Playbahnosh said:
Since the real world is full of violence every day, it's the most basic concept any gamer can relate to. You see it on TV, on the streets, on the internet, violence is everywhere.
Sure, you can make games completely without any kind of danger or violence, but that is why its harder to relate to and create immersion in these games. I'm not saying it's impossible, but it's a much needed component. In Portal, you were in danger of falling to your death, get crushed or shot...etc. In Mirror's Edge, the same. Even the old adventure games, where you cannot technically die, had some sense of danger incorporated, just think back a little.
It's a basic concept, that's all.
Um, no? I don't have to dodge bullets or explosions to get to my car or survive a day. People aren't whipping out guns and knives or beating each other with martial arts in most of the cities I've visited.
Let's see: Back when most games were text based there were games that had no violence in them. And there are popular games out there now that don't rely on violence to sell them.
Souplex said:
*Cough* Ace attorney *Cough*
Exactly.
Myst, Legend of the Lotus Spring, Vet Emergency, Below the Root, Rock Band, Guitar Hero, Tetris Worlds, Sim City, the Sims, Cake Mania, Cooking Mama, Fantavision (fireworks game), Flow, Bubble Bobble, Animal Crossing, Harvest Moon, Dance Dance Revolution, most golf, bowling, tennis, and racing games.
There are a lot of games out there that don't revolve around violence and don't involve Barney giving hugs either. I like blowing off steam with some violent games, but honestly, "press x to kill something" gets a little old after the thousandth repetition.
There are lots of places this can go that doesn't even require a "casual" game limitation. How about space exploration and terraforming? How about an actual "Dinotopia" or "Dragon Riders of Pern" game that was done well with GOOD controls? Maybe an alchemy or sorcery game where you collect components and come up with the most interesting combinations for tournaments? Mountain rescue? Treasure diving? Cave exploration? There is a whole world of activities done every day from dancing to kayaking that have nothing to do with violence. Surely we can expand the gaming horizon to have interesting, fun, in-depth games that explore something other than perpetual violence. To me, the time has been right for awhile now. Viva variety!