like any of them. And may other players feel this way. Since our interaction was to matter, then why take that away at the very last minute to impose a new unclear message at the very end.