try that theory in SS2Kazturkey said:It was possible to beat fallout 1 without killing anything. You can talk the last boss into blowing himself up with a nuke.
try that theory in SS2Kazturkey said:It was possible to beat fallout 1 without killing anything. You can talk the last boss into blowing himself up with a nuke.
There was violence implied in that though. Does that count?Souplex said:*Cough* Ace attorney *Cough*
To be fair, they should really shut up at this point, fallout and fallout 2 actually support a non-violence approach, none of the battles are forced, you can run through conflict and such so you don't have to fight.KBKarma said:I posit Black Isle's (RIP) Planescape Torment, where maybe two battles are mandatory. The first RPG that allowed you to think or charm your way out of a fight. I'm fairly sure Bioware know something about it, since they and Black Isle collaborated on so many RPGs.
Postal 2 comes to mind... though you could just shoot the shopkeeper and everyone in the store if you didn't want to wait that long for your milk.Baby Tea said:A good story has memorable characters and situations, but it always centers around a conflict of some kind. Without violence, what conflict can there be and still be interesting? 'Shucks, I'm out of milk, now I must go get milk!'?
They would have to start witting better..... and that's to costly.canadamus_prime said:They could always start by emphasizing more on the story and less on the violence.
*Cough* Verbal violence *Cough*Souplex said:*Cough* Ace attorney *Cough*