Hmm... This exact same topic has popped up on the official Mass Effect boards before.
The definition of "RPG" has become somewhat bastardized over time, since games that were labeled "RPGs" starting changing their formula.
Final Fantasy XIII is a turn-based action-adventure game. Why? because you have next to no choice as how you play your character. Can you allocate points and upgrade your weapons? sure, but that itself does not make FFXIII an RPG.
What does RPG stand for? Role Playing Game, as was pointed out on the first page. A game where the player plays a role. What is missing from this? Oh yeah, the part about playing the character how the player wants to play. Is Gears of War an RPG? well, you're playing a role, are you not? You are indeed, but not how you want to. You have no freedom of choice beyond how to kill the next bad guy. In Mass Effect, you have choice. You can be a magnificent bastard, or you can be a magnificent goody-two-shoes. You can customize the Shepard to how the player wants him/her to look, you can choose a class, upgrade skills, get upgrades, and customize armor, and, above all, choose what you say. Games like Gears or Final Fantasy 13 don't allow much freedom of choice.
And choice is what it all boils down to. Giving the players the freedom of choice. In the grand argument about whether or not an RPG is an RPG or not because it has an inventory and you can upgrade skills and weapons, take a step back and look at the game in it's entirety. Throughout the game, how much choice is allowed? If the answer is "almost none" then it ain't no RPG. If the answer is "quite a bit" then there's a pretty good chance that it is indeed an RPG.
Take Fable, for instance. It is generally considered an RPG. Why? Because of the amount of choice you have (nevermind the distinct lack of dialogue options). You can buy new weapons, you can upgrade spells and skills, and you can go on quests. Oh, I almost forgot: you can slaughter entire towns, merely because you want to. It's the freedom to act how you please that defines the genre, not whether the game has numbers or levels or an inventory in it or not.
The definition of "RPG" has become somewhat bastardized over time, since games that were labeled "RPGs" starting changing their formula.
Final Fantasy XIII is a turn-based action-adventure game. Why? because you have next to no choice as how you play your character. Can you allocate points and upgrade your weapons? sure, but that itself does not make FFXIII an RPG.
What does RPG stand for? Role Playing Game, as was pointed out on the first page. A game where the player plays a role. What is missing from this? Oh yeah, the part about playing the character how the player wants to play. Is Gears of War an RPG? well, you're playing a role, are you not? You are indeed, but not how you want to. You have no freedom of choice beyond how to kill the next bad guy. In Mass Effect, you have choice. You can be a magnificent bastard, or you can be a magnificent goody-two-shoes. You can customize the Shepard to how the player wants him/her to look, you can choose a class, upgrade skills, get upgrades, and customize armor, and, above all, choose what you say. Games like Gears or Final Fantasy 13 don't allow much freedom of choice.
And choice is what it all boils down to. Giving the players the freedom of choice. In the grand argument about whether or not an RPG is an RPG or not because it has an inventory and you can upgrade skills and weapons, take a step back and look at the game in it's entirety. Throughout the game, how much choice is allowed? If the answer is "almost none" then it ain't no RPG. If the answer is "quite a bit" then there's a pretty good chance that it is indeed an RPG.
Take Fable, for instance. It is generally considered an RPG. Why? Because of the amount of choice you have (nevermind the distinct lack of dialogue options). You can buy new weapons, you can upgrade spells and skills, and you can go on quests. Oh, I almost forgot: you can slaughter entire towns, merely because you want to. It's the freedom to act how you please that defines the genre, not whether the game has numbers or levels or an inventory in it or not.